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Author Topic: Fallout : Life Of Vault Dwellers ( Full )  (Read 16016 times)

Taricus

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Re: Fallout : Life Of Vault Dwellers Excepting 7 More Players Come On In
« Reply #60 on: January 15, 2011, 10:52:08 pm »

I advise the following goods

91 Pieces Of Wood - 1 Cap A Piece
41 Sheets Of Metal - 3 Caps A Sheet
1 Partially Destroyed Robobrain
43 Sandbags - 50 Caps
1 Fision Battery - 15 Caps
3 Scrap Electronics - 5 Caps
6 Scrap Metal - 6 Caps

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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Phantom

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Re: Fallout : Life Of Vault Dwellers Excepting 7 More Players Come On In
« Reply #61 on: January 15, 2011, 10:52:17 pm »

Wait what!? This is during the beginning of Fallout 2! Quick! We must become the Sovereign Union Of Free Washington! ((I assume we are in the Northwest United States.))
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Taricus

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Re: Fallout : Life Of Vault Dwellers Excepting 7 More Players Come On In
« Reply #62 on: January 15, 2011, 10:53:04 pm »

((Hopefully the Midwest))
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

adwarf

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Re: Fallout : Life Of Vault Dwellers Excepting 7 More Players Come On In
« Reply #63 on: January 15, 2011, 10:54:03 pm »

I really dont know where we at where uns want to be at I quess and I will mess with world map some more I need to add more people
taric we can buy everthing but the sand bags we can buy 12 but I say buy 10 and use the leftover to buy some of phantoms stuff
« Last Edit: January 15, 2011, 10:58:02 pm by adwarf »
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Phantom

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Re: Fallout : Life Of Vault Dwellers Excepting 7 More Players Come On In
« Reply #64 on: January 15, 2011, 10:54:42 pm »

((Midwest means we would later get smack-dab in the middle of a War with the Brotherhood of Steel and many factions.

Emphasis on many.))


I really dont know where we at where uns want to be at I quess and I will mess with world map some more I need to add more people
((Voting Northwest. Plenty of undiscovered content there.))
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Taricus

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Re: Fallout : Life Of Vault Dwellers Excepting 7 More Players Come On In
« Reply #65 on: January 15, 2011, 10:56:52 pm »

((Midwest means we would later get smack-dab in the middle of a War with the Brotherhood of Steel and many factions.

Emphasis on many.))

((And is that's a bad thing, besides the lake looks similar to the one on FO:T map))
« Last Edit: January 15, 2011, 11:00:47 pm by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

adwarf

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Re: Fallout : Life Of Vault Dwellers Excepting 7 More Players Come On In
« Reply #66 on: January 15, 2011, 10:59:41 pm »

(( Really I just made a bunch of random shapes lol it might be bad if we ally with a particular side but we are just traders and we are in the mountains so we would be left realitvily alone ))
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Phantom

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Re: Fallout : Life Of Vault Dwellers Excepting 7 More Players Come On In
« Reply #67 on: January 15, 2011, 11:01:15 pm »

((Look, here's what I think would happen.


Despite the Vaults now considerably good strength in the Wasteland, it cannot continue any longer. The Midwest became such a hot zone, and then, something occurred. The Robots raided the nearby factories, and discovered the Vault. We fought strong and true, but could not survive the onslaught.

The Vault's Song drifted into the Wastelands night, having already reached it's crescendo and it's last note played. That last note. That last note would echo forever. It would tell the story of something great, something that vanished. Perhaps if we acted sooner, perhaps if we migrated, perhaps if we survived we could have helped the Wasteland.
))
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Taricus

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Re: Fallout : Life Of Vault Dwellers Excepting 7 More Players Come On In
« Reply #68 on: January 15, 2011, 11:02:27 pm »

((they have to get through the midwest BOS))
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Phantom

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Re: Fallout : Life Of Vault Dwellers Excepting 7 More Players Come On In
« Reply #69 on: January 15, 2011, 11:04:22 pm »

((But the Robots were there in the first place, and any area without the player character is pretty much fucked. The BoS didn't get there that early.))
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Taricus

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Re: Fallout : Life Of Vault Dwellers Excepting 7 More Players Come On In
« Reply #70 on: January 15, 2011, 11:07:05 pm »

((don't worry, they showed up in the midwest 45 years before FO2))
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Phantom

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Re: Fallout : Life Of Vault Dwellers Excepting 7 More Players Come On In
« Reply #71 on: January 15, 2011, 11:08:29 pm »

((You see, I really don't like how we start out in 2241. I'd prefer to start out 10 years after Fallout 1. Gives us more time to build up on stuff before Game Events screw everyone over.))
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adwarf

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Re: Fallout : Life Of Vault Dwellers Excepting 7 More Players Come On In
« Reply #72 on: January 15, 2011, 11:09:35 pm »

(( If we start in the midwest we all get an extra hundred caps the vault gets 500 and we get 4 operational Mk IV turrets but you will get attacked almost evry turn and There will be loads of fighting but more people but we will start 10 years after fallout 1 ))
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Phantom

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Re: Fallout : Life Of Vault Dwellers Excepting 7 More Players Come On In
« Reply #73 on: January 15, 2011, 11:12:44 pm »

((Fuck, Phantom Thread Hijack Time.


See, here's how territories should work.
SouthWest: Vault is relatively protected, but lies under the shadow of the NCR.
NorthWest: Colder, more wood, and much more land to claim. To the ruins of Seattle! And Player Made Content!
Midwest: Place is a warzone, everyone would die.
Northeast: Too boring, BoS didn't get there yet. Not enough interesting Factions.
Southeast: This would be interesting actually...))
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adwarf

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Re: Fallout : Life Of Vault Dwellers Excepting 7 More Players Come On In
« Reply #74 on: January 15, 2011, 11:14:03 pm »

(( So south east or what ))
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