Aim my gun and Open Fire on the unstunned Zed!
You aim at the Zombie that was unstunned and Open your gun up at it [3] you Hit the Zombie Ten times in the torso, while 20 bullets miss it , five bullets hit the Stunned Zombie and one Bullet Hits the Special operator's hand [5] but His hand Armor Deflected the bullet, That's some Thick armor
In addition , Your gun is now Empty [2] and you forgot to Grab your Extra Clips from your Bunk back in the saferoom
Open fire with the loaded pistols
You Open fire on the Stunned Zombie, hitting it in the lower body two times, but you stopped shooting when the SpecOp grabbed the zombie
2 Bullets used
Suckerknife the stunned Zombie , That's how the Special Operator Elites Roll!
You Grab the Zombie by the neck, bring it down and bent it, and [3] you knife the Zombie in the neck and slit it open and [6] Kick the zombie hard enough that it went flying into a wall unto a Splattery death
Your Deep cuts have Been Advanced into Stage 2 due to the exertion and Usage of your arms, you now require medical attention to heal the wounds
Status:
Stage 2 Deep cuts on left arm, M16A2, Bottomless clips, Sucks at shooting, Strong Bleeding, might pass out from pain any moment
Healthy, Empty HK UCP, a Bunch of Scavenge materials
Healthy, M4A1 with Scope, Empty glock, Two loaded glocks
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Suggestion : The SpecOp is Injured, Someone might want to Patch him up to get him back into action, don't worry , it won't hamper with the Team movement
There are Five locations for the team to go
-Hospital: Lots of medkits , Pills, Enchancing Drugs , But is likely Full of Zombies due to the large amounts of rooms and lots of space
-Bar: Allows Players in the waiting line to join the game , that is , if the Bar isn't overrun
-Safehouse: The Starting location, But the Team forgot to lock the door , which means that it can't be used as a Recruitment center(As you might have guessed: zombies attacked it and killed all them sleeping survivors)
-Military Outpost: Contains Soldiers and Stocks after stocks of Weapons And ammunition, but only the SpecOp is allowed to go in
-Mall: Contains Guns, Ammunition, Crafting Materials, Barricading Supplies, Melee Weapons, Etc etc etc