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Author Topic: turn off ambushes/boogeyman?  (Read 11029 times)

mud074

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turn off ambushes/boogeyman?
« on: January 16, 2011, 09:17:18 pm »

Is there a way to turn off ambushes and boogeymen? they are the only things I die to besides balors.

EDIT: is there a way to make it so you can play as balors? if so, HELL YEAH!
« Last Edit: January 16, 2011, 09:19:37 pm by mud074 »
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Javarock

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Re: turn off ambushes/boogeyman?
« Reply #1 on: January 16, 2011, 09:26:23 pm »

I think lowering Savergy nad night creatures will take care of that and to play balors simpyl add the, What was it?
[INDIV_CONTROLLABLE] tag to the balor in the raws :P
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mud074

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Re: turn off ambushes/boogeyman?
« Reply #2 on: January 16, 2011, 09:49:23 pm »

for the first part of your post, WHAT!?  :P

I added to tag but it doesn't seem to work.

This is how I put it in :
Spoiler (click to show/hide)
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Javarock

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Re: turn off ambushes/boogeyman?
« Reply #3 on: January 16, 2011, 09:51:43 pm »

Perhaps you also need to make a civ for it?, Do a crash course copy.
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mud074

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Re: turn off ambushes/boogeyman?
« Reply #4 on: January 16, 2011, 10:08:25 pm »

a what?
I have never modded anything on this game other than deleting aquifers :S
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Javarock

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Re: turn off ambushes/boogeyman?
« Reply #5 on: January 16, 2011, 10:09:50 pm »

a what?
I have never modded anything on this game other than deleting aquifers :S

Copy the dwarf civ, Then Rename a few key things balor :P
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mud074

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Re: turn off ambushes/boogeyman?
« Reply #6 on: January 16, 2011, 10:19:12 pm »

How would I go about doing that  :-[?
Also, would a balor civ kinda kill everything on the planet besides itself? I mean, it is covered in molten iron, it's sword burns stuff up in one hit, it's whip severs body parts every single time and it bleeds million degree blood  8)
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Chilton

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Re: turn off ambushes/boogeyman?
« Reply #7 on: January 17, 2011, 01:01:10 am »

Its awefully long winded, which i think is why noones going into detail :)
See everything that says Dwarf?
That all needs to be changed.
Mostly.
Kind of.

:)
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mud074

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Re: turn off ambushes/boogeyman?
« Reply #8 on: January 17, 2011, 11:48:49 am »

What file exactly should I copy and edit? I don't think it is the creatures_genesis, but that is all I can find about dwarves  ::)
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SirAaronIII

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Re: turn off ambushes/boogeyman?
« Reply #9 on: January 17, 2011, 12:25:25 pm »

I think it's in creature_genesis_beast.
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mud074

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Re: turn off ambushes/boogeyman?
« Reply #10 on: January 17, 2011, 12:32:14 pm »

I found the balor files and added the tag, but it is still unplayable. This is how I put in the tag, not bolded of course:
[CREATURE:BALOR_DETAILED]
  [INDIV_CONTROLLABLE]
  [DESCRIPTION:A dark aura of power surrounds this towering humanoid with huge bat wings. Lurid flames dance over its skin.]
   [NAME:balor:balors:balor]
   [CASTE_NAME:balor:balors:balor]
   [CREATURE_TILE:255][COLOR:7:0:1]
   [FIXED_TEMP:11500]
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JoRo

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Re: turn off ambushes/boogeyman?
« Reply #11 on: January 17, 2011, 02:07:26 pm »

[INDIV_CONTROLLABLE] is an entity tag, not a creature tag.  Just add this to entity_default:
Code: [Select]
[ENTITY:DUMMY]
    [INDIV_CONTROLLABLE]
    [CREATURE:BALOR_DETAILED]
    [TRANSLATION:DWARF]
    [ADVENTURE_TIER:n]

where 'n' is one higher than the next highest adventurer tier; I don't play that mod so I don't know how many playable races it has.

EDIT:  And make sure the Balor has either [INTELLIGENT] or [CAN_SPEAK] and [CAN_LEARN], as well as [CANOPENDOORS].  These ones are creature tokens.
« Last Edit: January 17, 2011, 02:09:19 pm by JoRo »
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Maynot

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Re: turn off ambushes/boogeyman?
« Reply #12 on: January 17, 2011, 04:01:02 pm »

The best way to get rid of boogeymen would be to use the advanced world design parameters and set Night Creatures to 0.  Boogeymen are night creatures and since there are none, you will not have them ambush you on the next world that you create.
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mud074

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Re: turn off ambushes/boogeyman?
« Reply #13 on: January 17, 2011, 04:13:49 pm »

YES! I got it working :) Thanks everybody.

EDIT: my new world I just created is in the "age of balor and hill titan" :)

EDIT2: I have not seen a single human yet, all the towns and fortresses are empty
« Last Edit: January 17, 2011, 04:44:07 pm by mud074 »
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Javarock

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Re: turn off ambushes/boogeyman?
« Reply #14 on: January 17, 2011, 04:44:34 pm »

YES! I got it working :) Thanks everybody.

EDIT: my new world I just created is in the "age of balor and hill titan" :)

That means theres only a balor(s) and a hill titan(s) left o_o
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