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What should Gnomish sound like?

Bantu, Swahili-ish
Romance, like Spanish or Italian
Lots of vowels and few consonants, like Hawai'ian or Japanese
LOTS of consonant clusers, like Russian
Welsh-ish
Few vowels, some consonants, medially complex syllable structure (like Quechua)
VERY long words, like Inuit or Navajo
Small syllables with consonant-vowel-consonant structure, like Thai or Chinese
Other (suggest your own!)

Author Topic: Gnomes  (Read 1121 times)

FearfulJesuit

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Gnomes
« on: January 10, 2011, 10:32:17 pm »

I would like to create a gnome civilisation, which will send a caravan carrying mostly food, booze and wood in the winter.

How might I go about doing so, and is there a program that will "create" a Gnomish language for me?
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

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Re: Gnomes
« Reply #1 on: January 11, 2011, 01:00:54 am »

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FearfulJesuit

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Re: Gnomes
« Reply #2 on: January 11, 2011, 12:44:14 pm »

Guide on basic entity modding

When it comes to language generators, there are two that I know of which work fairly well.

How do I tell them to send caravans at a certain time?
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Aramco

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Re: Gnomes
« Reply #3 on: January 11, 2011, 01:35:16 pm »

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Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

FearfulJesuit

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Re: Gnomes
« Reply #4 on: January 11, 2011, 08:37:38 pm »

Then here's my next question: is it possible to have 6 seasons a year instead of 4?

And how does one specify what sort of things a caravan would bring?
« Last Edit: January 11, 2011, 09:23:11 pm by dhokarena56 »
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

LunatictheInvincible

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Re: Gnomes
« Reply #5 on: January 11, 2011, 09:55:58 pm »

Based upon what knowledge I have of this:
The season are hardcoded as far as I know. So no.

Caravans bring what their civ can produce, so the only way I know of limiting what they bring is to prevent these gnomes from making anything but food, booze, and wood. The guide that 3 posted mentions that wood and plants are determined by tags in the entity called [OUTDOOR_FARMING] and the like.
Also, you could have the only three things produced by these gnomes created in reactions while eliminating all other possible sources. The source material being something plentiful or perhaps nothing.
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FearfulJesuit

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Re: Gnomes
« Reply #6 on: January 11, 2011, 10:20:56 pm »

So here's my question to everybody: answer the poll- what would Gnomish sound like?
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Vorthon

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Re: Gnomes
« Reply #7 on: January 12, 2011, 02:51:44 am »

I think it should be some kind of pidgin dwarven. Y'know, since they're both short humanoids who live in holes in the ground.


Also: Back before the adventure mode overhaul, I added a Gnomish civ in this one mod I was working on (And am still working updating for 31.18.). Made them a fortress mode enabled race. Good times... Good times...
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GreatWyrmGold

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Re: Gnomes
« Reply #8 on: January 12, 2011, 04:36:21 pm »

Dragonlance-ish. It'll require a lot of modding though. However, even in the relatively normal world of Dragonlance, gnomes already have several minor projects that mirror megaprojects dwarves build (steam-powered cannons to replace stairs, attempted dishwashers that thoroughly smash the dishes, a time/plane traveling device [that worked, causing the inventor to be ostracized], carnivorous chairs, etc).
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FearfulJesuit

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Re: Gnomes
« Reply #9 on: January 13, 2011, 12:06:17 pm »

OK...I'm having trouble. Is there an easy way to import all the "raw" gnome stuff and just add caravans and stuff?
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.