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Author Topic: turn off ambushes/boogeyman?  (Read 11028 times)

mud074

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Re: turn off ambushes/boogeyman?
« Reply #15 on: January 17, 2011, 04:55:23 pm »

That explains the complete lack of any race O.O

Also, my "soulgem" just got asploded by a, guess what, hill titan >.<
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Javarock

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Re: turn off ambushes/boogeyman?
« Reply #16 on: January 17, 2011, 06:06:49 pm »

That explains the complete lack of any race O.O

Also, my "soulgem" just got asploded by a, guess what, hill titan >.<

Ancient Racial Fued?
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Knigel

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Re: turn off ambushes/boogeyman?
« Reply #17 on: January 17, 2011, 07:48:57 pm »

The best way to get rid of boogeymen would be to use the advanced world design parameters and set Night Creatures to 0.  Boogeymen are night creatures and since there are none, you will not have them ambush you on the next world that you create.

No they're not.
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xeivous

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Re: turn off ambushes/boogeyman?
« Reply #18 on: January 17, 2011, 08:03:00 pm »

Mind giving me what you changed for the raws Mud?
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assimilateur

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Re: turn off ambushes/boogeyman?
« Reply #19 on: January 20, 2011, 07:00:35 am »

The best way to get rid of boogeymen would be to use the advanced world design parameters and set Night Creatures to 0.  Boogeymen are night creatures and since there are none, you will not have them ambush you on the next world that you create.

No they're not.

So is there a way of getting rid of them at all?
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Confused111

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Re: turn off ambushes/boogeyman?
« Reply #20 on: January 20, 2011, 02:08:30 pm »

Get companions, stay on the roads.
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minno

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Re: turn off ambushes/boogeyman?
« Reply #21 on: January 20, 2011, 06:44:15 pm »

Get companions, stay on the roads.

Either that, or only travel during the day.  If you think you could fight off bogeymen, you could try sleeping only during the day so you'll be wide awake for bogeymen ambushes.
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assimilateur

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Re: turn off ambushes/boogeyman?
« Reply #22 on: January 21, 2011, 01:31:37 am »

I know about companions, but they're a pain in the ass. They slow me down (or is that all in my head?) and they can't be properly equipped or re-equipped without a 3rd party utility.
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Flaede

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Re: turn off ambushes/boogeyman?
« Reply #23 on: January 21, 2011, 03:49:17 am »

I know about companions, but they're a pain in the ass. They slow me down (or is that all in my head?) and they can't be properly equipped or re-equipped without a 3rd party utility.

Stay in the Mountains at night. No bogeymen appear there. They'll follow you up there, though, so don't go into the lowlands at night!
I'm not sure what other regions this works for. I think it works for beaches, but I've had others dispute this (I think they strayed off the oh-so-narrow-beach into a diff. biome).
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assimilateur

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Re: turn off ambushes/boogeyman?
« Reply #24 on: January 21, 2011, 04:05:26 am »

I want to get rid of them not because they're too hard, but because they're a pain in the ass. Avoiding them by hiding in the mountains or in towns is more of a hassle than bringing companions along or even fighting them.

Thus I thank you for your input, but that's not really a solution.
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rephikul

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Re: turn off ambushes/boogeyman?
« Reply #25 on: January 21, 2011, 07:45:10 am »

not sure about ambushes but you can turn bogeymen (and night creatures) off with world gen param
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assimilateur

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Re: turn off ambushes/boogeyman?
« Reply #26 on: January 21, 2011, 07:56:38 am »

not sure about ambushes but you can turn bogeymen (and night creatures) off with world gen param

It was claimed earlier that bogeymen were not a type of night creature, but I'm testing your theory anyway. There's nothing in the parameters about bogeymen in particular, but I set the number of night creature types at zero and we'll see how that goes.

Update:
I've rolled a new world as described above, made an adventurer, traveled alone for at least a couple of weeks and haven't been ambushed by bogeymen once. Either this is a strange fluke, or they indeed count as night creatures in the parameters.
« Last Edit: January 21, 2011, 10:00:50 am by assimilateur »
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Deadly Lamarr

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Re: turn off ambushes/boogeyman?
« Reply #27 on: January 21, 2011, 04:04:17 pm »

not sure about ambushes but you can turn bogeymen (and night creatures) off with world gen param

It was claimed earlier that bogeymen were not a type of night creature, but I'm testing your theory anyway. There's nothing in the parameters about bogeymen in particular, but I set the number of night creature types at zero and we'll see how that goes.

Update:
I've rolled a new world as described above, made an adventurer, traveled alone for at least a couple of weeks and haven't been ambushed by bogeymen once. Either this is a strange fluke, or they indeed count as night creatures in the parameters.

I think I read in a Bay 12 modding thread found from a google search that bogeymen are internally referred to as night creatures in decompressed saves. (I mean, I know I read it, I'm just not sure I understood what I read since I'm not up on modding.)
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Knigel

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Re: turn off ambushes/boogeyman?
« Reply #28 on: January 22, 2011, 11:23:37 pm »

Well, the wiki lists them on different pages, but the advance world-gen taking "no night creatures" to also mean "no bogeyman" is still entirely possible.

Has anyone checked to see if the amount effects it otherwise? Will a world with the max number have more frequent bogeyman attacks than one with a low but non-zero number?
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Deadly Lamarr

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Re: turn off ambushes/boogeyman?
« Reply #29 on: January 23, 2011, 06:14:02 pm »

Well, the actual parameter says it affects the number of night creature types, not the number of actual night creatures. It would be interesting to see if a low number resulted in no bogeymen or else a very limited amount of variance among them.

Also, I found a token relevant to this discussion on the wiki while modding the raws: NIGHT_CREATURE_BOGEYMAN. This seems to indicate that they are night creatures.

Lastly, I am imagining a world where dwarves populate HFS and materialize whenever night falls. Among other things. I'm considering learning more about modding to make something absolutely crazy.
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Sometimes you succeed in your goals and sometimes you and everyone around you is murdered by a gigantic spider.

C'est la vie

I'm walking crawling across the continent looking for a crutch. Story shortened, horse ate my foot.
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