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Author Topic: Wheel Of Time RPG Underway + Story (Still Recruiting)  (Read 8813 times)

Demonic Spoon

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Re: Wheel Of Time RPG Recruiting
« Reply #30 on: January 20, 2011, 07:39:23 am »

GMT +2 here.
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monk12

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Re: Wheel Of Time RPG Recruiting
« Reply #31 on: January 20, 2011, 02:22:36 pm »

GMT -5

Ah well, such is life.

neotemplar

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Re: Wheel Of Time RPG Recruiting
« Reply #32 on: January 21, 2011, 02:37:10 am »

Well we can use mod rules from that book if you guys want to.  Especially the noble thing. Sound like what we wanted.
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<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

Miggy

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Re: Wheel Of Time RPG Recruiting
« Reply #33 on: January 22, 2011, 11:38:30 am »

Sure, aslong as someone can point me in the direction of the book. :P
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neotemplar

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Re: Wheel Of Time RPG Recruiting
« Reply #34 on: January 22, 2011, 03:59:41 pm »

Google it.  Seriously.

Also I'm in the USA Eastern time zone.  I'm likely to screw up figuring out GMT at the moment.

Miggy you can decide what version of your class you want to use.  Although the original would be easier for me due to the physical book.
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<22:07:06> "Terry": If a kid is old enough to play D&D
<22:07:20> "Terry": A kid is old enough to experience a dolphin being strangled

Miggy

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Re: Wheel Of Time RPG Recruiting
« Reply #35 on: January 22, 2011, 04:38:25 pm »

Yeah OK, I found it.

I'm not sure which sounds the best. The revised version seem like a pure-through buff, so I guess I can't say it doesn't sound greedily good. The only one of the things I really enjoy is the "Partial armour compatability" so that the buckler makes sense. This was something I wondered a lot: Whether or not I'd be able to use an Aiel buckler or not, since it technically classifies as armour and the rulebook says no-no to all armour.

The unarmed thing seems cool, I can't say a buff isn't nice :P , but I'm not quite sure of the scope of the buff? Specifically, it says that an Aiel fighting with a dagger or Aiel spear may use his unarmed base attack but do damage with his weapon? What exactly does that mean, do I get extra attacks? Or can I buff my attack if my weapon somehow destroys my weapon base attack?

The prestige classes for Stone dog and Spear of the maiden seem... slightly uninteresting. I already have in mind pretty much the career I'm going to go (Algai'd'siswai then couple with woodsman to get some more beneficial skills and some ace feats), and I don't need those telling me what to do. :P
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monk12

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Re: Wheel Of Time RPG Recruiting
« Reply #36 on: January 22, 2011, 11:59:17 pm »

Google it.  Seriously.

Also I'm in the USA Eastern time zone.  I'm likely to screw up figuring out GMT at the moment.

Miggy you can decide what version of your class you want to use.  Although the original would be easier for me due to the physical book.

USA Eastern is where I'm at, so GMT -5. In other words, 5pm our time is 1am Miggy time and 2am Demonic Spoon time, if I got that right.

Miggy looking at the class in the Netbook you'll see that there is Unarmed AB and BUD. Unarmed AB is your base attack bonus while striking unarmed, and you'll notice that it grants secondary attacks sooner than your regular base attack bonus. To quote the second paragraph of the ability, "An Algai’d’siswai's unarmed attacks may be with either fist interchangeably or even from elbows, knees, and feet. Making an off-hand attack makes no sense for an Algai’d’siswai striking unarmed. An Algai’d’siswai using a dagger or Aiel spear can strike with his unarmed base attack, including his more favorable number of attacks per round. His damage, however, is standard for the  weapon, not his unarmed damage, but gains the extra damage granted by his Spears of Death ability (see below)."

Breaking that down, what it says is that when using an Aiel weapon (dagger or Aiel Spear) you can use the attack bonus you would use if you were fighting unarmed. For example, at level 5 your normal BAB is +5, but your Unarmed AB is +5/+1. Using an Aiel weapon grants you another attack. However, you deal damage as if you were using the weapon, not your unarmed damage. An Aiel spear deals 1d6 20x3, a dagger is 1d4 19-20/x2 while your base unarmed is 1d6 20x2. The final bit there stipulates that you still get bonus damage from other class abilities, and was likely included to make sure that people still use Aiel weapons instead of just punching everyone to death. Although that is certainly a viable option :D

All in all, the rewrite makes the Aiel fighters who attack quickly and with more damage than a regular warrior, instead of just a fighter with an initiative buff and Uncanny Dodge. Quite frankly, I feel that the vanilla Algai'd'siswai needs a bit of a buff compared to the Armsman, who gets a bunch of bonus feats, Armor Computability, and the ability to use better weapons. And of course, we can't forget Ji'e'toh.

Anyway, now that I've rambled on a bit I think I may roll an Initiate if this gets off the ground.

Miggy

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Re: Wheel Of Time RPG Recruiting
« Reply #37 on: January 23, 2011, 03:25:04 am »

Ah OK. That's kinda what I came to in my mind as well. Thanks.

I guess that I'll use the buffed Algai'd'siswai then. ;D
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Demonic Spoon

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Re: Wheel Of Time RPG Recruiting
« Reply #38 on: January 23, 2011, 10:13:08 am »

I like the vanilla noble more, except for the bonus feats. Some of the abilities of the homebrew one don't seem well thought out, overpowered or aren't detailed in enough clarity. The resource access ability for example doesn't state if the value is in gold crowns, silver marks or silver pence. So I would like to suggest that I keep the basic noble, with the favour changes we agreed on and add the bonus feats from the the Under the Dragon Banner one? Is that acceptable?
« Last Edit: January 23, 2011, 10:39:09 am by Demonic Spoon »
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Miggy

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Re: Wheel Of Time RPG Recruiting
« Reply #39 on: January 23, 2011, 10:26:01 am »

Hmm, I just noticed, the vanilla version of Algaid'siswai has weapon focus (short spear) as a first level ability, but the modified doesn't. Would it be unfair to ask for this? I guess that with the unarmed fighting buff I get while fighting with the spear it's pretty much the same, but one of the reasons I wanted to cross over into woodsman was the free weapon specialization I could pool into short spear with the weapon focus I already had.

But would weapon focus stack with the unarmed combat buff? When I think of it, it probably won't. In which case, will the weapon specialisation be useless? Would it be possible to put weapon specialisation into unarmed combat, then retain that bonus while fighting with an Aiel spear? I guess I'd have to take weapon focus: unarmed first, but would that stack with the unarmed fighting of the Aiel as well? I'm just asking since it seems my unarmed strike is already buffed a lot, and stacking even more buffs on top of it might be a bit over the top, but I'm not sure how it will play out in the game.
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neotemplar

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Re: Wheel Of Time RPG Recruiting
« Reply #40 on: January 24, 2011, 01:40:46 am »

Ok lots of good questions but no time right now to answer them.  I was a bit sick yesterday and have a job interview early tomorrow but will try to look into these matters.  It sounds like it's probably best not to stack the bonuses for the alg though.  (Besides aiel +woodsman sounds a bit weird  unless we limit natural environment (for natures warrior) to places like the waste, desert, and the blight.)  The look at the noble seems more complicated so I'll look at it later and perhaps try to discuss it on irc tomorrow.  Oh and monk, please role an initiate, would be a helpful addition.

Ok will be on irc somewhat today.  irc.newnet.net  #WOT

Ok just tried to look at this stuff and well it seems I don't have whatever second book you are looking at.  Is this some kind of homebrew stuff? At this point I kinda don't feel like allowing any of it as I don't know what it is.  I looked in prophecies of the dragon, the web enhancement, and in Age of Illusions.

Right I found it.  You were using Under the Dragon's banner.  Which seems to be homebrew. Anyway I'll take a look.

1. The Aiel buckler.  I don't consider this armor that would give a penalty anyway.  So that's not an issue. 
2. Ji'e'toh sounds good but I figure you'd RP it anyway.
3. Hardiness added to alg.
4. Also trackless step.

1. Noble will get the modified favors.
2. Noble gets level up bonus feats but not starting feats.
3. that seems fair enough
« Last Edit: January 24, 2011, 11:15:11 am by neotemplar »
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<22:07:06> "Terry": If a kid is old enough to play D&D
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Miggy

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Re: Wheel Of Time RPG Recruiting
« Reply #41 on: January 24, 2011, 02:26:34 pm »

This was a test-battle done in IRC to make sure we all understood the combat rules and such. As we quickly found out, we didn't. But we managed.

Jharic and Demonicon Spoondria are walking down an alley in a slum for unbeknownst reason. In the alley is a trolloc. The trolloc notices the two adventureres the moment they notice him. Jharic and Demonicon are 10 feet apart, and the trolloc is 10 feet from Demonicon.

The trolloc sniffs in the air and immediately moves to the small and fat Demonicon. The trolloc, Narm, is hungry.

Demonicon manages to barely escape Narm's scythesword as it swings through the air, threatening to sever one of Demonicon's many reserve energy deposits. Demonicon squeals like a pig, and hurriedly runs away as fast as his stubby little legs can carry him. However, as he turns away from the trolloc, Narm swings again this time striking true, creating a massive big red gash across Demonicon's back. Demonicon keeps running, although he is only alive by the skin of his teeth.

Jharic moves in to the trolloc to engage it, nimbly dodging the trolloc's attack as it lunges at his movement. Jharic makes a stab towards the trolloc, but it glances off the side of the trolloc's mail.
Narm responds furiously, swinging his sword at Jharic. Jharic nimbly avoids the sword, letting the trolloc hit only air for his efforts.

Demonicon reaches the end of the alley and stops, looking back out of breath and nearly collapsed. In his wounded haze, he begins to shout to the trolloc. "Let's stop the fighting, let's be friends." The trolloc doesn't appear to be affected by the attempt at diplomacy at all, seeing only a potential meal in the fat little cairhienin.
Demonicon attempts again, but this time to bluff his way out of trouble. "I am a powerful Aes Sedai!" He claims. This time, Narm actually believes him, although it does Demonicon little good. Narm now wants to capture the fat little piglet, and return him to his superiors so they can capture the mighty channeller.

Jharic uses his Aiel training to best effect, thrusting deep into Narm's gut through the trolloc's black mail. Having lost nearly half of its life, the trolloc strikes back in kind, but again hits only air, as the Aiel dances easily away from the blade. Jharic seems to move faster than lightning away from the wretched scythesword, leaving no opening for the trolloc to exploit, no unarmoured flesh to engorge.

Demonicon walks into a wall and starts playing his harp to himself.

Jharic dances around the trolloc and strikes hard into the trolloc's chest, piercing the lungs and breaking the ribs. The trolloc falls down and passes out, unable to fight against the black-veiled outlander any longer.

What happens next is obscured by witness accounts. Some say Jharic finished off the trolloc. Others say Demonicon nursed it back to an inch of its life, took off its clothes and bound it in silken string, for what reason no one knows. Others say he lead it off as his pet. However, all agree that the nearly dead Demonicon did strike into a glorious song about how he had slain the trolloc and saved the villages, a performance many remember for its excellency in skill. Not only gaining the fame for slaying the trolloc, Demonicon also recieves a few alms from the poor beggars living in the district. The porky cairhienin eagerly accepts.
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neotemplar

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Re: Wheel Of Time RPG Recruiting
« Reply #42 on: January 25, 2011, 02:33:36 pm »

Ok book 1 is the time line.  Start location is Carahein.  We still could use more players but this thing is officially underway.
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monk12

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Re: Wheel Of Time RPG Underway + Story (Still Recruiting)
« Reply #43 on: January 25, 2011, 09:41:01 pm »

Rollin up a char, be done soon.

monk12

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Re: Wheel Of Time RPG Recruiting
« Reply #44 on: January 26, 2011, 12:50:41 am »

Spoiler (click to show/hide)


A few questions-

I haven't done much with background yet, but as an Aes Sedai initiate I'm an Accepted until level 6 (when I qualify for the Aes Sedai PrC). In light of that, I was wondering if you had any thoughts/suggestions about why I'm out of the Tower. The book also mentions that I'm supposed to have a mentor from my tradition, which would mean a lvl 6 Aes Sedai following us around everywhere. In the past, I've justified this by having the mentor be of the Brown Ajah, and thus fairly oblivious as far as what is going on out of her sight. Your thoughts?

When it comes to bonus languages, we are limited to the list associated with our background (which is why I know Trolloc). However, being an Initiate of the White Tower I would consider it reasonable to assume that, during the course of my education, I had the opportunity to learn the Old Tongue as well. Would you be alright with that?

Page 52, it says that the Save DC for an initiate's weaves is modified by the WIS score, but on page 53 it says it is modified by INT. I think it is supposed to be WIS, but I wanted to bring it up to get your ruling on it.

Under the Dragon's Banner has a feat called Quickened Embrace on page 54- it allows the True Source to be grasped as a move action once per day per 2 channeling levels. The prereq is 8 ranks of Composure. Normally it takes a full round action to embrace the True Source. Would you consider allowing this feat when I qualify for it?

My character sheet is not yet finished- tomorrow I'll wrap up my background, starting weaves, and equipment, along with anything else I'm forgetting right now. We're still doing this in IRC, right? We have a date/time set for the first session?

Toodles!
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