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Author Topic: Roll To Explore a Dungeon, full.  (Read 3584 times)

UristMcDwarf

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Roll To Explore a Dungeon, full.
« on: January 16, 2011, 04:49:51 pm »

It's simple.
You roll to explore dungeonz

I'm assuming you know how to play.

Choose a color for your charactor.
You have 3 health.

-also if you can make your posts in the color of your charactor it would make things easier for me.-
go dood
« Last Edit: January 16, 2011, 06:44:16 pm by UristMcDwarf »
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Darvi

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Re: Roll To Explore a Dungeon 1/5 Spots.
« Reply #1 on: January 16, 2011, 04:58:00 pm »

Black for me please. Or dark green. Like this:
Spoiler (click to show/hide)
Test
Yeah, regular green works.
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SeriousConcentrate

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Re: Roll To Explore a Dungeon 1/5 Spots.
« Reply #2 on: January 16, 2011, 05:04:12 pm »

I'll take purple.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Tastysaurus Rex

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Re: Roll To Explore a Dungeon 1/5 Spots.
« Reply #3 on: January 16, 2011, 05:06:34 pm »

Blue in the house.
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That wasn't technically a miscarriage, but the doctors didn't have a concise term for "gave birth and immediately baptized the baby in liquid fire."
Dwarf Fortress: Killing people so you can draft their dogs into the army.

Darvi

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Re: Roll To Explore a Dungeon 1/5 Spots.
« Reply #4 on: January 16, 2011, 05:08:37 pm »

Only Red and yellow missing and then we have our own Dwarf Ranger squad! :D

Meaning that SeriousConcentrate is the chick :P
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SeriousConcentrate

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Re: Roll To Explore a Dungeon 1/5 Spots.
« Reply #5 on: January 16, 2011, 05:10:17 pm »

The only problem with yellow, though, is it's really hard to read. :-\ But getting those colors would be morphinominal. I go by the original squad, though, which means yellow and pink are the chicks. ^^

Edit: Damn TVTropes. That actually does seem a bit like what I'd do. *sigh*
« Last Edit: January 16, 2011, 05:11:48 pm by SeriousConcentrate »
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

UristMcDwarf

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Re: Roll To Explore a Dungeon, full.
« Reply #6 on: January 16, 2011, 06:50:42 pm »

Let's begin.



Ye all find yourselves in a -poorly MS paint-edited- dungeon.
You see the walls an a closed door.
« Last Edit: January 16, 2011, 06:55:57 pm by UristMcDwarf »
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Darvi

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Re: Roll To Explore a Dungeon, full.
« Reply #7 on: January 16, 2011, 06:51:28 pm »

>Approach Door
>Examine Door.
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UristMcDwarf

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Re: Roll To Explore a Dungeon, full.
« Reply #8 on: January 16, 2011, 06:54:40 pm »

-wait. I hae to fix the quality. So sorry.-
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UristMcDwarf

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Re: Roll To Explore a Dungeon, full.
« Reply #9 on: January 16, 2011, 06:57:44 pm »

>Approach Door
>Examine Door.


[2] You approach the door, but you spring a trap! -1 HP
[1] You examine the door, and spring yet another trap! -1HP

-Not a good start, eh?-
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Darvi

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Re: Roll To Explore a Dungeon, full.
« Reply #10 on: January 16, 2011, 06:58:52 pm »

>Approach Door
>Examine Door.


[2] You approach the door, but you spring a trap! -1 HP
[1] You examine the door, and spring yet another trap! -1HP

-Not a good start, eh?-
Jus' my usual luck.

>Sit still doing nothing while the other two get all of the traps.
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UristMcDwarf

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Re: Roll To Explore a Dungeon, full.
« Reply #11 on: January 16, 2011, 07:01:27 pm »

[5] The traps are disabled and the door opened!
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Darvi

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Re: Roll To Explore a Dungeon, full.
« Reply #12 on: January 16, 2011, 07:02:01 pm »

[5] The traps are disabled and the door opened!
When did that happen? Karma I guess^^
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UristMcDwarf

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Re: Roll To Explore a Dungeon, full.
« Reply #13 on: January 16, 2011, 07:03:00 pm »

-You said wait for them to disable, and they did-
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UristMcDwarf

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Re: Roll To Explore a Dungeon, full.
« Reply #14 on: January 16, 2011, 09:09:15 pm »


:p
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