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Author Topic: Let's Play X-Com, UFO Defense!  (Read 20846 times)

forsaken1111

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Re: Let's Play X-Com, UFO Defense!
« Reply #15 on: January 15, 2011, 03:44:42 am »

Sparky reporting for duty to kill some alien scum sir!

Specializes in energy weapons, laser pistol or rifle preferred until we get better stuff.

Soldier, obv.
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Urist McOverlord

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Re: Let's Play X-Com, UFO Defense!
« Reply #16 on: January 15, 2011, 02:03:47 pm »

Name: Chad
Role: Scout/Breacher
Stats: TUs, Reactions, Bravery
Equipment: Pistol/Stun rod

Bio: Transferred to XCOM for being such an awesome* soldier. Definitely not** for being an insufferable prick. Assigned to dangerous scout duty for much the same reasons.
     *For varying definitions of 'awesome'
     **For varying definitions of 'not'
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Magma: The cause of, and solution to, all life's problems.

If it moves, it wants to kill you. It may not try to, but it wants to.

Carrion

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Re: Let's Play X-Com, UFO Defense!
« Reply #17 on: January 15, 2011, 02:13:33 pm »

Name: Frog
Role: Assault(?)
Stats: Bravery, Accuracy, TU
Equipment: Rifle, Grenade(s)

Hope that's all you need...
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maxicaxi

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Re: Let's Play X-Com, UFO Defense!
« Reply #18 on: January 15, 2011, 02:58:03 pm »

Name: doomPotato
Role: Grenadier
Gender: Either is fine
Weapon:grenades and heavy explosives, nothing else except maybe stunrod
Stat: Action Points and throwing accuracy
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

hexedmagica

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Re: Let's Play X-Com, UFO Defense!
« Reply #19 on: January 16, 2011, 12:07:08 am »

Name: Hexedy
Role: Soldier
Gender: Male
Weapon: Rifles
Stats: Accuracy and reactions
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They started to collide~

MaximumZero

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Re: Let's Play X-Com, UFO Defense!
« Reply #20 on: January 16, 2011, 05:49:56 pm »

Name: Maxclone I (further clones can be of either gender)
Preferences: Anything that has HE or Incendiary rounds, grenades, Male, preferred stat is TUs/Firing Accuracy
Position: soldier (demolitions/explosives)
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Falknor

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Re: Let's Play X-Com, UFO Defense!
« Reply #21 on: January 16, 2011, 06:06:00 pm »

Name: OneShot
Role: Sniper/Rifleman
Gender: Doesn't Matter
Weapon: Best Accuracy rifle
Stats: Accuracy

'AlienSmack' is fine for a base name.
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I'll use Dwarven Logic. AKA Encrusting the problem with gems, beating an elf to death with it, and then throwing it into the volcano.

GlyphGryph

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Re: Let's Play X-Com, UFO Defense!
« Reply #22 on: January 17, 2011, 07:28:43 pm »

OKay, I'm back and ready to go! Lets get this thing started up and found AlienSmack... err, whatever it was you guys decided the base name would be.
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GlyphGryph

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Re: Let's Play X-Com, UFO Defense!
« Reply #23 on: January 17, 2011, 09:43:44 pm »

Our story opens in an undisclosed location. A view screen comes to life, and a dialogue begins...

"Greetings, Captain. I assume everything is going as planned?"

"Yes, General Dottertumit. The Earthlings remain generally unaware of our presence. Some suspect... a crashed scout vehicle of ours nearly broke our cover, but our infiltrators and allies were able to cover it up. Even that evidence they have gathered of our presence and ill-intent has only built up enough support to fund one small, harmless agency they are calling "X-Com". We have, of course, already made moves to infiltrate the organization. For now, the earthlings don't seem to understand the threat we pose, and their governments have every wish to keep our existence secret - for now, that may well play into our hands, as we convince select individuals of our positive intentions."

Meanwhile, on the other side of the world...
AlienSmack begins operation...


Commander Griffin, Log 1
Today, we arrived at the base, which has finally been completed. Myself, Lucky, Codec, and five baby faced greenbacks make up the fighting core of X-Com. Technically, I'm in command of all aspects of this organization, and should be avoiding fieldwork where possible... but as I've said, I've been placed in command of the organization, and I believe in order to do that, I'll have to see what's going on first hand. Plus, who wants to miss an opportunity to shoot some bug eyes, eh?

Assuming, of course, we aren't just being sent on some wild goose chase... but our sources indicate these aliens are real, so I'll give them the benefit of a doubt. I've served with Lucky and Codec, and they've been assigned here at my request. The others were chosen by various nations for  various reasons. I had originally made it a point to learn all their names, but I got as far as Tony Tononi and his Jersey accent before deciding that maybe it wasn't so important after all. I've been introduced to the bases scientific and engineering team, but none of them seemed particularly memorable. Hopefully, they can do their job and otherwise stay out of my way.

I've set the researches to reverse engineer a basic piece of "alien" technology from a supposed crash site, and they claim they can use it to create a handheld scanner that could be used in various industries and blah blah blah but supposedly we could produce them here and sell them for a hefty profit to various government agencies, so I gave it the go ahead. Hopefully the radar boys will find something more interesting for us to do soon.

We're a bit short-staffed under-supplied, so I've sent away for more researches, two more soldiers, and some basic ammo, grenades, and flares.


Spoiler: Commander Griffin (click to show/hide)
Spoiler: Lucky (click to show/hide)
Spoiler: Codec (click to show/hide)
Spoiler: Tony Tononi (click to show/hide)
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Phantom

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Re: Let's Play X-Com, UFO Defense!
« Reply #24 on: January 17, 2011, 09:46:31 pm »

Holy crap those screens are tiny.
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Tarran

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Re: Let's Play X-Com, UFO Defense!
« Reply #25 on: January 17, 2011, 09:50:00 pm »

Holy crap those screens are tiny.
That's because GlyphGryph is playing the game at it's normal screen size which... Personally, I think is way too small for today's standards.

GlyphGryph, can you make the screen size bigger if you don't mind?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

GlyphGryph

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Re: Let's Play X-Com, UFO Defense!
« Reply #26 on: January 17, 2011, 09:50:45 pm »

Trying to adjust the screen size on my computer crashes it... so no.

They seem sized fine to me though...
Anyway to just resize the images in the bbcode?
« Last Edit: January 17, 2011, 09:53:35 pm by GlyphGryph »
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GlyphGryph

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Re: Let's Play X-Com, UFO Defense!
« Reply #27 on: January 17, 2011, 09:59:25 pm »

Commander Griffin, Log 2
The new recruits arrived today. One immediately introduced himself as Azurro, and for speaking out of turn I swapped his rifle with a stun rod and told him to have fun.

The other I have nicknamed Fragbait, in accordance with his future role in the squad, before he could try to talk to me.

I've also received a report about some new experimental weapon that might be arriving soon. I wonder what it could be?

Spoiler: Azurro (click to show/hide)
Spoiler: Fragbait (click to show/hide)
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Phantom

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Re: Let's Play X-Com, UFO Defense!
« Reply #28 on: January 17, 2011, 10:01:24 pm »

Man, if you were a real commander you'd be stricter than me.

Heck, I sacked a guy in TFTD just for having 1 TU less then my best unit.
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Tarran

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Re: Let's Play X-Com, UFO Defense!
« Reply #29 on: January 17, 2011, 10:05:41 pm »

Heck, I sacked a guy in TFTD just for having 1 TU less then my best unit.
Eh, I don't sack my guys personally. The aliens do my sorting out for me; those that suck die first. Their stats don't matter to me(since they all can fire a Heavy Plasma about as good), their luck does. Those with high luck survive to become captains and higher. Those that suck utterly die first mission.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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