I bet you thought this was dead. Well, you thought wrong.
TolyK and Darvi rev up their Overkills, things will go boom next turn, probably!
Hugehead unloads a TANK BUSTER onto the wall at U9! (4d12=22) The T junction takes 22 Base damage, leaving 178... and now to calcutale Splash. U10 takes (2d10=12) damage, leaving 166. U8 takes (2d10=11), resulting in 155. T8 takes (2d10=14) more, 141 to go! V8 (2d10=15) 126 to go... One more roll for W8. (2d10=16) If the wall takes 110 more damage in this turn, it falls down. Then there's the bit of wall to the right at U10, 11 and 12... Gonna roll for all of this at once. (6d10=31) Also, the wall sections at S8 (2d10=11) and W8 (2d10=6) take damage as well.
lemon10 pops an Adhesive against the wall at U9.
Jack A T realises that his Betrayal is no good for demolition (Hmm... will probably patch that over after this battle).
NewsMuffin just stands there.
REDDROID (The one at N6) does nothing.
REDDROID 1 (O9) throws a Heavy Explosive at the wall at U9! Base damage of (6d20=61) The rest of that T secion takes a collateral of (18d12=More than 59) Well, that T section went KABLOOIE. The OTHER T section takes (21d12=141) Wow, it survived with 28 Damage remaining! The walls at Q, S and R8 also take damage... (9d12=50) So do the sections at W, X and Y... (9d12=57) And now for the rest of the rolls. TolyK (2d10=11), Hugehead (2d10=12), lemon10 (2d10=7) and NewsMuffin (2d10=7) take damage! So do REDDROIDs 1 (2d10=15), 2 (2d10=11) and 3 (2d10=12). And now for wall damage... Which is totally pointless. So yeah.
REDDROID2 unloads a Six Shot round into the wall at U11! (3 5 6*2 5 4 4=28... Nice) Boom goes another wall.
The other droids just stand there. Because I can't be bothered to roll more.
All damadged parts that didn't blow up spontaneously reheal.
Health 93
Firefly 20/0
The Flying Frag 4/12
The Quick Fix Inf./Inf.
Adhesives 6/60
Wild Wrench
Repairs
Medikit
Turbo
Rage
K/D Count- 0/0
Health 100
Headhunter 1/11
The Pray and Spray 4/20
The Quick Fix Inf./Inf.
The Six-Shot 6/36
Betrayal
Repairs
Medikit
Turbo
Rage
K/D Count- 0/0
Health 89
Overkill 2/14 R
The Flying Frag 4/12
The Quick Fix Inf./Inf.
Heavy Explosives 1/5
Betrayal
Repairs
Medikit
Turbo
Rage
K/D Count- 0/0
Health 88
Overkill 2/14
Tank Buster 0/9
The Quick Fix-Inf./Inf.
The Shell 6/12
Betrayal
Repairs
Medikit
Turbo
Rage
K/D Count- 0/0
Health 93
Overkill 2/14
Headhunter 1/11
The Quick Fix-Inf./Inf.
Adhesives 5/60 U9
Betrayal
Repairs
Medikit
Turbo
Rage
K/D Count- 0/0
Health 100
Overkill 2/14 R
Headhunter 1/11
Six Shot 6/36
Adhesives 6/60
Betrayal
Repairs
Medikit
Turbo
Rage
K/D Count- 0/0
Health 100
The Pray and Spray 4/20
The Shell 6/12
Six Shot 6/36
Heavy Explosives 1/5
Betrayal
Repairs
Medikit
Turbo
Rage
K/D Count- 0/0
Health 85
The Pray and Spray 4/20
The Shell 6/12
Six Shot 6/36
Heavy Explosives 0/5
Betrayal
Repairs
Medikit
Turbo
Rage
K/D Count- 0/0
Health 89
The Pray and Spray 4/20
The Shell 6/12
Six Shot 6/36
Heavy Explosives 1/5
Betrayal
Repairs
Medikit
Turbo
Rage
K/D Count- 0/0
Health 88
The Pray and Spray 4/20
The Shell 6/12
Six Shot 6/36
Heavy Explosives 1/5
Betrayal
Repairs
Medikit
Turbo
Rage
K/D Count- 0/0
Health 100
The Pray and Spray 4/20
The Shell 6/12
Six Shot 6/36
Heavy Explosives 1/5
Betrayal
Repairs
Medikit
Turbo
Rage
K/D Count- 0/0
Health 100
The Pray and Spray 4/20
The Shell 6/12
Six Shot 6/36
Heavy Explosives 1/5
Betrayal
Repairs
Medikit
Turbo
Rage
K/D Count- 0/0
Now, choose an Ability to use, if any.