Weather does Affect gameplay (Example: Rain decreases your visibility, Snow makes vehicles burn more fuel)
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Get on the railroad wheelchair with him and drive in, aiming my gun at anything suspicious. Shoot anything that threatens us.
[1] There is no wheelchair, you grab Tarran and Carry him in [6] no zombies here, You carry Tarran to the Healing platform and [2] GODDAMN ZOMBIES LEAP AT YOU OUT OF NOWHERE, you shoot it [5] two dead, one left
Enter the the healing room with Tarran
[5] You enter the healing room along with Tarran and spot three Zombies leaping at Rusty [3] You fire your Battlerifle, but the last zombie seems to be able to suck up your bullets
While Taric pushes me in, I hold my sniper rifle ready to blow the crap out of anyone who gets in our way.
[6] with your sniper rifle, you blow the shit out of the Last zombie, three dead, no zombies left, You are dropped on the healing platform [6] Pain shoots through the area where your spine is and it violently Creaks back into Perfection, Your Leg recovers(You are now healthy)
Come out of nowhere and help the others
You decide to help the SpecOp and Guardsmen secure the Artifact room
Kick the Door to the Artifact room open
[5] with a Violent kick, the SpecOp knocks down the Door and the three storm in [3] Five zombies
[2] - SpecOp
[5] - Shadow
[4] - Guardsmen
The SpecOp Fires on the zombies and Practically has all of his bullets flying everywhere, Shadow Charges at the Zombies and Slashes two apart, three zombies left, the Guardsmen Starts firing, setting all three on Third degree fires, preventing them from moving at all
Status:
Healthy, Military Sniper rifle, Loaned Deagle
Healthy, M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, Five tons of Gasoline, Civilian Body Armor Mark II
Healthy, M14 EBR+Scope/RS/Polymer stock, three loaded glocks
150 Zombie-Cash, one Amphibious Armed jeep, one Half-Track+Artillery
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'ere comes the Artifacts for choosing:
ELEBVAS Medkit - a Medkit that can be used Infinite times
Alliance Infinite - A Glowing Card that prevents NPC who you didn't shot from shooting at you, Rogues and Gestapo are Exceptions
The Thermo Cannon - a Extremely heavy Explosive weapon, it fires Fireball-like Heat-containers that, on impact, burns at 18,000 degrees Fahrenheit AKA hotter than the surface of the Goddamn sun, however, it needs three turns to recharge after each shot
The Electric Giant - an Extremely Heavy Single-hit weapon, it Fires a Big electric bolt that reaches up to 18,000 watts, needs two turns to recharge after each shot
The Fist of death - a Electric Fist which grants the user Punches that can reach an acceleration of 10,000 times the force of gravity, Just imagine a Massive Meteor landing on you, needs 1 turn to recharge after each punch