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Author Topic: Heavily Modded Toad  (Read 1071 times)

GreatWyrmGold

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Heavily Modded Toad
« on: January 15, 2011, 10:19:16 am »

I decided to make toads more awesome.

Spoiler (click to show/hide)

I also replaced the dwarves in the mountain entity with-you guessed it-toads.

What do you think? Anything I messed up?
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rephikul

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Re: Heavily Modded Toad
« Reply #1 on: January 15, 2011, 10:53:01 am »

they need [INTELLIGENT] or [CAN_LEARN]+[CAN_SPEAK] vermin and pet tags should go also. You may also want to revise their speed and max age. Aside from that, would probably make a very hard core playing experience.
« Last Edit: January 15, 2011, 10:55:53 am by rephikul »
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GreatWyrmGold

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Re: Heavily Modded Toad
« Reply #2 on: January 15, 2011, 11:14:26 am »

they need [INTELLIGENT] or [CAN_LEARN]+[CAN_SPEAK] vermin and pet tags should go also. You may also want to revise their speed and max age. Aside from that, would probably make a very hard core playing experience.
I coulda sworn I took off the vermin tag...

What's wrong with the pet tag?
Elvish McTrader: Can I interest you in this toad as a pet?
Urist McToad: Urist McOtherToad! I'd wondered where you were!
Elvish McTrader: Oh, no. Not again.
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Deon

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Re: Heavily Modded Toad
« Reply #3 on: January 15, 2011, 11:25:28 am »

With the pet token you cannot issue any labor orders.

Also, creature tile 249? Really?

P.S.

   [SPEED:2610] - ahem, they won't move :D. At least in comparison with turtles and snails.

Also they have the similar problem with swimming speed - they will drift VERY slowly.

With a size so small, I wonder if they will be able to fight ANY non-vermin creature. I doubt so. A cat should be able to kill a dozen.

P.P.S. I think will SMALL_REMAINS you won't be able to bury them, and thus prepare to meed a TON of ghosts and FPS death (unless you engrave slabs).
« Last Edit: January 15, 2011, 11:29:28 am by Deon »
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GreatWyrmGold

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Re: Heavily Modded Toad
« Reply #4 on: January 15, 2011, 11:30:16 am »

With the pet token you cannot issue any labor orders.

Also, creature tile 249? Really?

P.S.

   [SPEED:2610] - ahem, they won't move :D. At least in comparison with turtles and snails.

Also they have the similar problem with swimming speed - they will drift VERY slowly.

With a size so small, I wonder if they will be able to fight ANY non-vermin creature. I doubt so. A cat should be able to kill a dozen.
Then what speed do you suggest? I made them faster than vanilla toads, and I left the tile the same. I also made them a bit bigger than vanilla toads-once again, what do you suggest? And, if you do suggest, what's the real-world equivalent?
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Deon

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Re: Heavily Modded Toad
« Reply #5 on: January 15, 2011, 11:36:42 am »

http://df.magmawiki.com/index.php/40d:Speed

Pick any suitable. I just asked do you mean them to be unplayable or is it an oversight.
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GreatWyrmGold

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Re: Heavily Modded Toad
« Reply #6 on: January 15, 2011, 11:37:55 am »

http://df.magmawiki.com/index.php/40d:Speed

Pick any suitable. I just asked do you mean them to be unplayable or is it an oversight.
Oversight.
How about size suggestions?
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Deon

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Re: Heavily Modded Toad
« Reply #7 on: January 15, 2011, 12:03:59 pm »

Look at those creatures you want them to be able to defeat and make them of a similar size.
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GreatWyrmGold

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Re: Heavily Modded Toad
« Reply #8 on: January 15, 2011, 12:42:00 pm »

Alright. Current Raws:

Spoiler (click to show/hide)
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rephikul

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Re: Heavily Modded Toad
« Reply #9 on: January 15, 2011, 01:15:27 pm »

interesting, maybe play a few games and see for yourself?
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GreatWyrmGold

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Re: Heavily Modded Toad
« Reply #10 on: January 15, 2011, 01:16:45 pm »

interesting, maybe play a few games and see for yourself?
Alright.
Oh, I also added dragonfire breath, superior fire immunity, and flight. Insanety!

EDIT: Stupid miners, why won't you mine?
« Last Edit: January 15, 2011, 01:33:23 pm by GreatWyrmGold »
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GreatWyrmGold

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Re: Heavily Modded Toad
« Reply #11 on: January 15, 2011, 01:49:02 pm »

Oh...Holy Armok...I just had the militia commander (a competent hammer...toad...) kill a cougar.

No reports. Must have breathed fire, but then why is there an ominous trail of blood leading to where the corpse is?

EDIT: Huh. Two groundhogs and a fox later, not only has Sarvesh been proved to use his firebreath, he has not gained any kills. Sad.
« Last Edit: January 15, 2011, 01:53:40 pm by GreatWyrmGold »
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Re: Heavily Modded Toad
« Reply #12 on: January 15, 2011, 01:49:44 pm »

EDIT: Stupid miners, why won't you mine?

They're too small to hold picks.
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GreatWyrmGold

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Re: Heavily Modded Toad
« Reply #13 on: January 15, 2011, 02:06:50 pm »

EDIT: Stupid miners, why won't you mine?

They're too small to hold picks.

Size factors into that?
Great.
How big do they need to be?
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Re: Heavily Modded Toad
« Reply #14 on: January 15, 2011, 02:20:53 pm »

42500. It might be better for you to just make your own pick alternative.
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