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Author Topic: Baron Baconeer's Botany & Beast Beta 0.1 - First Release!  (Read 1249 times)

Baron Baconeer

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Baron Baconeer's Botany & Beast Beta 0.1 - First Release!
« on: January 10, 2011, 05:09:10 am »

Download here: http://dffd.wimbli.com/file.php?id=3669

First beta release of my new animal, plant and civilization-adding mod.
...There are no plants in this version, so no botany yet.

So, the major points of the mod are to fill the world, especially the underground, with not-so-typical fantasy creatures and other things. The mod now contains...

7 New creatures. Only cave animals this release.
Spoiler (click to show/hide)

1 New megabeast.
Spoiler (click to show/hide)

1 New civilization.
Spoiler (click to show/hide)

Installation: The usual, throw the files to your raw -> objects and gen a new world.

As I said, the mod is only in beta. Suggestions, comments and suchso appreaciated.

Future plans: (If anybody is interested with this to begin with)

-New super-annoying civilization of planar servants of the god of madness, bringing happy sieges and diseases to your fort!
-More animals, plants and everything.
-More castes for the walrus men, possibly a troll civilization.


« Last Edit: January 10, 2011, 05:26:34 am by Baron Baconeer »
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Yes, mother ****ing walruses stormed in through my well room, fatally gored my expedition leader, and danced off into the frosty tundra to sing happy walrus songs about oysters.

rephikul

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Re: Baron Baconeer's Botany & Beast Beta 0.1 - First Release!
« Reply #1 on: January 10, 2011, 05:50:12 am »

Amusing creatures. Looking forward to interesting plants. I've seen enough mods with featuring cabbage as "new, exotic" plants already.
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Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

lastofthelight

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Re: Baron Baconeer's Botany & Beast Beta 0.1 - First Release!
« Reply #2 on: January 10, 2011, 06:14:30 pm »

Indeed. I'm tired of mods with tons of real world plants. Bring on the oddball plants!
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Eztuzt

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Re: Baron Baconeer's Botany & Beast Beta 0.1 - First Release!
« Reply #3 on: January 10, 2011, 10:48:29 pm »

...cow-sized... ...utterly...

I see what you did there.

Otherwise, looking forward to some trolls. You know, to remind us of the minecraft forums :)
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Baron Baconeer

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Re: Baron Baconeer's Botany & Beast Beta 0.1 - First Release!
« Reply #4 on: January 11, 2011, 05:27:21 am »

...cow-sized... ...utterly...

I see what you did there.

Otherwise, looking forward to some trolls. You know, to remind us of the minecraft forums :)

Did I really wrote that. WHAT HAVE I BECOME.

Also, these won't be your internet trolls. Or some will. Some will not. They will be big and small and idiotic and wise and everything. And they will dress like arabs.
« Last Edit: January 11, 2011, 06:12:55 am by Baron Baconeer »
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Yes, mother ****ing walruses stormed in through my well room, fatally gored my expedition leader, and danced off into the frosty tundra to sing happy walrus songs about oysters.

FrisianDude

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Re: Baron Baconeer's Botany & Beast Beta 0.1 - First Release!
« Reply #5 on: January 11, 2011, 05:55:41 am »

Sounds fun. :) I love the title.
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Baron Baconeer

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Re: Baron Baconeer's Botany & Beast Beta 0.1 - First Release!
« Reply #6 on: January 12, 2011, 03:47:16 pm »

Hoy, you two people out there who've actually downloaded this thing, throw me a PM if you actually see a beerblob in fortress mode. I've never met one and want to make sure they work.
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Yes, mother ****ing walruses stormed in through my well room, fatally gored my expedition leader, and danced off into the frosty tundra to sing happy walrus songs about oysters.

rephikul

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Re: Baron Baconeer's Botany & Beast Beta 0.1 - First Release!
« Reply #7 on: January 12, 2011, 08:45:40 pm »

creature testing? remove all wild creatures from the game save to beerblobs, gen world and see if they show up on the first day.
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Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

lastofthelight

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Re: Baron Baconeer's Botany & Beast Beta 0.1 - First Release!
« Reply #8 on: January 12, 2011, 08:52:50 pm »

Or try the arena.
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Baron Baconeer

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Re: Baron Baconeer's Botany & Beast Beta 0.1 - First Release!
« Reply #9 on: January 13, 2011, 01:13:34 am »

I know they work on the arena, but I ment do they work in fortress mode.

creature testing? remove all wild creatures from the game save to beerblobs, gen world and see if they show up on the first day.

That's the most ludicrous and efficient way of testing I've ever seen.
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Yes, mother ****ing walruses stormed in through my well room, fatally gored my expedition leader, and danced off into the frosty tundra to sing happy walrus songs about oysters.