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Author Topic: 33f wall bug  (Read 996 times)

Immortal

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33f wall bug
« on: December 16, 2007, 09:54:00 am »

Ok I dug this hole into the ground and then placed the beds on the lvl below for temp since my miner had a stupid accident I cant expand so I made some walls above to make more living space but under each sqaure I placed a wall it made it a inside light above ground tile.
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Bullion

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Re: 33f wall bug
« Reply #1 on: December 16, 2007, 09:57:00 am »

i think that might have something to do with the lighting branch of development.
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Immortal

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Re: 33f wall bug
« Reply #2 on: December 16, 2007, 10:07:00 am »

so your saying toady just left something out? like when he fixed the last bug 33e?

Edit: spelling error

[ December 16, 2007: Message edited by: Elite Marksdwarf ]

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Bullion

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Re: 33f wall bug
« Reply #3 on: December 16, 2007, 10:09:00 am »

EDIT: made an ass of myself.

[ December 16, 2007: Message edited by: Bullion ]

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Red Jackard

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Re: 33f wall bug
« Reply #4 on: December 16, 2007, 10:23:00 am »

The Light part is wrong yeah, but I don't believe the AboveGround one is... dwarven construction is not as concealing as solid rock.

Could be mistaken though.

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Immortal

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Re: 33f wall bug
« Reply #5 on: December 16, 2007, 10:36:00 am »

No its all wrong it should still be inside dark and subterranien, I didnt remove the floor by channel I only built a wall ontop. Therefore it should not have changed at all.
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Red Jackard

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Re: 33f wall bug
« Reply #6 on: December 16, 2007, 10:46:00 am »

But subterranean is "under the earth", and you have removed the earth... artificial walls are different than natural ones, right?
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Immortal

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Re: 33f wall bug
« Reply #7 on: December 16, 2007, 11:06:00 am »

Yes but I didnt remove the floor I just put a wall ontop.
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PTTG??

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Re: 33f wall bug
« Reply #8 on: December 16, 2007, 11:18:00 am »

I see what you are saying. That does sound like a bug. In case anyone else cant see it yet:
code:
 
      Surface                                       CCCCCC  Constructed walls
------ Surface floor level (grass) ------            ------
###### First underground level                            
------ 1st U floor                 ------            ------
###### 2ed U level                 ######            ######
------ 2ed U floor                 ------            ------

Before                             After Digging    After Building


So, what happend, if I am reading what you said right, is that constructed walls are overwriting the floor type. This may or may not be a bug, since serious construction does imply foundations and some digging.

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Tahin

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Re: 33f wall bug
« Reply #9 on: December 16, 2007, 12:50:00 pm »

When you build a wall, or a floor, it replaces the floor underneath, in this case removing the "subterranean" quality of the tiles underneath it. If you remove the wall with [d][n], it will bring the original ground back, so in that sense then this is a bug. Quite frankly, inside things should have a warmth bonus, but they don't.
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chrominance

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Re: 33f wall bug
« Reply #10 on: December 16, 2007, 03:03:00 pm »

Regardless of whether or not this is intended behaviour (and if it is, it's pretty random behaviour at that), this is still a bug because at least on my save, the behaviour is inconsistent. I have a string of constructed walls above a dug-out interior corridor, and only some of the tiles below the walls are marked as above ground, while the rest remain dark and subterranean.

Also, this one I'm not sure about, but it seems like every time I load the fortress, another set of tiles has magically been marked as aboveground, where previously they were unaffected. I don't have any evidence of this one besides my possibly lying eyes, though.

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Immortal

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Re: 33f wall bug
« Reply #11 on: December 16, 2007, 03:41:00 pm »

Well its consistent for me in 33f but in the rest it didnt happen. So toady could you clear this up if its an intended feature or not.
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Toady One

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Re: 33f wall bug
« Reply #12 on: December 16, 2007, 04:03:00 pm »

Yeah, I think it might be confused by not looking at the old tile underneath the construction.  I'll look into it.
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chrominance

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Re: 33f wall bug
« Reply #13 on: December 16, 2007, 04:21:00 pm »

New theory: if you dig out the tile at level -1 BEFORE constructing the wall at level 0, the -1 tile remains subterranean; if you dig out the tile at -1 AFTER constructing the wall, the -1 tile becomes aboveground. This would explain the inconsistency I'm seeing.
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Ixen-bay

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Re: 33f wall bug
« Reply #14 on: December 16, 2007, 05:50:00 pm »

My fortress has a counterexample to that theory.
My walls were built after my initial digging.  there are still grass spots on level -1
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