Whatever
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Uhh... spend my money on some armor. Armor that I can carry, I don't want to lose too much agility and speed.
you buy a Civilian-type II for 50 Zombie-cash [5] Perfect, it doesn't slow you down [3] It won't protect you from most bullets, but it'll Protect you from Light pistol bullets
Mount the Artillery in the Half-track
You deploy your Artillery on the Half Track [6] And install it in such a way that it covers a massive distance and it's View isn't obstructed
Move over to the IRAC base
The team hops onto the Vehicles and drive mile-high into the IRAC base [5] crashes through the secret door, and stops
Status:
Broken Spine, one legged, Military Sniper rifle, Loaned Deagle
Healthy, M14 EBR+Scope/RS/Polymer stock, three loaded glocks
Healthy, M4A1+GL, two Military Grenades, two Launcher Grenades, Deagle, three Clips, Mini-radar, Five tons of Gasoline, Civilian Body Armor Mark II
Healthy, M16A2+Infinite incind/norm clips
150 Zombie-Cash, one Amphibious Armed jeep, one Half-Track+Artillery
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Several Extra Actions :
Check out the Guard Station - There won't be much supplies in here, but there might be shit-tons of Ammunition or Weapons, you might encounter one or two IRAC guards
Enter The Artifact room - The Five Artifacts are stored in here, Forbidden Items that the IRAC had dared not touch, Somehow, The IRAC CEO said that it has some kind of powers in them or something
Go into a room suspiciously titled "Healing room" - Nobody has a idea what the hell it is, you only know what it does when someone investigates the room
Head Further into the Base - Head down into the Dark and eerie Interiors of the Base, from it's appearence through the Door Window, it seems to be Deserted, perhaps where the First zombie was created, and possibly containing Zombie armies larger then the Russian Army