When it says
DESIRED GOOD SQUARE COUNT IN SMALL SUBREGIONS
DESIRED EVIL SQUARE COUNT IN SMALL SUBREGIONS
Does it mean the world creator will add exactly that number of squares?
Or
It does not necessarily mean it will add that exactly number of squares, it will be random, and if those numbers are not met (as directives), the world will be rejected?
When it says "Number of Demon Types"
What does it mean exactly? It means total number of demons in the world, or just the different castes of demons, as in varieties? What will determine the total number of demons if so?
When it talks about "Titan Attack Requirements", does it mean Titans wont attack unless those conditions are met? Does the Titan attack is procedurally generated for all civilizations? So in the year 1050, all the civilizations that met those conditions were attacked by titans?
Regarding Titan number. Does this mean the total number of titans created in the world, or the total number of titans that are alive after its creation?
Minimum Volcano Number. Is this another directive/condition for map generation, as in, the total number of volcanos are generated at random, but if the minimum value is not met, then that random "roll" is rejected and it tries again, untill said total number is met?
How can I garantee a high number of volcanoes indirectly by changing the other settings? By changing volcanism variance? Any tried and true method to get lots of volcanos?
Or does this actually mean the world creator will actually put that minimum ammount of volcanos, "at least", so it has no chance of getting reject regarding number of volcanos?
Regarding minimum Complete Edge Oceans. Is this random generated and used as a condition as well, or it actually uses the number you set by granted? If its random generated, does this depends on other elements, such as terrain elevation, rain, drainage, in other words, its affected by random indirectly?
About Population Cap After Civ Creation. Anyone ever put the cap at 100.000 to see what happens?
What is the site Cap After Civ Creation? Why it ranges from -1 to 100.000?
How does the X-Y variance works?
If I have Max X variance, does this mean that a value will constantly raise from west to east? And if I have Max Y variance a value will constantly raise from north to south?
If I have 0 X, Y variance, and 1 min, 400 max, will all areas have the same random value? Or does each tile rolls for a value? How does XY variance works if not as a constant that increases a value towards east/north? Is it some factor of randomization or its a way to define things like "hot, mountains on north" if I set a high Y variance for temperature and elevation.
But what about if I want a low value, like cold, in south and west areas? If I put a high variance value on X and Y, I would only get low values on west/south areas if X/Y indeed means a constant. You see, it doesnt make sense that way.
And If I cant control it that way, because its not a constant, then the X/Y variance affects the values how? Make
Regarding "Mesh Size", it says Ignore, 2x2, up to 32x32.
What that means exactly? That if an area has something on that range, it will have atleast 32x32 of stuff in the same weighted range?
If I put Elevation mesh Size 32x32, will I get flat areas of 32x32 in each range? If I have high XY variance in elevation, does this mean that after each 32x32 area there will be a high variation in elevation, like 32x32 plains, then suddenly 32x32 clif, then after walking for 32 tiles, a new 32x32 hill and so on?
Abou the weighted ranges (0-20), to (80-100), does this mean, 0-20 = the lowest 20% of the range of the value. If a value goes from 1 to 100, then 0-20 range means the 1-20, and 80-100, will mean 80-100?
Does volcanos need any kind of elevation to spawn more? Do lakes get affected by elevation? If I have the overall land at 200+ elevation, will I have less oceans? Does it affect lakes, aquifers or rivers in anyway?
In wich part of the world creation the rejections "takes place"? During/after each stage? What are the effects of the rejection? Does it repeat the same process where it failed, or does it force a start over from zero? Are all the rejections the same, i.e. cause the same effects? Sometimes my game will start creating worlds over and over, even after placing cave pops (wich is one of the final stages apparently). Why does it start over? What rejection made it start over?!
I changed ini.txt to create a log of the rejected worlds. Where does it get stored on my computer? I refreshed the folder and found it on the main folder.
Dont need to link me to the wiki, I already read it and it doesnt answer my advanced questions. Im also not willing to read a thousand posts on the forum for indirect and dubious answers. Im looking for clear, direct answers.