Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 17

Author Topic: Monster Hunter Universe Mod v 0.4.7 (+ tileset&graphics)  (Read 82334 times)

Garbles

  • Bay Watcher
  • [PREFSTRING:height]
    • View Profile
Re: Monster Hunter Universe Mod v 0.4.6 (+ tileset&graphics)
« Reply #120 on: April 21, 2011, 02:02:47 am »

I'd like to second the request for an already installed version of the mod. I have no idea where I'm supposed to be copying things.
Logged

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: Monster Hunter Universe Mod v 0.4.6 (+ tileset&graphics)
« Reply #121 on: April 21, 2011, 10:56:04 pm »

OKAY GUYS, I SO GOT THIS
If you have a preferred uploading site, then I'll put it there.
So basically, it's the game, with the new files, with only the dwarves having the new weapons and stuff. No graphics.
« Last Edit: April 21, 2011, 11:00:47 pm by SirAaronIII »
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Ult1mara

  • Bay Watcher
    • View Profile
    • Ult1mara's Let's Plays and reviews
Re: Monster Hunter Universe Mod v 0.4.6 (+ tileset&graphics)
« Reply #122 on: April 22, 2011, 08:02:58 am »

:( so just the basic ASCII version? Thats cool

Thanks for actually taking the time to do this at least.

And either Mediafire or DFFD for me
Logged
The local scottish drunken dwarf
Dwarf Fortress Mod Reviews
http://www.bay12forums.com/smf/index.php?topic=84405.0

Ahra

  • Bay Watcher
  • Immoveable, Indestuctible
    • View Profile
Re: Monster Hunter Universe Mod v 0.4.6 (+ tileset&graphics)
« Reply #123 on: April 22, 2011, 08:33:11 am »

I'd like to second the request for an already installed version of the mod. I have no idea where I'm supposed to be copying things.
lulz when i tried i got the choice to play as an forgotten beast :P
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: Monster Hunter Universe Mod v 0.4.6 (+ tileset&graphics)
« Reply #124 on: April 22, 2011, 10:07:38 am »

Silly me, I forgot you can't upload folders. :P
Here you go.
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

goukaryuujin

  • Bay Watcher
    • View Profile
Re: Monster Hunter Universe Mod v 0.4.6 (+ tileset&graphics)
« Reply #125 on: April 23, 2011, 12:16:26 am »

thanks for apeasing the lazy side of us all man  ;D
Logged
My wife, on the other hand, is sitting right next to me on her own computer playing DF, and her worldgens and embarks yield copious amounts of flux and iron. Armok likes her best.
Ok I stuffed up some how... I have Forgotten beasts and Mosswines as a Hostile Civ...

Iados

  • Bay Watcher
  • Back from the Dead
    • View Profile
    • deviantArt
Re: Monster Hunter Universe Mod v 0.4.6 (+ tileset&graphics)
« Reply #126 on: April 23, 2011, 09:44:32 am »

I'm sorry to say this, but your weapon data values are so screwed that I had to manually

fix stuff one by one.

For example, Yeah, I've been playing monster hunter 2nd G and I'm looking forward to the 3rd one. So I'm pretty familiar with the size of weapons

Looking from Giant swords to switch axes, I noticed that you messed up the weapon size. srsly? 3000? that's way too big you know.

Vanilla Halberd is big enough, and 3000 is nearly double that size.

also, what's wrong with the penetration values? those were way too low or way too high.

just look at this stuff!
[ATTACK:BLUNT:1000:20:smash:smashes:NO_SUB:1500]

I'm expecting a fix for this on next release.

I've got a very busy week and didn't found the time to even turn on my pc :)
but yes, when i put in weapon values i was a little tired and i'm going to change them soon.

P.s.: i think i'm gonna add also the Rukodiora...
Logged

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: Monster Hunter Universe Mod v 0.4.6 (+ tileset&graphics)
« Reply #127 on: April 23, 2011, 12:53:45 pm »

Another reason to make another set of pants for each of your dwarves!
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Golcondio

  • Bay Watcher
    • View Profile
Re: Monster Hunter Universe Mod v 0.4.6 (+ tileset&graphics)
« Reply #128 on: April 23, 2011, 01:10:03 pm »

OMG I just found out an awesome side effect of the adventure crafting opportunities: my axedorf just killed a white monoblos that had snacked on a dozen elves and humans, doing me the favor of butchering a few of them for me!
Result?
*Elf leather backpack*!!!!!
Logged

goukaryuujin

  • Bay Watcher
    • View Profile
Re: Monster Hunter Universe Mod v 0.4.6 (+ tileset&graphics)
« Reply #129 on: April 24, 2011, 12:39:20 am »

*Elf leather backpack*!!!!!
That is a testament to the dwarven spirit right there.  :P
Logged
My wife, on the other hand, is sitting right next to me on her own computer playing DF, and her worldgens and embarks yield copious amounts of flux and iron. Armok likes her best.
Ok I stuffed up some how... I have Forgotten beasts and Mosswines as a Hostile Civ...

Iados

  • Bay Watcher
  • Back from the Dead
    • View Profile
    • deviantArt
Re: Monster Hunter Universe Mod v 0.4.6 (+ tileset&graphics)
« Reply #130 on: April 24, 2011, 04:29:39 am »

*Elf leather backpack*!!!!!
That is a testament to the dwarven spirit right there.  :P
this is why i love adventure mode crafting.

Also, -Felyne leather breastplate- and *Felyne leather mail shirt*
« Last Edit: April 24, 2011, 04:34:17 am by Iados »
Logged

goukaryuujin

  • Bay Watcher
    • View Profile
Re: Monster Hunter Universe Mod v 0.4.6 (+ tileset&graphics)
« Reply #131 on: April 24, 2011, 11:01:09 am »

*Felyne leather mail shirt*

how the hell does that work...?  ???
Logged
My wife, on the other hand, is sitting right next to me on her own computer playing DF, and her worldgens and embarks yield copious amounts of flux and iron. Armok likes her best.
Ok I stuffed up some how... I have Forgotten beasts and Mosswines as a Hostile Civ...

Golcondio

  • Bay Watcher
    • View Profile
Re: Monster Hunter Universe Mod v 0.4.6 (+ tileset&graphics)
« Reply #132 on: April 24, 2011, 11:58:32 am »

Unless you mod the ethical constraints in the RAWs, you just snoop around the lairs of sentient-eating monsters (night creatures are a typical example) and look for conveniently pre-butchered elves, humans, dwarves and felynes (i've yet to see a shakalaka...); you will find their meat, entrails, and of course the bones and skin, which are craftable!
Of course only really badass adventurers should wander around in full elf leather armor, while brandishing a -dwarf bone switch axe-...
Logged

goukaryuujin

  • Bay Watcher
    • View Profile
Re: Monster Hunter Universe Mod v 0.4.6 (+ tileset&graphics)
« Reply #133 on: April 24, 2011, 12:03:00 pm »

no, i ment the chainmail made out of leather.....
Logged
My wife, on the other hand, is sitting right next to me on her own computer playing DF, and her worldgens and embarks yield copious amounts of flux and iron. Armok likes her best.
Ok I stuffed up some how... I have Forgotten beasts and Mosswines as a Hostile Civ...

Golcondio

  • Bay Watcher
    • View Profile
Re: Monster Hunter Universe Mod v 0.4.6 (+ tileset&graphics)
« Reply #134 on: April 24, 2011, 01:57:38 pm »

it's a standard option in the crafting menu...
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 17