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Author Topic: Let's Play X-Com, UFO Defense!  (Read 20857 times)

Azzuro

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Re: Let's Play X-Com, UFO Defense! We need more soldiers to sign up!
« Reply #165 on: January 24, 2011, 09:22:14 am »

The aliens have touched down in Singapore, launching a Terror strike not 50 miles from where our new base is under construction.

I'd post an update to my LP, but I'm busy defending my home from hordes of alien invaders. The funny thing is that there's been a lot of sonic booms and general irritation to everyone in my area tonight.
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United Forenia Forever!

Areyar

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Re: Let's Play X-Com, UFO Defense! We need more soldiers to sign up!
« Reply #166 on: January 24, 2011, 09:39:52 am »

I'll make more sense when Im not at work. ;)

edit:
Okay.

Areyar Arexack, male human,
trooper/grenadier.
dominant attributes: speed>accuracy>strength

Preferred gear:
shotgun with several ammo.
several grendades preferrably including an incendiary.
duralloy armour, when available.
medipack.
If there is room, a demolition charge.
 
« Last Edit: January 24, 2011, 12:17:29 pm by Areyar »
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My images bucket for WIPs and such: link

Xkill

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Re: Let's Play X-Com, UFO Defense! We need more soldiers to sign up!
« Reply #167 on: January 24, 2011, 10:36:26 am »

I'm a damm fan of X-COM so if possible sign me up.

Name: Kireya
Position: Soldier
Role: Assault Trooper
Gender: Female
Weapon: Any damm laser you can find, preferably the Laser Rifle. Would like grenades and a stun rod too
Stat: Action points, Bravery, Firing accuracy and if possible Reaction
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GlyphGryph

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Re: Let's Play X-Com, UFO Defense! We need more soldiers to sign up!
« Reply #168 on: January 24, 2011, 12:58:53 pm »

Okay, sweet - we have enough people now to fill up all the skilled soldier slots, and Fragbaits will officially replace all Mooks from this point on. :P
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GlyphGryph

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Re: Let's Play X-Com, UFO Defense!
« Reply #169 on: January 24, 2011, 02:23:41 pm »

Images added to last update, along with a list of soldiers active at start of mission.

And Phantom, Banshee DID get a kill that mission, and I even mentioned it! She killed the Reaper that rushed the ship, saving Akhiers life!
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Mephansteras

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Re: Let's Play X-Com, UFO Defense!
« Reply #170 on: January 24, 2011, 04:00:40 pm »

Poor Lucky. At least she's still alive.

How many aliens did she kill before getting wounded?
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GlyphGryph

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Re: Let's Play X-Com, UFO Defense!
« Reply #171 on: January 24, 2011, 04:27:56 pm »

3, I think. Would have been four if that last grenade went off. It was the last alien too!

At least we have alien grenades now, I need to remember to switch out the squads regular grenades for the superior ones.
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Urist McOverlord

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Re: Let's Play X-Com, UFO Defense!
« Reply #172 on: January 26, 2011, 12:41:40 pm »

Hooray for better grenades!
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If it moves, it wants to kill you. It may not try to, but it wants to.

maxicaxi

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Re: Let's Play X-Com, UFO Defense!
« Reply #173 on: February 01, 2011, 01:28:30 am »

Was my character an idiot and killed hisself?
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Akhier the Dragon hearted

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Re: Let's Play X-Com, UFO Defense!
« Reply #174 on: February 01, 2011, 01:37:58 am »

   My character managed to unheroically not die...


   I am not sure whether to be happy
or sad about this.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Mephansteras

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Re: Let's Play X-Com, UFO Defense!
« Reply #175 on: February 01, 2011, 11:36:59 am »

*poke* Update?
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forsaken1111

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Re: Let's Play X-Com, UFO Defense!
« Reply #176 on: February 01, 2011, 04:37:14 pm »

Keep calm, I know he's been a bit busy.
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GlyphGryph

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Re: Let's Play X-Com, UFO Defense!
« Reply #177 on: February 01, 2011, 08:18:58 pm »

Maxicai, no! In fact, you got a kill! It was pretty impressive!

Anyways, yeah, sorry I've not been running this. I still think about it a lot, but I just got a full time job and suddenly my time seems so much more constrained... Once I get into the swing of things and/or stop working through the weekend I will post more, because this is one of the threads I do that doesn't feel like an obligation ^_^
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Archangel

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Re: Let's Play X-Com, UFO Defense! We need more soldiers to sign up!
« Reply #178 on: February 02, 2011, 01:15:36 am »

Okay, sweet - we have enough people now to fill up all the skilled soldier slots, and Fragbaits will officially replace all Mooks from this point on. :P
I keep forgetting to input that Fragbaits III-V and VII-IX all were purchased by others before II died and so are not available for use by X-COM.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Tarran

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Re: Let's Play X-Com, UFO Defense!
« Reply #179 on: February 02, 2011, 02:41:39 am »

GlyphGryph, could I have my twins sign up too for the lulz? I mean, Archangel's got a whole Fragbait Series. I'm jealous! :P

Spoiler: Tarren(my evil twin) (click to show/hide)
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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