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Author Topic: Roll To Howl! - TURN 16: Bad Designs  (Read 17977 times)

Jack_Bread

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Re: Roll To Howl! - TURN 1: Mob robbin'!
« Reply #15 on: January 14, 2011, 06:49:20 pm »

Updated Sonia.
I realized I had not written anything about magic, so I'll be doing that. :P

Taricus

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Re: Roll To Howl! - TURN 1: Mob robbin'!
« Reply #16 on: January 14, 2011, 07:55:06 pm »

Act Normal
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

wolfchild

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Re: Roll To Howl! - TURN 1: Mob robbin'!
« Reply #17 on: January 14, 2011, 10:22:49 pm »

Pick a pocket good and propper, go for someone that looks distracted
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Jack_Bread

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Re: Roll To Howl! - TURN 1: Mob robbin'!
« Reply #18 on: January 14, 2011, 10:54:08 pm »

Okay, magic's up.
Sorry about having it late. Jed and Jannys can choose up to 3 spells free.

wolfchild

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Re: Roll To Howl! - TURN 1: Mob robbin'!
« Reply #19 on: January 15, 2011, 02:23:47 am »

Spells:
Ajar
Force Blast
Minor curse
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Jack_Bread

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Re: Roll To Howl! - TURN 1: Mob robbin'!
« Reply #21 on: January 16, 2011, 12:34:58 am »

Nope. IronyOwl hasn't posted... I'll do the turn in a second without 'em.

Jack_Bread

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Re: Roll To Howl! - TURN 2: More Stealing
« Reply #22 on: January 16, 2011, 01:09:28 am »


TURN 2

Climb the tree, getting ready to jump on top of somebody (preferably stomping the man with the silver trident).
You attempt to climb up the tree. (4) You get a few feet up before falling on your ass.

STEAL OTHER TRIDENT LIKE A PROPER COCKY FUCK
You sneak up to the mob. (13) (+6 Skill) Still completely invisible, you attempt to nab the other trident. (11) (+4 Skill) You take it and replace it with a stick. He doesn't seem to notice.

((Your growth rate is incredible... I'm going to have to fix this.
   For now, you will get half the normal skill.))

Act Normal
You do some small chores in an attempt to act normal.

Pick a pocket good and propper, go for someone that looks distracted
You attempt to sneak around back to find a perfect pocket to be picked. (10) (+3 skill) They don't seem to notice you at all! You examine the crowd and find a nice target. You carefully move up and attempt to lift the contents of their pocket. (11) (+5 Skill) You were able to grab whatever was in his pockets without notice. It appears to be a couple of silvers chips and some seeds.

Quote from: IronyOwl
Twiddle thumbs.
You sit there and twiddle your thumbs, thinking.

Quote from: Mob
Question them.
The one with the stick says "What's a camp doing out here?! Haven't you heard of dem dern weres out here?! Explain yourself!"
The others seem ready to attack, should anything go down.

STATUS

Spoiler: Taricus (click to show/hide)

Spoiler: Realmfighter (click to show/hide)

Spoiler: Trollan (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: wolfchild (click to show/hide)

Spoiler: Mob (click to show/hide)
« Last Edit: January 16, 2011, 10:56:25 am by Jack_Bread »
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Realmfighter

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Re: Roll To Howl! - TURN 2: More Stealing
« Reply #23 on: January 16, 2011, 01:20:05 am »

10 To Speechcraft

Explain everything, persuade them into leaving.

OH WAIT HIDE MY STOLEN SHIT FIRST AND THEN TALK TO THEM.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Taricus

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Re: Roll To Howl! - TURN 2: More Stealing
« Reply #24 on: January 16, 2011, 01:22:23 am »

Chase the mob as a bear
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

quip

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Re: Roll To Howl! - TURN 2: More Stealing
« Reply #25 on: January 16, 2011, 04:07:54 am »

Lurking.
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Hell hath no fury like an angry vampire pimp.

wolfchild

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Re: Roll To Howl! - TURN 2: More Stealing
« Reply #26 on: January 16, 2011, 05:10:06 am »

2 to intimidate 6 to thievery

find another mark
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Trollan

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Re: Roll To Howl! - TURN 2: More Stealing
« Reply #27 on: January 16, 2011, 10:49:26 am »

you haven't updated jimbo yet...

Anyway, climb the tree again.

Jack_Bread

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Re: Roll To Howl! - TURN 2: More Stealing
« Reply #28 on: January 16, 2011, 10:56:40 am »

Whoops, sorry. :o
Fixed.

IronyOwl

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Re: Roll To Howl! - TURN 2: More Stealing
« Reply #29 on: January 16, 2011, 04:24:48 pm »

Oops, sorry about that.

Can my three spells include higher-level effects than Learning, or am I stuck with Flame, Abjure, and/or anything of similar power I can come up with?

Also, I can advise you on math/skill gain related issues if you'd like.

In any case, feign ignorance of any lycans.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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