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Author Topic: Challenge - 10000 Kill Weapon?  (Read 1662 times)

Zaerosz

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Challenge - 10000 Kill Weapon?
« on: January 15, 2011, 04:54:47 pm »

I have a challenge proposal that some people may be interested in.
  • Take a weapon on embark. Any weapon, any material. (Or wait until you get a usefulish artifact weapon.)
  • Make sure your militia commander uses this weapon. If they die, appoint a new one and have them use it. Never let them use another weapon.
  • Use this weapon until it has 1000/5000/10000/whatever notable kills (i.e. named creatures. Ordinary wildlife doesn't count.)
  • If the weapon is dropped into the ocean somehow, get it back. If it's dropped into the caverns, get it back. If it's guarded by a dragon/bronze colossus/hydra/other megabeast, DWARF UP AND GET IT BACK. Under no circumstances is this weapon to be lost or destroyed.
  • If the weapon IS lost/destroyed, start over.
  • When you hit the kill target, build a megaproject around it or go for the next target. If you build a megaproject and enshrine the legendary weapon, start over with a new one.
I got the idea after seeing my military's ancestral black wolfram axe with over two hundred kills (mostly wildlife). I'd do this myself, but I don't think it'd be fair, seeing as I can't play without [SPEED:0] or else the game slows to a crawl.
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Artzbacher

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Re: Challenge - 10000 Kill Weapon?
« Reply #1 on: January 15, 2011, 05:13:19 pm »

Nice idea. This would be a good one for my current military fortress. I'm at eternal conflict with all races.

But animal kills shouldn't count. Not even giant olms or any enemy mount. Only dwarves (if they go berserk), goblins, elves and humans. And kobolds.
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Heliman

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Re: Challenge - 10000 Kill Weapon?
« Reply #2 on: January 15, 2011, 05:29:11 pm »

And megabeasts, of course.
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ext0l

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Re: Challenge - 10000 Kill Weapon?
« Reply #3 on: January 15, 2011, 05:40:56 pm »

In my fortress defense mod game, I had 9 swords each with ~1000 notable kills, 9 spears each with ~300 notable kills and several other weapons with ~100 notable kills.
I quit cause of FPS issues  >:(
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rephikul

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Re: Challenge - 10000 Kill Weapon?
« Reply #4 on: January 15, 2011, 05:47:39 pm »

Since the likelihood of equipments getting stolen is ridiculously low, I'd say any forts at all is capable of getting this figure without doing anything out of ordinary on their own. It's even more simple with crossbows cause it's really easy to manipulate kills with them.
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slothen

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Re: Challenge - 10000 Kill Weapon?
« Reply #5 on: January 15, 2011, 05:48:53 pm »

10,000 ?  You'd kind of have to have a modded game to give more sieges.
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Berserkenstein

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Re: Challenge - 10000 Kill Weapon?
« Reply #6 on: January 15, 2011, 06:42:39 pm »

10,000 ?  You'd kind of have to have a modded game to give more sieges.

Well you could do that in adventure mode, I have over a thousand kills... 10,000 is ridiculous but doable.
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Urist Imiknorris

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Re: Challenge - 10000 Kill Weapon?
« Reply #7 on: January 15, 2011, 07:06:57 pm »

I will do it. I will use a spear so I can put it in an upright weapon trap when the kill limit is reached.

Kill goal: 10,000 (There will be elves. Many elves.)
Weapon: Steel spear
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Zaerosz

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Re: Challenge - 10000 Kill Weapon?
« Reply #8 on: January 15, 2011, 07:26:54 pm »

Awesome.
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darkflagrance

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Re: Challenge - 10000 Kill Weapon?
« Reply #9 on: January 15, 2011, 07:50:44 pm »

I quit cause of FPS issues  >:(

In theory, this could be solved by modding in creatures that don't bleed or leave behind traces or corpses. This could be further combined with removing the armor that creatures bring to eliminate clean up after each siege.
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Urist Imiknorris

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Re: Challenge - 10000 Kill Weapon?
« Reply #10 on: January 15, 2011, 07:54:25 pm »

I quit cause of FPS issues  >:(

In theory, this could be solved by modding in creatures that don't bleed or leave behind traces or corpses. This could be further combined with removing the armor that creatures bring to eliminate clean up after each siege.

Elves made of fire?
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

LilGunmanX

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Re: Challenge - 10000 Kill Weapon?
« Reply #11 on: January 15, 2011, 08:04:55 pm »

I quit cause of FPS issues  >:(

In theory, this could be solved by modding in creatures that don't bleed or leave behind traces or corpses. This could be further combined with removing the armor that creatures bring to eliminate clean up after each siege.

Or you could just dump it all into a magma pit, but where's the fun in that?
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Urist Imiknorris

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Re: Challenge - 10000 Kill Weapon?
« Reply #12 on: January 15, 2011, 08:15:47 pm »

An arena where enemies are pitted, enter into glorious combat with the Wielder, and after they all die and the Wielder leaves, the floor opens up and dumps the remains into the magma sea?

I'm building one.

Also my elves now have [LITTERSIZE:50:100].
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

darkflagrance

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Re: Challenge - 10000 Kill Weapon?
« Reply #13 on: January 15, 2011, 09:09:55 pm »

An arena where enemies are pitted, enter into glorious combat with the Wielder, and after they all die and the Wielder leaves, the floor opens up and dumps the remains into the magma sea?

I'm building one.

Also my elves now have [LITTERSIZE:50:100].

There's a 80 main-race soldier limit on each siege, though the large population should help with telling the game to send more sieges.

You should also mod in a few more duplicate goblin and elf civs to guarantee a constant supply of souls for the thirsty blade.
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Urist Imiknorris

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Re: Challenge - 10000 Kill Weapon?
« Reply #14 on: January 15, 2011, 09:26:45 pm »

Will do.

EDIT: Elves now have CAN_LEARN instead of INTELLIGENT, ten elven entities.
« Last Edit: January 15, 2011, 09:31:14 pm by Urist Imiknorris »
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
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