Ok, looks like there's some actual interest. I happen to have a physical copy of the rule book from when I was a kid, feel free to source one for yourselves if necessary.
Here is a teaser of available classes:
Algai'd'siswai (this is the Aiel class, expect short spears, endurance running, not knowing how to ride a horse, and extreme penalties for sword use.)
Armsman (this is the fighter class, aka loads of feats and using heavy armor)
Initiate (This is the basic channeler class, aka White tower novices/accepted, wise one trainees, sea folk windfinder trainees. These will get pasted in close combat but the group probably should have one with healing skills because the Wheel of Time has no heal potions!) (also they will need to follow directives passed to them from the higher ups)
Noble (You get a ton of starting cash, command skills to help allies, can call in favors as one time benefits gained every two levels, this is the high charisma talker class)
Wanderer (This is as close to a thief class as the game allows, massive skill points and skill options but somewhat anemic in combat) (they get sneak attack of course)
Wilder (a channeler that is on their own, no need to follow orders from higherups but you have an emotional block that restricts channeling. These have more low level channeling slots than initiates but fewer high level slots) (they also get more hit points than initiates due to country living)
Woodsman (This is a fighter with less feats but more skills. Bonuses for fighting in certain natural environments)
There are also prestige classes. I will explain these shortly.
My current plan is to have the group wander about trying to make money for awhile till I get a handle on how to run the mechanics of the game. Aka treasure hunting and bandit fighting. Also expect to do stuff both out in the wilderness and in town since I want to do both.
After I get things running smoothly I'll present some more plot line related stuff.
Also when do you all want to set the time line for this? I'm open to whenever and we can always use the world portals to time shift to hit other time lines if desired.