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Author Topic: Cobalt Fortress OOC Thread: Spring is in the air  (Read 41042 times)

FuzzyZergling

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  • Zergin' erry day.
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Re: Cobalt Fortress OOC Thread: Three free player slots
« Reply #90 on: January 16, 2011, 11:46:30 pm »

Sure, why not, I'll just cook it up and toss it in with my pot luck roasts, nobody will know it's dwarf meat :P
I don't think that would go over very well if anyone found out...

Wait a minute, mangled dwarven corpses?
Who died?
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CoughDrop

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Re: Cobalt Fortress OOC Thread: Three free player slots
« Reply #91 on: January 16, 2011, 11:56:26 pm »

Just to clarify, Litast is by no means a pacifist. She just believes that every being has its reasoning, and that only reasons that absolutely cannot coincide with ours are ones worth waring over.
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

V-Norrec

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Re: Cobalt Fortress OOC Thread: Three free player slots
« Reply #92 on: January 17, 2011, 12:07:13 am »

They be stealin' our shit, good enough for me.

V-Norrec

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Re: Cobalt Fortress OOC Thread: Three free player slots
« Reply #93 on: January 17, 2011, 06:33:03 pm »

Are they almost back yet Shade-O?  I'm ready to get on with the healing.

Shade-o

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Re: Cobalt Fortress OOC Thread: Three free player slots
« Reply #94 on: January 17, 2011, 06:39:13 pm »

Does the rest of the camp want to organise any further kobold-chasing missions?
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

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Re: Cobalt Fortress OOC Thread: Three free player slots
« Reply #95 on: January 17, 2011, 06:41:43 pm »

Well, I'm perfectly happy letting them be for the moment.

Shade-o

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Re: Cobalt Fortress OOC Thread: Three free player slots
« Reply #96 on: January 17, 2011, 06:48:55 pm »

Do you want crutches?
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

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Re: Cobalt Fortress OOC Thread: Three free player slots
« Reply #97 on: January 17, 2011, 06:52:52 pm »

Sure, then I can move around without penalty.

IronyOwl

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Re: Cobalt Fortress OOC Thread: Three free player slots
« Reply #98 on: January 17, 2011, 07:19:11 pm »

As an update, we're probably around three-fourths of the way done here. Uncertain of exact timeline or survival rate, but things are moving along.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

V-Norrec

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Re: Cobalt Fortress OOC Thread: Three free player slots
« Reply #99 on: January 17, 2011, 07:25:24 pm »

Btw when I finish healing up, who wants to be my training partner?  I'm going into training to become as strong as I possibly can.  The schedule will look something like this.

Midnight-4:  Run around camp with a backpack full of gold bars.
4-6:  Work
6-7:  Breakfast of Raw Eggs and Beer.
7-10:  Work
10-12:  Weight Lift using Bars of Gold
12-8:  Sleep
8-9:  Dinner Pit Worm Steak and Wine.
9-12:  Spar/Practice with Training Dummy.

Work = Mining, carry my own boulders and rubble outside.

It'll look something like that.  So.... anybody interested in some sparring?

Shade-o

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Re: Cobalt Fortress OOC Thread: Three free player slots
« Reply #100 on: January 17, 2011, 08:45:23 pm »

The source of the caravan's consternation.
Spoiler (click to show/hide)
« Last Edit: January 18, 2011, 07:10:15 pm by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

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Re: Cobalt Fortress OOC Thread: Three free player slots
« Reply #101 on: January 17, 2011, 08:50:15 pm »

.... that kinda looks like what I imagined zombie norrec looking like.  Btw, capture that thing, it looks bad ass.

Shade-o

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Re: Cobalt Fortress OOC Thread: Three free player slots
« Reply #102 on: January 17, 2011, 08:51:30 pm »

Zombie Norrec was just Regular Norrec with a bolt-impaled head and even worse social skills.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

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Re: Cobalt Fortress OOC Thread: Three free player slots
« Reply #103 on: January 17, 2011, 08:53:29 pm »

My imagination throws away your logic and replaces it with its own in which Zombie Norrec looked thoroughly more awesome than regular.

Nirur Torir

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Re: Cobalt Fortress OOC Thread: Three free player slots
« Reply #104 on: January 17, 2011, 09:14:59 pm »

Does the rest of the camp want to organise any further kobold-chasing missions?
We do not have the manpower dwarfpower for such actions. I discourage anyone from attacking the cave until the others return, but I won't actually stop anyone who feels compelled to run a dangerous mission to kill the kobolds.

(I don't care enough about befriending them to suggest anyone take any risks to do so, and am fine with slaughtering them. I don't expect a tribe of weak kobolds to matter much, either way.)
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