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Poll

What dose dis button does?

ZAWMBIES
- 1 (5.9%)
Rawket Lawnchair
- 5 (29.4%)
Time paradox
- 4 (23.5%)
Sort of turn the world into a mosh pit
- 2 (11.8%)
Introduce magic or something?
- 2 (11.8%)
NUKULAR EXPLOSIN (AKA i was not in the RTD but i decided to poll)
- 3 (17.6%)

Total Members Voted: 17


Pages: 1 ... 15 16 [17] 18 19 ... 24

Author Topic: Roll to Survive - FIRST ENDING....or not  (Read 22164 times)

Tarran

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  • Kind of back, but for how long?!
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Re: Roll to Survive - Fire pisses off everyone
« Reply #240 on: February 05, 2011, 02:55:36 pm »

Get back to driving you.
Are you sure? Last time(like, this turn) I drove us into a horde of zombies instead of away from them.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Taricus

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Re: Roll to Survive - Fire pisses off everyone
« Reply #241 on: February 05, 2011, 02:57:05 pm »

Oh fine, I'll drive incompetent buffoon
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Tarran

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Re: Roll to Survive - Fire pisses off everyone
« Reply #242 on: February 05, 2011, 02:59:10 pm »

Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Siquo

  • Bay Watcher
  • Procedurally generated
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Re: Roll to Survive - Fire pisses off everyone
« Reply #243 on: February 05, 2011, 03:03:06 pm »

Man The Minigun and Start Mowing. Also: drive, man, drive! Drive to inbetween locations, since only locations are attacked at midnight!
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Ze Spy

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  • I was your beginning - so shall I be...your end.
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Re: Roll to Survive - Fire pisses off everyone
« Reply #244 on: February 06, 2011, 02:42:58 am »

Drive to inbetween locations, since only locations are attacked at midnight!

HOW DID YOU FIND THAT OUT

I DEMANDS AN ANSWER
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Taricus

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Re: Roll to Survive - Fire pisses off everyone
« Reply #245 on: February 06, 2011, 02:44:40 am »

Logic my good sir, care for some tea & biscuits?
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Siquo

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  • Procedurally generated
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Re: Roll to Survive - Fire pisses off everyone
« Reply #246 on: February 06, 2011, 07:11:50 am »

Elementary, my dear Watson.

Actually, during Midnight attacks, ALL locations are attacked, there are secret rolls to determine the number of zombies attacking a location and if the location is overrun during the attack
This means that if every place is a "location", that every square inch of the world is attacked at the same time. During the day, however, those millions of zombies per square foot are suddenly gone.
From there we can define "location" as "a place predetermined by some guy". So if we want to evade attacks, we go to an undetermined place.
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Ze Spy

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  • I was your beginning - so shall I be...your end.
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Re: Roll to Survive - Fire pisses off everyone
« Reply #247 on: February 07, 2011, 03:13:26 am »

Gasoleen
--------------------------------------

Get to high ground and fire my Thermo cannon at the center of the horde.

You climb up to the top of the Half track and fire your Thermo Cannon at the centre of the horde [6] Excellent shot! 90 zombies dead, lets hope that the fire lasts

Man The Minigun and Start Mowing

You grab the minigun and start firing [insta-fail] It's ment to be fired via a bunch of mechanisms and a Trigger damnit

Drive the halftrack away from the zombies

You throw the Switch to "Backwards" and hit the acceleration [2] the Half track moves for a few feet and suddenly stops moving

Gas:
E.1.2.3.4.5.6.7.8.9.F
^

THE GAS IS OUT

Continue to shoot insanely at the zombies

You fire your M1911 insanely at the horde [3] it kills 1 and does nothing else

Quote from: SpecOp/Guardsmen/Kran
Shoot the shit out of the zombies

All 5 fire their guns at the zombies

Spec - [5]
Guard - [4]
Kran - [1]

The SpecOp uses incendary ammunition and ignites 50 zombies, The guardsmen fire off their weaponry and sets 20 zombies on fire

Kran's Machine gun jams

Quote from: ZAWMBIES
JUMP ON THE HUMIES

[1] fail

Status:
Spoiler: Tarran (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Shadow (click to show/hide)
Spoiler: Zombie horde (click to show/hide)
----------------------------------------------------

By the way, M1911 pistols trade damage for Infinite clips and MASSIVE range
Logged

Tarran

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Re: Roll to Survive - Warning : contains lots and lots of failures
« Reply #248 on: February 07, 2011, 03:18:35 am »

Fire my Fire Thrower at the zombies.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Taricus

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Re: Roll to Survive - Warning : contains lots and lots of failures
« Reply #249 on: February 07, 2011, 03:20:21 am »

Take the fuel from rusty and refill the petrol/gas tank.

THANK YOU RUSTY.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Siquo

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Re: Roll to Survive - Warning : contains lots and lots of failures
« Reply #250 on: February 07, 2011, 05:21:19 am »

More than welcome. Ze spy, keep in mind that things like halftracks usually run on diesel. Diesel engines are more than capable of running on kerosene, and kerosene isn't explosive.

So, we got that covered.

Give Taric cover fire, keep the zombies off of him while he refuels.
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

adwarf

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Re: Roll to Survive - Warning : contains lots and lots of failures
« Reply #251 on: February 07, 2011, 03:40:08 pm »

Are we moving
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Tarran

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Re: Roll to Survive - Warning : contains lots and lots of failures
« Reply #252 on: February 07, 2011, 04:35:40 pm »

Are we moving
You throw the Switch to "Backwards" and hit the acceleration [2] the Half track moves for a few feet and suddenly stops moving

Gas:
E.1.2.3.4.5.6.7.8.9.F
^

THE GAS IS OUT
Uh, no. Not anymore.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

adwarf

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Re: Roll to Survive - Warning : contains lots and lots of failures
« Reply #253 on: February 07, 2011, 04:39:22 pm »

Get out of the car draw my katana and slaughter the hordes "Now you will know what it means to fear the darkness."
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Ze Spy

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  • I was your beginning - so shall I be...your end.
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Re: Roll to Survive - Warning : contains lots and lots of failures
« Reply #254 on: February 08, 2011, 03:15:39 am »

THE GAS CAN OF VICTORY
---------------------------------------------

Fire my Fire Thrower at the zombies.

you grab your fire thrower and attempt to burn the zombies [2] fail, you are too far away from the horde

Take the fuel from rusty and refill the petrol/gas tank.

You grab the fuel from rusty and Refuel the half track [3] you were almost done with the refueling when a zombie leaps on you and pins you down

Gas Meter:
E.1.2.3.4.5.6.7.8.9.F
                        ^

Give Taric cover fire, keep the zombies off of him while he refuels.

You cover Taric with Gunfire [2] but it seems that the horde is way to powerful, you are surrounded

Get out of the car draw my katana and slaughter the hordes "Now you will know what it means to fear the darkness."

You jump of the car, withdraw your katana, and charge forward [2] maybe YOU should be the one fearing the night, The zombies manage to knock you off your feet and pile up on you

you are now pinned down under a pile, 20 zombies

Quote from: SpecOp/Guardsmen
Jump onto the Amphibious vehicle and drive away! we are abandoning this shit!

The SpecOp and the guardsmen turn their vehicle around and hits the Acceleration full force [5] The vehicle zooms off into the distance and disappears

The SpecOp and his company has escaped!, but it seems that they won't be coming back until......well, lets just say that it won't be soon

Quote from: Kran
Fire

[Insta Epic-fail]Gun's jammed, you retard

Status:
Spoiler: Tarran (click to show/hide)
Spoiler: Taric (click to show/hide)
Spoiler: Rusty (click to show/hide)
Spoiler: Shadow (click to show/hide)
Spoiler: SpecOp/Guardsmen (click to show/hide)
-----------------------------------------------------------

The SpecOp and guardsmen's abandon is due to morale break, which is a Npc-only trait and happens when enough "Zombie" points are gained

(For example, a player swarmed by zombies has 25 points, and a player having a pile of zombies on them gains +2 points for every zombie in the pile)
Logged
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