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Author Topic: Wizard for Hire: Come and vote everybody!  (Read 2594 times)

TolyK

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Re: Wizard for Hire: Come and vote everybody!
« Reply #15 on: January 15, 2011, 04:04:12 pm »

you're right. but we're from pallisades  :P
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Araph

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Re: Wizard for Hire: Come and vote everybody!
« Reply #16 on: January 15, 2011, 04:08:06 pm »

Eh... about having a broadsword and buckler, you do know this is set in the present? If police find you walking around with a sword, I would think you'd get arrested. Also, where's Pallisades? I mean, what country, state, etc. is it in?

Tyberix, bear in mind that people have the same view of wizards in the game as most people do in real life. You could get an old car that wouldn't break down to often, maybe an old van.

About the shield amulet though, that is a good choice of equipment. It'll probably save your life often.

The whole premise for the game is taken from The Dresden Files, a series of books, so I'm using organizations from the series, too. The three courts are vampire courts (not the Twilight kind, though). They wouldn't really attack you unless you are a threat to them, which you aren't. Yet.
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Weirdsound

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Re: Wizard for Hire: Come and vote everybody!
« Reply #17 on: January 15, 2011, 04:38:27 pm »

I think I'll vote for my Hometown.

Code: [Select]
Las Vegas, NV

We could get a stage show as a day (Night?) job.

For our inventory:

Code: [Select]
1 warping $100 bill (Returns to your wallet after being spent or stolen)
1 used 2003 Kia Spectra (Enchanted to drive self)
1 small handgun (Enchanted for greater accuracy)
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Araph

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Re: Wizard for Hire: Come and vote everybody!
« Reply #18 on: January 28, 2011, 10:04:53 pm »

I added a bit to the first post (again). The paragraph deals with elementals and stuff.

@ Weirdsound

Sure you could get a job like that! Have a meteoric rise to popularity with your amazing tricks!

Also, kudos to you on your equipment ideas. That dollar bill thing is an interesting idea... The handgun is going to help you a lot, too. You never know when you're gonna need to shoot something. Seriously. If nothing needs to be shot for a couple turns, I will make something need to be shot.
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Hubris Incalculable

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Re: Wizard for Hire: Come and vote everybody!
« Reply #19 on: February 11, 2011, 12:46:33 am »

Well, since the school is apparently in Edinburgh, i say we stay in Scotland. how about:

Code: (Start location:) [Select]
Pallisades (1)
Las Vegas, NV (1)
Arbroath, Angus, Scotland (1)

as for
Code: (Equipment:) [Select]
Staff (3)

Buckler (1) enchanted with thermal stuff of some sort (1)
Gravity-wielding (1) singlehanded broadsword (1)
Amulet enchanted to protect from physical damage (1)

1 warping $100 bill (Returns to your wallet after being spent or stolen)(2)
1 used 2003 Kia Spectra (Enchanted to drive self)(1)
1 small handgun (Enchanted for greater accuracy)(1)

1 pocket calculator modified to be a magic detector (strength and direction) (1)
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TolyK

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Re: Wizard for Hire: Come and vote everybody!
« Reply #20 on: February 11, 2011, 12:00:33 pm »

hmmm warping $100 bill...
I've already voted though, darn.
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Tyberix

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Re: Wizard for Hire: Come and vote everybody!
« Reply #21 on: February 11, 2011, 12:12:24 pm »

Well,since sword/buckler view is rather disturbing i propose that we we make them our heavy artillery,we would bring it only if we knew we get to fight something. As for everyday weapon - i suggest swiss army knife always useful,and if we manage to fit more than one enchantment on it, it could become ultimate magical tool  ;p
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Happerry

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Re: Wizard for Hire: Come and vote everybody!
« Reply #22 on: February 11, 2011, 09:07:36 pm »

Code: (Start location:) [Select]
Pallisades (1)
Las Vegas, NV (2)
Arbroath, Angus, Scotland (1)

Code: (Equipment:) [Select]
Staff (4)

Buckler (1) enchanted with thermal stuff of some sort (1)
Gravity-wielding (1) singlehanded broadsword (1)
Amulet enchanted to protect from physical damage (2)

1 warping $100 bill (Returns to your wallet after being spent or stolen)(2)
1 used 2003 Kia Spectra (Enchanted to drive self)(1)
1 small handgun (Enchanted for greater accuracy)(2)

1 pocket calculator modified to be a magic detector (strength and direction) (2)

Self Sanitizing First Aid Kit (1)

Knowing Dresden Files, we are going to be beaten up eventually, and some medical equipment would probably be useful then.
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Araph

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Re: Wizard for Hire: Come and vote everybody!
« Reply #23 on: February 11, 2011, 09:24:36 pm »

I like the direction these enchantments are heading. Very creative and whatnot.

@ Hubris: The White Council has a fortress in Edinburgh. Apprentices live with or near their mentors, so it isn't exactly a school. Also, because wizards can detect magic themselves, if the magiculator gets voted as equipment I'll add a bit more pizazz to it.

@ Tyberix: Tons of handy little enchantment could be added to a Swiss Army Knife. All the tools on it could have separate enchantments, but (if it wasn't starting equipment) it would be expensive. All the starting stuff is free, and you can make some enchantments, but some require non-humans (i.e. creatures from the Nevernever) to make them. As you could probably guess, it won't be cheap.

It's also good to know that other people know what to expect from a Dresden-esque forum game.

Also, I seem to say also a lot.

Here is the vote as it stands. More than just the most voted for equipment will be given:

Code: [Select]
Staff (4)

Buckler (1) enchanted with thermal stuff of some sort (1)
Gravity-wielding (1) singlehanded broadsword (1)
Amulet enchanted to protect from physical damage (2)

1 warping $100 bill (Returns to your wallet after being spent or stolen)(2)
1 used 2003 Kia Spectra (Enchanted to drive self)(1)
1 small handgun (Enchanted for greater accuracy)(2)

1 pocket calculator modified to be a magic detector (strength and direction) (2)

Self Sanitizing First Aid Kit (1)

And the location:
Code: [Select]
Pallisades (1)
Las Vegas, NV (2)
Arbroath, Angus, Scotland (1)

Voting closes tomorrow morning, because I'm tired and don't want to finish it now.
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TolyK

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Re: Wizard for Hire: Come and vote everybody!
« Reply #24 on: February 12, 2011, 02:06:45 am »

can I change my vote?
If so:

Spoiler (click to show/hide)
Just an idea: A watch with cloaking magic built in (1)


Spoiler (click to show/hide)
It's probably Vegas.
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Araph

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Re: Wizard for Hire: Come and vote everybody!
« Reply #25 on: February 12, 2011, 03:25:54 pm »

Update time!

You set off through the Nevernever to Las Vegas. You're being accompanied by a pair of Wardens, so as to prevent you from dieing a horrible, horrible death along the way. The estimation for how long it'll take to get there is roughly an hour.

You double check your equipment. You have a staff, which is typical for wizards. You have a Shield Amulet you made as an apprentice. It projects a curved disc of force in front of you, protecting you from all physical attacks. Your handmade Magiculator (that name was a stroke of brilliance on your part) is a great device; it looks just like a graphing calculator, but it can detect magical wards and ongoing spells, as well as their school, rough position, and strength. A handgun, given to you by your old mentor, is good for self defense. Plus you can have special bullets cast for fighting certain creatures (silver for monsters, iron for fairies, and so on). A first aid kit, which is just common sense. Finally, you have a special hundred dollar bill. It was enchanted to be able to hold an spirit of some kind, which in turn could make the bill move. Like, move back from a cash register to your own wallet. You mentally laugh maniacally. Ahem. Anyway, you still have to get a spirit to agree to live in it, but still. It's a cool idea.

The Wardens set off, and you follow them. The trail goes through the Winter Sidhe (fairy) lands, but it should be fairly safe. You walk along for nearly 45 minutes before you flinch as Cassandra's Tears overload your mind with possibilities for what could happen next:

You and the Wardens could keep walking and be uninterrupted.
You and the Wardens could be attacked by hidden creatures on the right side of the path. If that happens:
     They could catch you off guard and capture you in nets.
     They could catch you off guard and kill you immediately.
     You could yell to the Wardens and react before they attack. If that happens:
          The Wardens could react on their training and defeat the attackers quickly.
          The Wardens could not react in time and still be killed.
          The Wardens could be caught off guard, but still fight.
     You could attack them preemptively.
The creatures could reveal themselves. If that happens:
     You could attack. If that happens:
          They could overpower you.
          The Wardens would join in and fight by your side.
          You could catch them off guard.
     You could talk to them.
     You could flee.
Or you could just flee.
     
This will happen from time to time. Cassandra's Tears will warn you of what might happen, but you don't know for sure. It was described like this in The Dresden Files:
Quote from: Harry Dresden
People like [you] can sense a... sort of cloud of possible futures.
...
The farther you can see, the more possibilities exist. Think of a chess game. A beginning player is doing well if he can see four or five moves into the game. Ten moves holds an exponentially greater number of possible configurations the board can assume. Master players can sometimes see even farther than that.
...
It's a dangerous talent to have. It can leave you subject to instabilities of one kind or another as side effects.
That being said, you now have to vote on what course of action to take, without knowing for sure what will actually happen. Vote on what to do for as many possibilities as you want, but I'll penalize Vosk more for every course you vote on to simulate how fast he would actually have to think and react.

--------------------------------------------------------
Name: Vosk Daybreak

Location: Nevernever, on a path to Las Vegas

Equipment:
Spoiler (click to show/hide)

Inventory:
Spoiler (click to show/hide)

Health:
     No injuries
     Full-up
     Not thirsty


Skills:
Evocation: 8.6
Spoiler (click to show/hide)

Divination: 7.2
Spoiler (click to show/hide)

Necromancy: 0.9
Spoiler (click to show/hide)

Enchanting: 8.2
Spoiler (click to show/hide)

Summoning: 5.2

Thaumaturgy: 6.0

Organizations (red = enemies, green = friends, yellow = neutral):
The White Council, Winter Sidhe, Summer Sidhe, The Red Court, The White Court,The Black Court

--------------------------------------------------------
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Twi

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Re: Wizard for Hire: Come and vote everybody!
« Reply #26 on: February 12, 2011, 03:27:05 pm »

((EDIT: NVM.))
Hmm...can't think of anything..
« Last Edit: February 12, 2011, 03:30:20 pm by Twi »
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TolyK

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Re: Wizard for Hire: Come and vote everybody!
« Reply #27 on: February 12, 2011, 03:31:43 pm »

Wait why are we angry with the courts again?  ???
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Araph

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Re: Wizard for Hire: Come and vote everybody!
« Reply #28 on: February 12, 2011, 03:40:36 pm »

Oops, I forgot to explain that. The courts you are enemies of are vampires. They are evil. You are a member of the White Council. You are good (as of now). Therefore, you are enemies.
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TolyK

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Re: Wizard for Hire: Come and vote everybody!
« Reply #29 on: February 12, 2011, 03:46:22 pm »

so white court is green?  ;D

get ready with your physical amulet.
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just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.
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