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Author Topic: Issues with custom plants  (Read 464 times)

Loctavus

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Issues with custom plants
« on: January 10, 2011, 08:58:28 am »

I created some additional underground plants because I always felt short changed compared to the surface dwellers. These worked fine in the previous version I was using (.12) but adding them to the newest version (.18) did some strange things. I pasted them into plant_standard and genned a new world. First time I did this, one of the plants was entirely absent from the world. I lost the fortress to a mood spiral and tried again. I also shuffled the order of the plants in plant_standard before I regenned. The missing plant was there, and it grew, but two others were never planted, even though I had seeds and had designated several plots. It wasn't just my custom plants either. I could not persuade my guys to plant rock nuts at all, which is a vital early game food supply and an important supplement later on.

Here are my custom plants. I didn't get any errors in errorlog, so I don't know what's up.

Does anyone have any ideas? I'm just going to gen a world with the basic plants and hope they work, then figure out where to go from here to add these again.

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rephikul

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Re: Issues with custom plants
« Reply #1 on: January 10, 2011, 09:40:39 am »

i see no problems with them, maybe just a matter of luck? Have you tried giving them a unique color and see if they spawn using dfreveal?
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Loctavus

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Re: Issues with custom plants
« Reply #2 on: January 10, 2011, 10:27:06 am »

I had the seeds, a plot marked to plant them in and my caravan was bringing more seeds/plants. They were in the game, my guys just wouldn't plant the seeds.
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