Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Magma Machine Cannons: Are they feasible?  (Read 4296 times)

Ragingpantsless

  • Bay Watcher
    • View Profile
Re: Magma Machine Cannons: Are they feasible?
« Reply #15 on: January 12, 2011, 01:44:45 pm »

This idea is less of a cannon and more of a magma fertilizer.
Logged
"And if you look down in the boiler chamber, you'll see that our hot spring is powered by an ancient, unholy, cramped and extremely pissed forgotten beast."

Urist Da Vinci

  • Bay Watcher
  • [NATURAL_SKILL: ENGINEER:4]
    • View Profile
Re: Magma Machine Cannons: Are they feasible?
« Reply #16 on: January 13, 2011, 03:41:39 am »

As others have mentioned the magma likes to spread out. This wasn't a problem with my last magma trap.

I used 384 pumps, 4 on each of 94 levels, and 4000+ power to make a volcano in the middle of the map erupt. The map floods in no time at all.
Results:
Spoiler (click to show/hide)

A detailed explanation of it's workings.
A map from which the above image was created.

In my current fort, I am working on a device inspired by Vattic's Mechanical Volcano. I am currently halfway through draining 50z of volcano into the 3rd cavern, so I can build a similar pump stack. However, I intend to direct the output at the top into a piping network so I can cause an eruption anywhere. If I put primary outlets around the edge of the map, I could precisely kill sieges within seconds of them entering the map.
Pages: 1 [2]