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Author Topic: Issues and their effects  (Read 2996 times)

Kay12

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Issues and their effects
« on: January 10, 2011, 07:59:59 am »

Hello my fellow Liberals and the undercover Though Police agents among you!

In the new issues suggestion thread, it was noted that one of the biggest charms of LCS is that things change as the laws change. I agree fully with this. Let's collect all the current issue effects here. I'll copy them into the LCS wiki once it's done. Also, suggest new effects for issues, especially for those that have none yet.

For the greater good, here's the list of the issues, along with the effects that I know of. Yeah, I know more but am not sure about which law controls, for example, the Education camp. Please be as precise as possible, and correct if I am wrong somewhere and tell me what I'm still missing.

Abortion
Cosmetic changes in news stories

Animal Rights
Animals become people at L+

Civil Rights aka Racial Equality
Slave/Servant changer?

Corporate law
Nothing that I know of.

Death Penalty
Drastically affects the sentencing. At C+ all guilty verdicts result in Death Penalty, unless the judge is lenient. L+ ends DP and commutes Death sentences. Also governs the execution methods. Death Squads kick in if DP and Police laws are C+. Court house becomes Halls of Ultimate Judgement.

Drug law
Directly changes drug profits (each step towards liberal halves income). Drug dealing stops being a crime at L and L+. Also governs the severity of drug dealing crime.

Election Reform
May help conservatives in elections, but should be checked from the source.

Flag Burning
Flag burning is a crime of varying levels from C+ to M. No other effects as far as I know.

Free Speech
Unlawful speech is a crime at C+. Fire station becomes Fireman HQ. Fahrenheit 451 scenario begins.

Gay Rights
No effects apart from newspaper articles, as far as I know of.
SUGGESTION: Homosexuality becomes a crime at C+ (failed pickup lines), I also suggest that changing sex and crossdressing will be illegal or at least rouse suspicion, and homosexual pickup success is determined by Homo Laws.

Gun Control
The pawn shop's weapon supply and various NPC's armament is changed based on this law.

Human Rights aka Torture
No effects as far as I know of. Possibly influences ratting out?

Immigration
Sweatshop workers become Immigrant workers at L+, and no one will be deported.

Labor Laws
Child workers appear at the "normal" factories at C+. May also influence the nonunion vs union ratio otherwise?

Military Spending
No effects as far as I know.
SUGGESTION: New site, Military base, population (and difficulty) determined by MS laws

Nuclear Power
Nuclear plant turns into waste facility at L+, C+ makes mutants more common, no other effects as far as I know.

Police Regulation
Police may beat up liberals upon capture. As far as I know, governs the armament of the police. Police negotiators kick in at L+, Death Squads kick in if DP and Police laws are C+.

Pollution
C+ makes mutants more common, no other effects as far as I know.

Privacy Laws
Ministry of Love - change, nothing else I think.

Tax Structure
Nothing, I suppose.
SUGGESTION: Each Liberal is given a tax rate based on their "civilian" profession, and they are taxed yearly, with tax rates favoring the high class at C+ and lower class at L+. Failure to pay would result in the IRS getting upset and raiding a safehouse (I presume this wouldn't happen at C+, as the conservatives themselves are mainly anarcho capitalists who think taxation is theft?).

Women's Rights
The gentlemen's club is for men only unless this is L or L+. I think this also changes the gender ratio of NPCs, especially Arch-Conservatives, but am not sure.


EDIT: Election laws help conservatives when conservative themselves (thanks to Humaan)
EDIT: Labor laws make child workers, election laws and sweatshops still uncertain (thanks to Rafal99 and Servant Corps)
EDIT: Immigration (thanks to Humaan) and suggestions by MetalSlimeHunt (cut a bit to summarize, also keeping the focus on actual issue effects), a few suggestions by me also
« Last Edit: January 12, 2011, 04:39:39 am by Kay12 »
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Humaan

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Re: Issues and their effects
« Reply #1 on: January 10, 2011, 08:11:19 am »

Election Reform indeed affects how elections go. At C+, Arch-Conervatives never seem to leave their offices, no matter how liberal the country may be. L+ means (as far as I can tell) that it is based more on opinion polls.
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Rafal99

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Re: Issues and their effects
« Reply #2 on: January 10, 2011, 03:52:24 pm »

I think immigration effects what happens to Sweatshop Workers when they are caught. Not sure how exactly.

Labor laws effect if Child Workers are allowed.
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Servant Corps

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Re: Issues and their effects
« Reply #3 on: January 10, 2011, 04:29:25 pm »

To my knowledge, Election Reform is the only Law that is not impacted by any single Issue but instead serves as a proxy for how liberal/conservative the USA is, as a whole. If a country is conservative, Election Reform is conservative, and if a country is liberal, Election Reform is liberal. Thus, the idea of conservatives staying in office with a conservative Election Reform law may just be caused by the population being conservative, and thus still electing conservative leaders. And since the population is conservative, there is much support for the Election Reform law to stay conservative as well.
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Kay12

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Re: Issues and their effects
« Reply #4 on: January 11, 2011, 04:56:07 am »

I think immigration effects what happens to Sweatshop Workers when they are caught. Not sure how exactly.

Labor laws effect if Child Workers are allowed.

Actually, wasn't there an alternative name for sweatshop workers? Also, although I've never checked, I'd assume that an open borders elite liberal country wouldn't ship (no longer) illegal immigrants away. I'd check the source but don't know where. I'll put in the child workers.
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Humaan

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Re: Issues and their effects
« Reply #5 on: January 11, 2011, 11:25:16 pm »

I think immigration effects what happens to Sweatshop Workers when they are caught. Not sure how exactly.

Labor laws effect if Child Workers are allowed.

Actually, wasn't there an alternative name for sweatshop workers? Also, although I've never checked, I'd assume that an open borders elite liberal country wouldn't ship (no longer) illegal immigrants away. I'd check the source but don't know where. I'll put in the child workers.

Immigrant Workers are found in Garment makers instead of Sweatshop Workers if Immigration is L+. Also, Deportation indeed will not happen.
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MetalSlimeHunt

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Re: Issues and their effects
« Reply #6 on: January 12, 2011, 01:49:00 am »

Suggestions

Gay Rights
"Homosexual Behavior" becomes a crime at C+, triggered by dropping a failed pick-up line to a Conservative (if failed normally) or Moderate (if failed critically). This triggers the site alarm as well. Depending on Death Penalty's status at the time, at trial it will most likely result in Death Sentence (C+)  Life Sentence (C), Standard Imprisonment (M), Token Imprisonment (L), or a Warning (L+). I'm not really sure how you could get that last one to come about, but there you go.

Military Spending
Addition of a new Outskirts structure, the Millitary Base. C through L determines the portion of the Soldiers that are Conservative, Moderate, and Liberal. Also houses Officers (same proportions as Soldiers with a slant towards Conservatives), Warmonger Generals (Arch-Conservatives), and Liberal Generals (Elite Liberals). Houses a Nuclear Silo (except at L+) that can be accessed by liberals with high computer skill, causing a severe liberal slant towards Military Spending if your liberal can break the missles with a successful interaction. At C+ becomes Neo-Crusader Base. Soldiers are replaced by Neo-Crusader Knights, Officers by War Priests, and Warmonger Generals by Knight-Commanders. All are conservative. Liberal Generals no longer spawn in the base, but Ex-Liberal Generals can be found drowning their sorrows in the Gentlemen's Club. At L+ becomes Pacifistic National Defence Center. Soldiers are replaced by Peacekeepers, Officers by Ethics Regulators, and Liberal Generals stay the same. Warmonger Generals no longer spawn in the base, but Ex-Warmonger Generals can be found drowning their sorrows in (you guessed it) the Gentalmen's Club. Soilders carry M16s and wear Army Body Armor or Army Uniforms. Officers carry .45 pistols and wear Officer Uniforms. Both types of general are unarmed (psych attacks) and wear General Uniforms. Neo-Crusader Knights carry Sanctified XM8s and wear Neo-Crusader Armor (better than Army Body Armor). War Priests carry Punishment Flails (powerful blunt weapon that can hit multiple times in a single attack) and wear War Priest Uniforms. Knight-Commanders remain unarmed and wear Mechanized Armor (even better than Neo-Crusader Armor, would be the best in the game if I'm understanding the armor system right). Peacekeepers wield Pacification Rifles (no harm to the liberal, but can render them helpless and needing to be carried if hit too many times) and wear Peacekeeper Armor (on par with Police Body Armor). Ethics Regulators wield Pacification Pistols and wear Regulator Uniforms.

Tax Structure
Addition of an Income Tax could give this effect. Depending on a Liberal's profession (marked as either Lower, Middle, or Upper Class), they are taxed a certain amount of money by the IRS each April 15. They can choose to pay or not. Not paying marks the Liberal with the crime "Tax Dodging". Each Liberal that does not pay increases the chance of a siege by the IRS, consisting of squads of Tax Police (Tax Enforcer at C+) each lead by one Tax Collector (Tax Lord at C+). The former have guns, the latter attacks psychologically. At C+, Upper Class Liberals pay next to nothing, Middle Class Liberals a somewhat large amount, and Lower Class Liberals a very high amount. At C, Upper Class Liberals pay a lower moderate amount, Middle Class Liberals a higher moderate amount, and Lower Class Liberals a moderate amount. At M, Upper Class Liberals pay a lower high amount, Middle Class Liberals a moderate amount, and Lower Class Liberals a high lower amount. At L, Upper Class Liberals pay a high amount, Middle Class Liberals a lower moderate amount, and Lower Class Liberals a low amount. At L+, Upper Class Liberals pay an extremely high amount, Middle Class Liberals a low amount, and Lower Class Liberals pay almost no taxes.
« Last Edit: January 12, 2011, 01:53:09 am by MetalSlimeHunt »
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Innominate

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Re: Issues and their effects
« Reply #7 on: January 12, 2011, 08:56:32 am »

Women's rights laws being liberal should lead to snide references in the newspaper to the patriarchy.

E.g. "The Liberal Crime Squad burst onto the scene today, which is a phallic metaphor perpetuated by the male establishment to subjugate women."

Also, referring to someone's gender could become illegal (newspapers would use gender neutral pronouns like xe instead). Unwanted seductions against women would be criminalised, etc.

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Toksyuryel

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Re: Issues and their effects
« Reply #8 on: January 12, 2011, 10:12:55 am »

We don't need to invent new gender-neutral pronouns when perfectly good ones like "they" and "their" already exist.

MetalSlimeHunt: I like your ideas. As for how you can wind up on trial for homosexual behavior when the law is L+, it's simple- commit the crime while it is still a crime, then get arrested after it is no longer a crime.
« Last Edit: January 12, 2011, 10:14:43 am by Toksyuryel »
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MetalSlimeHunt

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Re: Issues and their effects
« Reply #9 on: January 12, 2011, 03:22:45 pm »

I think you misunderstand. For the standard sentence of the crime to be a warning, Gay Rights must be C+ while Death Sentence is L+ at the exact same time.
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Innominate

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Re: Issues and their effects
« Reply #10 on: January 15, 2011, 03:38:32 am »

We don't need to invent new gender-neutral pronouns when perfectly good ones like "they" and "their" already exist.
But that's not bizarre enough to fit in the LCS world.
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Toksyuryel

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Re: Issues and their effects
« Reply #11 on: January 15, 2011, 05:07:47 am »

We don't need to invent new gender-neutral pronouns when perfectly good ones like "they" and "their" already exist.
But that's not bizarre enough to fit in the LCS world.
This is true. I recant my argument.
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mainiac

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Re: Issues and their effects
« Reply #12 on: January 15, 2011, 01:29:54 pm »

We don't need to invent new gender-neutral pronouns when perfectly good ones like "they" and "their" already exist.
But that's not bizarre enough to fit in the LCS world.
This is true. I recant my argument.
They'd be liberal enough if we added Arch-Conservative Grammer Teachers to the game.
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RedWarrior0

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Re: Issues and their effects
« Reply #13 on: January 15, 2011, 10:39:53 pm »

I just feel like C+ law would have no taxes. Period. And L+ tax law would border on communistic (100% of income, receive 'social benefits' based on taxes collected, the same for each Liberal).

Also, do any names change on L+ laws, other than what is stated? Like, does CEO Mansion turn into CEO House when things get Liberal enough?
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mainiac

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Re: Issues and their effects
« Reply #14 on: January 15, 2011, 11:52:39 pm »

Well, I suppose the flavor text for C+ could say something about funding the government through an insidiously regressive system of national lotteries and import duties and have no in game effect at all.

How about at L+ taxation the government taxes away all your income but every adult liberal gets a stipend of $3k a month?  All money would be monitored by evil socialist computers or something so it would be literally impossible to get money through means other then the government stipend.
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