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Author Topic: Starting Over...and over...and over  (Read 2703 times)

Zaerosz

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Re: Starting Over...and over...and over
« Reply #15 on: January 14, 2011, 12:17:47 pm »

I've never had a fort last longer than the fourth autumn. I don't abandon, though, I just leave it. I keep telling myself I'll come back to it, but I never bother.
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feather240

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Re: Starting Over...and over...and over
« Reply #16 on: January 14, 2011, 06:21:21 pm »

No matter what I do I can't make up for digging the wrong place, and I can't smooth dirt.
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j0nas

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Re: Starting Over...and over...and over
« Reply #17 on: January 15, 2011, 08:59:03 am »

No matter what I do I can't make up for digging the wrong place, and I can't smooth dirt.
This.  Being able to build 'rock' walls in the sense that they can be smoothed, dug and treated like normal rock would have saved me many reloads, but no such luck.
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Grimlocke

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Re: Starting Over...and over...and over
« Reply #18 on: January 15, 2011, 10:26:01 am »

I solve that problem with constructions, and if I feel like engraving, obsidian castings.

I dont realy like natural rock anyway. Its too full of microcline and other weird colorful inconsistencies. I prefer either black or brown, with some other colors for details on the floors.

This way, if I later change my mind about how I should have built something, I just tear the thing down and build it anew.
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dennislp3

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Re: Starting Over...and over...and over
« Reply #19 on: January 15, 2011, 02:31:38 pm »

I just use blocks for construction everywhere its needed....gets me by...sometimes lol
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Bricks

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Re: Starting Over...and over...and over
« Reply #20 on: January 16, 2011, 01:16:12 am »

I always quit because I can't stand managing more than, say, fifteen dwarves.  When there are few, I can give them names, watch them work, give them homes, etc.  Once the immigration really kicks in, I'm just looking for ways to keep people busy and fed.
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dennislp3

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Re: Starting Over...and over...and over
« Reply #21 on: January 16, 2011, 01:18:34 am »

I always go into the init and set population to 0. You still get a wave or two of immigration for some reason but that stops that issue...I too am very personal with them lol.
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zephyr_hound

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Re: Starting Over...and over...and over
« Reply #22 on: January 16, 2011, 04:55:28 am »

I'm terrible about restarting. I even export worldgen info and regen the world so I can restart the same embark clean. There's just something about that moment with seven dwarves standing by a wagon when everything feels possible. And then when you do start to dig all those millions of options start to disappear one by one...

I tend to at least hang on until I get sieges now, and I did get the King (Queen) once, but I deleted that one and genned a new world because it was just too easy. :P I've made a resolution that I'm gonna go all the way with this one though, it's a terrifying glacier (my favourite) with four chalk layers and a LOT of adamantine below. I'm going to build a castle out of steel, which should keep me here for a few years at least. Try a megaproject or a mini-megaproject to keep you motivated?
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rex mortis

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Re: Starting Over...and over...and over
« Reply #23 on: January 16, 2011, 06:05:03 am »

There are two problems with constructed walls. The flashing in designations menu is annoying. Constructions take too long to remove (compared to mining natural rock) if I want to change something later. And I cannot designate which dwarves remove them so my furnace operator keeps removing walls when he should be smelting goblinite. Only the ones who build these walls (masons and carpenters) should take them down.

And this new skill rust has made it even worse. I tend to rage quit because I first choose wrong skills at embark and then my precious skills rust... It is kind of a leftover from 40d where it was nice to get skills at embark that are expensive to train or very beneficial (weaponsmith and armorsmith). Or maybe I get a high master gem setter the first immigrant wave, way before I have gems to keep his skills up.

Managing lots of dwarves is a huge pain too. If I could get rid of skill rust maybe I could just make everybody do everything to get around this.

Stone management. It takes me forever to move inside because I need room to stockpile stuff. That means lots of quantum stockpiled rock. Unfortunately, the job priority is too high. They should dump that stone when they have nothing else to do. Not when there are barrels to make so I can brew more booze.

Usually I continue longer if I really get attached to a dwarf. But then the chances of my quitting if said dwarf dies rise quickly.
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zephyr_hound

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Re: Starting Over...and over...and over
« Reply #24 on: January 16, 2011, 12:31:47 pm »

rex mortis do you use Dwarf Therapist? I didn't used to but it is an absolute godsend after the first couple of migrant waves. You could just use Therapist and turn off stone hauling for all your carpenters/brewers with a few mouse clicks if you need brewing done urgently. I have a similar situation sometimes after sieges when I want all my butchers working overtime to get those delicious voracious cave crawlers processed, BUT also want everyone who isn't a butcher grabbing the discarded gobbo gear before kobolds come along and nick it.

I hate skill rust too though. There was a topic in the modding forum about getting rid of it, maybe you could look into that. Personally I mod out aquifers because I don't find them fun.
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HatfieldCW

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Re: Starting Over...and over...and over
« Reply #25 on: January 17, 2011, 01:33:10 am »

I'm on about my twentieth actual fort (not counting the tries that failed immediately and hare-brained ideas that were abandoned in minutes) and I find myself increasingly laid back.  I've only done about 5 forts in DF2010, so I still haven't mastered the military or hospital and I never use burrows, although I always think I will.  I generally go very, very slowly, growing food and mining and making junky trade goods and stockpiling metal, until I hit my pop cap of 100, then I take stock of my population, assign three or four squads, build their gear and start training them.  It's not unusual for me to turtle up through a seige or two, watching migrants and caravans get slaughtered, or to have my mayor become a baron before I do anything that I think is noteworthy.  My current fort is nine years old, no sieges (just some dark gnomes, very funny) and I still haven't done anything cool.  I've mostly had it running in the background while I play Xbox or drink.  Now I'm finally starting up my textile industry, so I'll start making custom-dyed uniforms for each of my squads, then I'll train up said squads until they don't suck, then I'll engrave something I guess, until these baby snatchers tell their mates that we're worth invading.  I still haven't won a stand-up fight in DF2010, and I'm looking forward to rolling out a few dozen steel-clad drunkards and seeing how they fare.
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Mickey Blue

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Re: Starting Over...and over...and over
« Reply #26 on: January 17, 2011, 05:34:54 am »

Ever since I started using the Fortress Defense Mod I've been keeping my forts longer, or at least not abandoning them (sometimes they get destroyed).  Before that though yea I generally was quick to abandon, like others said I just tend to enjoy the early game better then the late game.  By the time I reach late game its almost like I actually created a little world that really doesn't need much micromanagement unless I decide to build something new or a siege or something shows up.. Now that is nice for a bit but eventually gets boring (i have never really been into megaprojects).

Now I set out trying to survive as long as I can (which, sadly, isn't that long).

To break things up I also sometimes set out with crazy limitations (normally my only limitations are no cage traps (except for hunting), no walling myself off completely (which includes using a drawbridge to make the final 'wall') and no danger rooms), such as only meat for food, no metal armor, can only export cloth, etc, to see how far I can go.
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Areyar

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Re: Starting Over...and over...and over
« Reply #27 on: January 17, 2011, 06:16:21 am »

I always go into the init and set population to 0. You still get a wave or two of immigration for some reason but that stops that issue...I too am very personal with them lol.

I do this too sometimes, just so the original 30-ish will have to breed....
my current (on hold, and 3 abandoned forts in a modded world later) fort did not have a popcap, but has had no (dwarf)immigrants for many seasons...Seems I embarked in a dwarfless world or so, cause there are no dwarf caravans either. anyhow, the constant goblin ambushes and snatchers have gradually lead to a population of more caskets than dwarves over the long isolated seasons...and even more goblins. It is fun to see this tragedy unfold though, so I will return to see it dwindle to only a few orphans.
 
« Last Edit: January 17, 2011, 09:26:47 am by Areyar »
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katheb

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Re: Starting Over...and over...and over
« Reply #28 on: January 17, 2011, 07:25:38 am »

I have the same problem.

I havent got any goblins yet, they ussually get to my fort and find noone there.
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jmancube

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Re: Starting Over...and over...and over
« Reply #29 on: January 17, 2011, 07:34:21 pm »

I usually go through a couple of forts that I abandon till I get one that sticks for whatever reason. After a couple of years in a fort I get attached to it and will usually use that fort till fps death or an especially Fun accident. I always regret losing these kinds of fortresses until I get a new one. But it definitely takes me a while to get a fort that I enjoy.
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