Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Corpse grinder/cannibalism suggestions  (Read 714 times)

Artzbacher

  • Bay Watcher
    • View Profile
Corpse grinder/cannibalism suggestions
« on: January 12, 2011, 08:45:07 pm »

Is there any way to create a workshop that uses the corpses of dwarves as a reagent, creating dwarf sausages in the process? Or dwarf meat? I basically have no skills in modding, and would appreciate a few tips. I know that it's possible (?) somehow to create a workshop that uses dwarf meat as a reagent, so what about unbutchered corpses?

EDIT: whatever I try it doesn't work, and it seems there already existed numerous threads on similar corpse-related topics. Since I'm hell-beant on making a cannibal fortress anyhow, I have another question:

is it possible to have dwarves leave meat/sausages behind them upon death? Meaning that when they die, food is created.

EDIT 2: I've given up on the dwarf grinder as well as as the ITEMCORPSE idea. However, if some weirdo ever stumbles upon this thread via the search function, this seems to be the only way to make your dwarves cannibals (it might be known to everyone already, I don't know lol): Remove the [INTELLIGENT] tag from dwarves in the creature_standard.txt. Add the [INTELLIGENT] tag to females (if you want female cannibals and male livestock) and then add [BUTCHERABLE] to male dwarves. Enter the entity_default.txt and change dwarven ethics to accept the killing of same race, same entity member etc. (not sure if this is really necessary). Mjeh.
« Last Edit: January 12, 2011, 09:51:09 pm by Artzbacher »
Logged

Grimlocke

  • Bay Watcher
  • *kobold noises*
    • View Profile
Re: Corpse grinder/cannibalism suggestions
« Reply #1 on: January 13, 2011, 02:38:52 am »

This has been discussed before. The game ignores your own entities creatures corpses, for reaction butchering and everything but burial.

Only way to butcher them is through making a seperate caste the way you decribed, or using a utility.
Logged
I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!