Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What liquid will you put in your first moat (or drowning trap) after you can use any liquid?

Blood
- 65 (32.3%)
Booze
- 33 (16.4%)
Vegetable Oil
- 5 (2.5%)
Golden Syrup
- 6 (3%)
Milk
- 9 (4.5%)
Fire Snake Liquid Fire
- 7 (3.5%)
Venom
- 3 (1.5%)
Forgotten Beast Extract
- 27 (13.4%)
Other (post what it is)
- 10 (5%)
Molten Gold/Steel/[name your metal] (assume you have some way to keep it molten)
- 36 (17.9%)

Total Members Voted: 201


Pages: 1 2 3 [4] 5 6

Author Topic: [Far Future] When DF implements flow for any liquid...  (Read 5180 times)

Virodhi

  • Bay Watcher
    • View Profile
Re: [Far Future] When DF implements flow for any liquid...
« Reply #45 on: January 12, 2011, 01:20:31 am »

Mercury. If it's good enough for the first emperor, it's good enough for me.

Yeah, I know, not in the game to begin with, but I can dream, right? Besides, mercury vapors is as good an explanation for dwarf behavior as any.
Logged
Messing around with magma for the first time.  Still haven't produced a !!dorf!!, but I've discovered the wonders of not having to worry about fuel, i.e. SMELT EVERYTHING IN SIGHT.  HEY URIST, BRING ME THAT KITTEN, LET'S SEE IF WE CAN SMELT THAT TOO.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: [Far Future] When DF implements flow for any liquid...
« Reply #46 on: January 12, 2011, 01:53:13 am »

I just think the idea of goblins struggling though thick, sticky, syrup is funny.
Logged

Jake

  • Bay Watcher
  • Remember Boatmurdered!
    • View Profile
    • My Web Fiction
Re: [Far Future] When DF implements flow for any liquid...
« Reply #47 on: January 12, 2011, 05:59:54 am »

Piranhas.
Logged
Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

Black Powder Firearms - Superior firepower, realistic manufacturing and rocket launchers!

Elu

  • Bay Watcher
    • View Profile
Re: [Far Future] When DF implements flow for any liquid...
« Reply #48 on: January 12, 2011, 07:01:33 am »

Magma will say a dorf.

but a REAL dorf will love magma and booze so

Booze i say, with some magma serpentines to keep it warm...
the moatkeeper/brewmaster will gladly observe goblin/elves/cheesemaker/whathever being dissolved by the 234% dorfish booze, and then proceed to still some of it to create(with netherwood of course) an awesome barrel of goblinspiced, elflavoured, Dorf Scotch...

Logged
Dwarf Fortress, a game which learning curve is a Himalayan trail covered in blood. and alcohol. on fire.

English is not my mother tongue, please point out my mistakes and help me improve it : )

hostergaard

  • Bay Watcher
  • Pull lever R
    • View Profile
Re: [Far Future] When DF implements flow for any liquid...
« Reply #49 on: January 12, 2011, 11:29:54 am »

Urine, and perhaps a bit of feces to spice it up.


I'm going to install my toilets above the moat so that anyone wants my riches then by Armok they should have to swim trough my shit to get it!
Logged
They decided to leave my fortress via the circus because the front door was locked to keep Goblins out.  THAT should be an interesting trip back to the Mountainhome.

Z1000000m

  • Bay Watcher
    • View Profile
Re: [Far Future] When DF implements flow for any liquid...
« Reply #50 on: January 12, 2011, 11:41:57 am »

Booze watefalls sound very dorfly.
Logged

Urist Da Vinci

  • Bay Watcher
  • [NATURAL_SKILL: ENGINEER:4]
    • View Profile
Re: [Far Future] When DF implements flow for any liquid...
« Reply #51 on: January 12, 2011, 11:58:16 am »

Molten lead, because of the lower melting point and because we would then have something to do with all of that galena.

FrisianDude

  • Bay Watcher
    • View Profile
Re: [Far Future] When DF implements flow for any liquid...
« Reply #52 on: January 12, 2011, 12:04:05 pm »

the moatkeeper/brewmaster will gladly observe goblin/elves/cheesemaker/whathever
Hey, respect for cheese makers. I had a high master cheesemaker who had good 10 notable kills and 85 non-notables as MCaptain with an adamantine short sword. Catten Lolornefek Duraddak Dakas. But that fort became a bit boring so I'm doing other things now. :P
Logged
A tiny, foul-tempered humanoid creature that dwells in the evil mountains. They are known to enjoy drinking liquor and will take any unguarded supplies of booze.

Samuel

  • Bay Watcher
  • Urist McBateman cancels Attend Meeting: Too Insane
    • View Profile
Re: [Far Future] When DF implements flow for any liquid...
« Reply #53 on: January 12, 2011, 12:52:47 pm »

I suppose any sort of venom or toxin. Punching skull shards through goblin brains is all well and good, but watching them stumble around in a puddle of sludge that used to be their skin seems a lot more unique and dwarfy in it's brutality.
Logged

LordBistian

  • Bay Watcher
    • View Profile
Re: [Far Future] When DF implements flow for any liquid...
« Reply #54 on: January 12, 2011, 01:57:29 pm »

Booze. Exploding pits anyone?
Logged

EvilFuzzy9

  • Bay Watcher
  • The Uncommon Loon
    • View Profile
    • My Fanfiction.net Profile (Note: A lot of the information is outdated by virtue of the fact that I'm too lazy to change it)
Re: [Far Future] When DF implements flow for any liquid...
« Reply #55 on: January 12, 2011, 06:47:36 pm »

Booze. I will make great pools of every variety of alcohol imaginable into which I will drop the coffins of my favorite dwarves. Then I will add fire.
Logged

Forumite

  • Bay Watcher
    • View Profile
Re: [Far Future] When DF implements flow for any liquid...
« Reply #56 on: January 12, 2011, 07:23:16 pm »

Water!

We´re talking about the first trap, right?
Logged
"The ability to quote is a serviceable substitute for wit." - W. Somerset Maugham

612DwarfAvenue

  • Bay Watcher
  • Voice actor.
    • View Profile
    • TESnexus profile, has my voice acting portfolio.
Re: [Far Future] When DF implements flow for any liquid...
« Reply #57 on: January 12, 2011, 10:29:06 pm »

Blood moat. And i'm not talking about blood that's just poured in by the bucket brigade. It will be filled with the blood of enemies that fall in it and bleed to death. Yes, not just generic Cat and Noble blood, but the very blood of those foolish enough to attack me.
Logged
My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

iEpinephrine

  • Bay Watcher
    • View Profile
Re: [Far Future] When DF implements flow for any liquid...
« Reply #58 on: January 12, 2011, 10:31:20 pm »

Mercury.

I'm sure dwarves are completely resistant to the hazardous effects of all heavy metals.  So a moat that your dorfs can backstroke in, that will kill other races outright?  Yes, I do think so.
Logged
"This button makes your dwarves less retarded"

Adamantine Fist

  • Bay Watcher
    • View Profile
Re: [Far Future] When DF implements flow for any liquid...
« Reply #59 on: January 12, 2011, 11:08:43 pm »

Molten metal. After that, blood, and then a booze-pool in the meeting hall. If I ever figure out how to do it properly and get the right "resources", FB extract.
Logged
and D) involve Clippy, the helpful paperclip, to tell you what to do.
It looks like you are trying to commit elven genocide! What would you like to do?
Pages: 1 2 3 [4] 5 6