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Author Topic: Military...mishap?  (Read 1753 times)

GreatWyrmGold

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Military...mishap?
« on: January 11, 2011, 09:17:25 pm »

I sent three soldiers to kill an alligator to keep their Dodging skill from getting rusty.
They killed it. Two alligators, actually.
Now they just stand around the corpse, doing nothing. They still have Kill Alligator as their job.
Huh?
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NecroRebel

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Re: Military...mishap?
« Reply #1 on: January 11, 2011, 09:19:21 pm »

They've been ordered to kill an alligator. The alligator died. They're still trying to kill the dead alligator, though. The kill orders don't auto-cancel when their target dies, so you'll have to cancel it manually.
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Lagslayer

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Re: Military...mishap?
« Reply #2 on: January 11, 2011, 09:21:20 pm »

Hmm. If they are still trying to kill it, does it mean they are still attacking it? This could be a great way to train up weapon skills!

NecroRebel

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Re: Military...mishap?
« Reply #3 on: January 11, 2011, 09:29:28 pm »

Hmm. If they are still trying to kill it, does it mean they are still attacking it? This could be a great way to train up weapon skills!
No, there's nothing to attack. They're trying to kill it in that they're trying to move to a position where they can attack it, but there's no place they can do that since there's nothing to attack, so they just move as close as they can get to the place where the thing died and sit there until you cancel the order.
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GreatWyrmGold

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Re: Military...mishap?
« Reply #4 on: January 11, 2011, 09:30:22 pm »

They've been ordered to kill an alligator. The alligator died. They're still trying to kill the dead alligator, though. The kill orders don't auto-cancel when their target dies, so you'll have to cancel it manually.
Ah. Did, it works.
Still a bug.

Hmm. If they are still trying to kill it, does it mean they are still attacking it? This could be a great way to train up weapon skills!
No, sadly.
Hmm. If they are still trying to kill it, does it mean they are still attacking it? This could be a great way to train up weapon skills!
No, there's nothing to attack. They're trying to kill it in that they're trying to move to a position where they can attack it, but there's no place they can do that since there's nothing to attack, so they just move as close as they can get to the place where the thing died and sit there until you cancel the order.
Yeah, like you said.
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Makigall

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Re: Military...mishap?
« Reply #5 on: January 12, 2011, 01:06:55 am »

They've been ordered to kill an alligator. The alligator died. They're still trying to kill the dead alligator, though. The kill orders don't auto-cancel when their target dies, so you'll have to cancel it manually.
Ah. Did, it works.
Still a bug.
Not really, I think the design intent is to assist in fighting off sieges since the way military orders work is that dwarfs will attack hostile targets around them whenever they have orders, be they movement or kill orders.  If they auto canceled you'd be faced with the possibly bigger problem of dwarfs killing the lead goblin then going back to their civilian jobs until you ordered them to kill that goblin's 50 friends.
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GreatWyrmGold

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Re: Military...mishap?
« Reply #6 on: January 12, 2011, 07:34:54 am »

They've been ordered to kill an alligator. The alligator died. They're still trying to kill the dead alligator, though. The kill orders don't auto-cancel when their target dies, so you'll have to cancel it manually.
Ah. Did, it works.
Still a bug.
Not really, I think the design intent is to assist in fighting off sieges since the way military orders work is that dwarfs will attack hostile targets around them whenever they have orders, be they movement or kill orders.  If they auto canceled you'd be faced with the possibly bigger problem of dwarfs killing the lead goblin then going back to their civilian jobs until you ordered them to kill that goblin's 50 friends.
Couldn't you order them to kill everything in a rectangle that encompassed the siege?
I see your point though.
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Silent_Thunder

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Re: Military...mishap?
« Reply #7 on: January 12, 2011, 12:21:30 pm »

They've been ordered to kill an alligator. The alligator died. They're still trying to kill the dead alligator, though. The kill orders don't auto-cancel when their target dies, so you'll have to cancel it manually.
Ah. Did, it works.
Still a bug.
Not really, I think the design intent is to assist in fighting off sieges since the way military orders work is that dwarfs will attack hostile targets around them whenever they have orders, be they movement or kill orders.  If they auto canceled you'd be faced with the possibly bigger problem of dwarfs killing the lead goblin then going back to their civilian jobs until you ordered them to kill that goblin's 50 friends.
Couldn't you order them to kill everything in a rectangle that encompassed the siege?
I see your point though.

Yes, but often you want to take out certain targets first.