Update 1.0: The Simple Things in Life are Dull.
Ah, hommlet, such a small peaceful town. Wooden houses arrayed haphazardly along no particular pattern. A dilapidated castle at one end and a church at the other. Our intrepid band approaches from the south east along the main road, seeking information on where to find that Jaroo fellow.So boorred. This place is a dump.
It seems nice enough. Pleasant atmosphere, quiet neighborhoo-
See, the
Elf likes it. It must be a hell hole.
- - - - -
As the group trudges up the road, they spy an unsteady figure coming the other way.
*hic* 'ello dere
Gods! You're drunk!
E's on to a good thing, ya ask me.I'm not- not drunk... I'm Elmo!
How... nice for you.
After a brief discussion over work and how Elmo would be lucky to find anyone who could trust him to clean a floor, let alone swing an axe around, the group pressed onwards, entering the Inn of the Welcome Wench in search of news of Jaroo. Judging himself as more refined than the Dwarves, Ochita once again pursues new boundaries of conversation with people who smell of ale. Sadly, he can tell at a glance that the Inkkep knows nothing about Jaroo, and so doesn't ask about him.
Welcome to the Inn of the Welcome Wench... sir?
Hello. I am Ochita.
Be ye seeking a room now?
Yes. I'd like to stay here. How much for a room?
Well now, hold on a moment. Are ye interested in getting the room fer free? I have a little problem that needs taking care of, and I need someone new in town ta do it.
...what.
And so, the noble innkeep proceeded to ask the group of five strangers to husstle a conman. Ignoring said fool, the group spoke to some of the other customers and and managed to hire a second wizard, whose name was even more stupid than Jaroo.
What, am I not good enough?
Not really, no.
Thus, they head back into the streets, making their way to the castle in search of someone knowledgeable. They stop at the blacksmith and purchase some upgraded gear, most notably a chain shirt for Idram, who despite his desire for heavier armour, doesn't actually know how to wear it. Onward and upward they go, into the castle seeking some member of the community who actually knew about the town.
Speak to Burne.
And so they did, learning two things.
1: MYSTERIOUS HAPPENINGS are afoot, only in the labour camp.
2: The bloody druid is supposed to be just south of the blacksmith.
After going to the labour camp to find out they had to wait until after dark, the group of misfits went back to meet the mysterious Jaroo.
...His house has a tree in it. Why?
Who cares... Ey? What's this then?
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So, what next?
Loot the chest, risking life and limb on whether it's trapped or not.
Go killing stuff.
Waste time until sunset so we can get the damn labour camp quest done.
Other (please specify)