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Author Topic: Minimizing scatter on Reclaim  (Read 1466 times)

Thelogman

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Minimizing scatter on Reclaim
« on: January 13, 2011, 05:25:01 pm »

So, I've been working on this fortress for quite a while, but I'm more or less done now. I want to revisit the place in Adventure mode to steal the precious artifacts that I've made, but I know that I'm going to get the scatter if I abandon the place. What can I do to minimize scatter? Is there anything I can modify NOW that would save me, or would I have had to change values before my fortress started?

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Nirreln

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Re: Minimizing scatter on Reclaim
« Reply #1 on: January 13, 2011, 05:47:24 pm »

Items move around based on wieght, if you can use lead bins, this is really important if you want to find any adamantine equipment.
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Javarock

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Re: Minimizing scatter on Reclaim
« Reply #2 on: January 13, 2011, 05:50:21 pm »

Items move around based on wieght, if you can use lead bins, this is really important if you want to find any adamantine equipment.

I heard that this, I would recommend putting a lead barrel inside a lead barrel inside a lead barrel then artifacts in that :P
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Thelogman

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Re: Minimizing scatter on Reclaim
« Reply #3 on: January 13, 2011, 05:54:43 pm »

Items move around based on wieght, if you can use lead bins, this is really important if you want to find any adamantine equipment.

I had heard this.

But all I really want to preserve is a platinum warhammer and some steel stuff. I put both of them in a lead bin, but I'd rather be more sure than that if I can be. Is there any code line I can trigger at this point to eliminate scatter altogether, or is this the best it's going to get? 
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Javarock

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Re: Minimizing scatter on Reclaim
« Reply #4 on: January 13, 2011, 05:57:08 pm »

I recommend Save-scumming, If its moved to far or you can find it just reload untill it pops up ((eventually it does))
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Thelogman

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Re: Minimizing scatter on Reclaim
« Reply #5 on: January 13, 2011, 05:58:46 pm »

I recommend Save-scumming, If its moved to far or you can find it just reload untill it pops up ((eventually it does))

If I want to get there in Adventure mode, how would I do this? Make a copy of the fortress when it was still a fortress, and then keep abandoning, reloading, traveling there in adventure, and looking around until I see it?
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Javarock

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Re: Minimizing scatter on Reclaim
« Reply #6 on: January 13, 2011, 06:00:10 pm »

Right before you get into the fortress save, Make copys, And keep traveling.
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Ubiq

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Re: Minimizing scatter on Reclaim
« Reply #7 on: January 13, 2011, 06:09:27 pm »

So, I've been working on this fortress for quite a while, but I'm more or less done now. I want to revisit the place in Adventure mode to steal the precious artifacts that I've made, but I know that I'm going to get the scatter if I abandon the place. What can I do to minimize scatter? Is there anything I can modify NOW that would save me, or would I have had to change values before my fortress started?

Lead or platinum bins stay almost exactly where they were when you abandon. Another option is to simply leave the items in their workshop, forge, or Trade Depot as they'll stay there. Don't sleep on the site though or they will move around.

That's not an option for artifacts though. Artifacts can only be permanently removed from a site if they're in a bin and will only remain in your possession if the bin is as well. Otherwise, they'll simply vanish the minute that they're dropped. Because of this, artifact furniture cannot be moved from the fortress it was created in.

Finished Goods, Weapons, and Armor most certainly can be though and can be duplicated as many times as you wish by removing the item from the bin while it is in your backpack. The original will stay in the bin, but the duplicates will appear in your hands. They disappear if dropped or if the bin is dropped though so you can't permanently create more artifacts by doing this. Because of this, you're actually better off placing artifacts that can be worn or used within a really light bin, Adamantine or Featherwood, and hunting for it since it won't burden your adventurer to carry it.
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gislegron

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Re: Minimizing scatter on Reclaim
« Reply #8 on: January 13, 2011, 06:58:24 pm »

Would scatter removal be bad for the game, or is it to balance reclaiming?

If it is for balance reasons I would be a lot happier if the items just got stolen by kobolts, it is a mess when you reclaim.
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Tryble

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Re: Minimizing scatter on Reclaim
« Reply #9 on: January 13, 2011, 07:10:44 pm »

More a realism effect, I would imagine. 

Your dwarves abandon their homeland, with such speed that they don't bring anything with them.  It's easy to imagine that the place would be in chaos after that.
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Jake

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Re: Minimizing scatter on Reclaim
« Reply #10 on: January 13, 2011, 07:15:16 pm »

I'd have to test this, but I think items that have been walled in stay where they are, and a closed floodgate or lever-controlled door is treated as a wall for most purposes.
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CapnUrist

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Re: Minimizing scatter on Reclaim
« Reply #11 on: January 13, 2011, 09:58:31 pm »

I'd have to test this, but I think items that have been walled in stay where they are, and a closed floodgate or lever-controlled door is treated as a wall for most purposes.

I don't think so. I've had fortresses sealed with a bridge become overrun with trogs, and upon reclaim saw the tundra littered with dwarf corpses and mittens.
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Kanddak

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Re: Minimizing scatter on Reclaim
« Reply #12 on: January 13, 2011, 10:27:26 pm »

I usually use gold for my anti-scatter bins, since it's substantially denser than lead, and only slightly less dense than but much more common than platinum.

In 40d I had great success with storing adamantine strands in gold bins, which didn't move at all, so unless things have changed in 0.31, shoving some platinum items in the bin should encounter no problems.
If you're really paranoid about it, make some giant axe blades/corkscrews/menacing spikes (the heaviest weapons) out of silver (the densest material weapons can be made from) and stick them in the same bin with your warhammer.

Walling things in definitely doesn't work. Or it didn't in 40d, anyway.
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Psychobones

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Re: Minimizing scatter on Reclaim
« Reply #13 on: January 13, 2011, 11:27:13 pm »

I'd have to test this, but I think items that have been walled in stay where they are, and a closed floodgate or lever-controlled door is treated as a wall for most purposes.

Tried this, not true. Scattered everywhere no matter how I walled stuff in.
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shlorf

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Re: Minimizing scatter on Reclaim
« Reply #14 on: January 14, 2011, 03:46:13 am »

I mainly use copper bins, they don't seem to scatter at all for me.
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