The only right as a consumer I don't get right now in regards to games, that I think I should, is the right of resale.
Sometime in the mid 90s, the game developers got together and basically said "Ok, let's invent this position where we only lease the right to play to the users. If we all cleave to it, we will change the way consumers and producers view ownership of digital content."
Now we're here, 15 years later, and the concept of resale has almost completely disappeared from the popular conscious. Most people don't buy games simply so they could resell them. Yet I think if you ask most people if they'd like to get $10 to $20 for some of their titles, the answer would be "Hell yeah!"
It's ironic, but I think the only thing that stopped the total erosion of end user rights when it comes to software and/or games is the console market. Even on their worst day, a console gamer knows they have a piece of physical media they can re-sell to anyone at any time. And since Gamestop is so closely tied to many game releases, they've managed to protect their own little corner of the market, and by extension, our right to own the things we purchase and re-sell them as we want.
Sadly, that still leaves PC users out in the cold, even IF we own a physical copy of a product we bought.
So yeah. In all this DRM insanity, the one thing that very few companies have made allowances for is restoring the PC user's full rights and controls over their purchase. I'm not bothered by the fact Big Gaming Brother needs to know what I'm doing. I'm bothered by the fact that their knowing comes hand in hand with them refusing to do anything beyond registering the product to me. That's BS. Toyota doesn't sell you a car and tell you that you're merely signing a piece of paper saying you paid $40,000 for the right to drive said car. That's a lease agreement. Video game companies have turned PC users into leasers of their products, and that's an understanding they often don't make clear to us. Not only should they make it clear, and not bury it under a 60 page EULA, they should be thinking of ways to fully authorize and validate legitimate users, so they can use their content they way it can and SHOULD be used.