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Author Topic: Stopping the woke by noise recently thought  (Read 920 times)

JacenHanLovesLegos

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Stopping the woke by noise recently thought
« on: January 14, 2011, 10:39:02 pm »

I'm wondering if anyone has any ideas on what to put in between my workshops and my bedrooms. I've already got stockpiles on list, and will do two z-levels of them. Also, will stockpiling cause that thought?
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

NecroRebel

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Re: Stopping the woke by noise recently thought
« Reply #1 on: January 14, 2011, 10:43:11 pm »

Stockpiling items won't cause that thought. Word of Toady has it that workshops don't, either, and in my experience this appears correct. You need to not dig, cut trees, make engravings, or make or remove buildings within some distance of your bedrooms. Note that distance is the only thing that prevents this thought; noise travels through solid rock as easily as open air.
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CapnUrist

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Re: Stopping the woke by noise recently thought
« Reply #2 on: January 14, 2011, 10:46:20 pm »

First off, workshops do not generate noise in the latest edition; Toady has confirmed this as it says on the Wiki. What does generate noise is primarily fighting (but not sparring), mining, engraving, and building. Therefore it's generally a good idea to create a bedroom wing a decent way away from the rest of the fortress  and at least dig and smooth it completely before placing furniture, and only then creating rooms, if you're looking to avoid noise. The greatest distance noise travels is 16 tiles in any direction (including across z-levels), and then only by building, siege engines and actual combat.
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Assassinfox

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Re: Stopping the woke by noise recently thought
« Reply #3 on: January 15, 2011, 02:02:51 am »

So... bedrooms should be 16+ z-levels deep in order to avoid noise violations from aboveground combat?  Is this something a legendary dining room can fix?

CapnUrist

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Re: Stopping the woke by noise recently thought
« Reply #4 on: January 15, 2011, 02:12:38 am »

Well, a legendary dining room could offset the negative thoughts that come from noise, but since the original question was how to avoid it entirely, I went with that approach. And it doesn't need to be 16 z-levels down, just 16 tiles away from any digging or fighting or building. Put it off in a corner and avoid doing anything nearby.
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Illanair

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Re: Stopping the woke by noise recently thought
« Reply #5 on: January 15, 2011, 04:00:53 am »

Remember that noise travels both down and sideways - I believe woodcutting travels 8 tiles, so you'll probably want to either put bedrooms about 16 tiles away from your workshops sideways (if on the same Z level) and atleast 8 levels up or down from the surface if you want to avoid noise complaints completely. :)
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JacenHanLovesLegos

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Re: Stopping the woke by noise recently thought
« Reply #6 on: January 15, 2011, 09:25:17 am »

Thanks, I read somewhere workshops generated noise.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Sutremaine

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Re: Stopping the woke by noise recently thought
« Reply #7 on: January 15, 2011, 08:27:54 pm »

They used to. I don't know if it went away with 3D or hung around for a while.
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Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Kanddak

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Re: Stopping the woke by noise recently thought
« Reply #8 on: January 15, 2011, 10:31:23 pm »

I don't bother to concern myself with noise at all.
The major culprit is building construction, and this includes constructing the beds whenever you expand your bedroom area for a new wave of migrants.
The dwarves are always happy anyway, and as the fort matures the problem tends to disappear on its own.
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The wiki is notoriously inaccurate on subjects at the cutting edge, frequently reflecting passing memes, folklore, or the word on the street instead of true dwarven science.