I used to masquerade as a vampire for a while, specifically a Gangrel.
A 4th generation Gangrel that had a lot of points into Obfuscation and Protean. For those of you who don't know, Image a vampire that can hide in plain sight, and can transform into a mythological creature of his own choosing.
Bwahaha! I know someone who's a Malkavian Primogen!
I think he has quite a few points in Obfuscation... But his dearest friend has a much higher Auspex skill.
Hehehe!
(Okay, I don't really know all too much on that subject, just thought I'd show off that I know
something about it.)
Yes. Honestly, I like it more out of any game. I'd rather have a roleplaying game over a fair, balanced game every day.
Seeing as this braught up the whole balance issue...
I've found that personally, since playing Dwarf Fortress, I've started to grow a little more fond of games where the odds are actually stacked against me.
Sure I've just lost. Sure I've now got to start again... But, in the process of losing, I grew better!
--WoW is devoid of them--
This is actually painfully true. And is a partial reason as to why I quit. Blergh.
Also, I can't role play psychopaths.
That's perfectly understandable too. It's a hard role to take.
I always take a long time to think up "bad guys". Firstly because I always have to find some common ground with them, so that while I'm roleplaying as them, I can actually get behind what they want rather than just know that I'm roleplaying them to their eventual death. Secondly, I try to keep any of my other characters well away from them, because that way, my head isn't getting bogged down with conflicts of interest.
As for me, I like Roleplaying but I don't really have too many good experiences and I am getting discouraged.
I just have to point out how terrible this is. I actually feel like I should do something to help here, too.
I cut and chop the rules a lot so they're less restricting on the RP'ing side of things.
Well, that's the whole idea! ...Or at least, it should be.
Back on that subject of my MUD, I'm actually trying to work the engine to act like a DM'd pen and paper session, except that rather than rolls, the DM can and will have completely control over what happens.
Should hopefully remove the whole "grinding" aspect to the idea of levels.