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Author Topic: Roll To Howl! - TURN 16: Bad Designs  (Read 17994 times)

Jack_Bread

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Re: Roll To Howl! - TURN 10: Drop yo shit!
« Reply #105 on: February 05, 2011, 07:18:48 pm »


TURN 10

With stealing the gold temporatily stopped, convince the guards that the lycanthrope hunters are just thieves, you know the hunters that they have hired and that are coming to town
(13)You go up to a guard and tell him "You know, those werewolf hunters, they've been stealing from everyone! They're the one that took everyone's stuff! You should kick them out or something!" (+13 skill) The guard gasps and shouts "I KNEW IT! GUARDS! LET'S GET THEM!" Suddenly, a whole bunch of guards run from behind building randoms buildings yelling "STOP!" and start heading towards the werewolf hunters who you just realized have been stalking around town. They run away, chased by the guard. Hm... you've gotten rid of the guards...

Follow the strong smell.
You keep sniffing to follow the terrible, terrible smell. (2) You take a big whiff. The smell overwhelms you. You pass out still not realizing what the smell was.

ORDER CONVERTS TO FORCEFULLY CONVERT OTHERS TO MY RELIGION WHILE CONVERTING WITH THEM.
(13) You start inspiring the crowd, who quickly wins the other crowd. You've converted absolutely everyone. You're even starting to believe your own lies! IT IS NOW TIME TO THROW AWAY ALL YOUR MATERIAL POSSESSIONS IN THE NAME OF THE RELIGION! You drop everything (except your cats) and equip rags. (+13 skill)

Start gathering materials
You go out to gather material. (7) (+1 skill) You collect 3 units of building material and 4 units of crafting material.

making the KEYS OF MYSTERY!
You're insane mind gets the idea to create various objects that will go into opening the Box of Mystery! (13) (+13 skill) You craft them exceptionally and even open the box once! They look like a cat's head, a boot, a dragonfly, a slice of beef, and a intricate weave. You close it again, bask in glory, and then try to open it again. Wait... YOU LOST THEM YOU CANNOT FIND YOUR KEYS OF MYSTERY! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
The world rattles at your anguish.

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Trollan (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)

Spoiler: Ground (click to show/hide)
[/quote]

I am so sorry I have to be poked for an update. Soooo sorry! *sobs*
« Last Edit: February 06, 2011, 06:15:32 pm by Jack_Bread »
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Taricus

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Re: Roll To Howl! - TURN 9: Ahhh---- CHOO!
« Reply #106 on: February 05, 2011, 10:29:35 pm »

Upgrade my caravan.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Realmfighter

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Re: Roll To Howl! - TURN 9: Ahhh---- CHOO!
« Reply #107 on: February 05, 2011, 11:27:44 pm »

SHIT SHIT ALL POINTS TO HYPOCRISY GO GO GO THIS IS NOT A DRILL

IN ORDER TO BE SUCCESSFUL IN THIS RELIGION BUSINESS WE NEED ALL THE CAPITAL WE CAN GET. HOW CAN WE DEFEAT OUR ENEMIES IF THE LEADERS HAVE NO MONEY?
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Trollan

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Re: Roll To Howl! - TURN 9: Ahhh---- CHOO!
« Reply #108 on: February 06, 2011, 12:03:07 am »

 why do the dice hate me?!?! :'(


anyway, ascend to nirvana during my dream. in the real world, sniff for humans and find my way to the city

wolfchild

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Re: Roll To Howl! - TURN 10: Drop yo shit!
« Reply #109 on: February 06, 2011, 05:15:29 am »

4 points spellcraft, 6 points speechcraft, hold onto 3 points

Loot the buildings while the guards are away

Ahhh speach skills kick ass
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IronyOwl

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Re: Roll To Howl! - TURN 10: Drop yo shit!
« Reply #110 on: February 06, 2011, 04:59:09 pm »

*sniff* Well, being scattered into the world for others to find was their purpose...

...but now there's nothing in the box, so that's gonna suck.

Put all 18 (I think?) points in Spellcraft and start hunting for reagents.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Jack_Bread

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Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
« Reply #111 on: February 06, 2011, 08:17:02 pm »



TURN 11

Upgrade my caravan.
You use all of your building material to upgrade your caravan. (13) After a long, long building time (-4 on next turn's action), you upgrade your measly little caravan into A GIANT MOVING CASTLE OF AWESOME!
Spoiler (click to show/hide)
Oh, damn, you dropped the key, though. It'll take you forever to find it with this grass!

IN ORDER TO BE SUCCESSFUL IN THIS RELIGION BUSINESS WE NEED ALL THE CAPITAL WE CAN GET. HOW CAN WE DEFEAT OUR ENEMIES IF THE LEADERS HAVE NO MONEY?
((You can only afford 3 levels of Hypocrisy.))
You pick up your items and donate them to the religion.

ascend to nirvana during my dream. in the real world, sniff for humans and find my way to the city
In your dream, you begin to meditate... (4) You cannot reach Nirvana... it's just out of your reach. You awaken and begin to stand up... to realize you can't. "Heh. The fur bag finally woke up." Vampires! You've been captured!

Loot the buildings while the guards are away
You go to loot the buildings! Yeah, money!
But there's nothing to loot...

Put all 18 (I think?) points in Spellcraft and start hunting for reagents.
You use your crafting knowledge to teach yourself about spellcraft. Somehow...
After that little session, you go out to collect random magical shit! (4) You can't seem find anything...

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Trollan (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)
[/quote]
« Last Edit: February 06, 2011, 09:33:28 pm by Jack_Bread »
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Deviled

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Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
« Reply #112 on: February 06, 2011, 09:15:39 pm »

Can I get on the waiting list.
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Realmfighter

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Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
« Reply #113 on: February 06, 2011, 09:24:17 pm »

As I am not only pope of my religion, but also the head treasurer, all the items should be off the ground and in my inventory.

TO THE CAPITAL OF THIS MEASLY LAND!
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Jack_Bread

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Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
« Reply #114 on: February 06, 2011, 09:33:44 pm »

Fixed.
Can I get on the waiting list.
Added.

Taricus

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Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
« Reply #115 on: February 06, 2011, 09:45:28 pm »

Rest

Put all points into appraisal
« Last Edit: February 07, 2011, 12:03:54 am by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

wolfchild

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Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
« Reply #116 on: February 06, 2011, 11:53:09 pm »

Hightail it from this place, everything's been stolen already, head to a popiulated area
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Trollan

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Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
« Reply #117 on: February 07, 2011, 05:33:28 pm »

So, 4 turns of failed rolls get me captured by vampires.
Anyway, a few questions before I go postal.

First, how many vamps are there?
Second, is it nighttime?
Finally, why can't I move?

Jack_Bread

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Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
« Reply #118 on: February 07, 2011, 06:21:42 pm »

You see three.
It's dusk, but the trees are giving shade.
You're tied to a tree.

IronyOwl

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Re: Roll To Howl! - TURN 11: GIANT MOVING CASTLE
« Reply #119 on: February 07, 2011, 07:04:04 pm »

I had one point in Spellcraft already, so I think I should have 19 now.

Anyway, attempt to craft a wooden battle staff that I can walk around with without too much suspicion.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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