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Author Topic: Colonizer.net  (Read 22248 times)

Tarran

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Re: Coloniser.net
« Reply #15 on: January 10, 2011, 04:04:52 pm »

214 will give us a good mix of diplomacy, terraforming, and dual-star chaos.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

USEC_OFFICER

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Re: Coloniser.net
« Reply #16 on: January 10, 2011, 05:11:23 pm »

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Shootandrun

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Re: Coloniser.net
« Reply #17 on: January 10, 2011, 05:19:48 pm »

214
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V-Norrec

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Re: Coloniser.net
« Reply #19 on: January 10, 2011, 05:30:43 pm »

I'll go ahead and say 217 is the best place to start an empire from in all probability, but it looks like the majority is against me.

Taricus

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Re: Coloniser.net
« Reply #20 on: January 10, 2011, 06:53:54 pm »

214
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Tarran

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Re: Coloniser.net
« Reply #21 on: January 10, 2011, 07:21:38 pm »

I'll go ahead and say 217 is the best place to start an empire from in all probability, but it looks like the majority is against me.
All the planets are rocky, though, so it will be tough to survive in 217. Plus, there's nobody around, so we won't get to taste diplomacy for a while there. The strange energy signature is tempting, but the system just has more negatives than pluses in my opinion.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

filiusenox

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Re: Colonizer.net
« Reply #22 on: January 10, 2011, 07:30:48 pm »

You set your course to 214.
The ship speeds up for a moment, making it feel like everything just rushed to the back of your skull.
And then slows as a large message begins to blink on the ship's status screens:
{Out_Of_Fuel.}
Spoiler: Current Inventory (click to show/hide)
What do you do?
Any questions?
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"No, I'm being obstinate for the sake of I hate you."

Repulsion

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Re: Colonizer.net
« Reply #23 on: January 10, 2011, 07:39:25 pm »

  One question: I assume we are at 214? Or have we run out of fuel at a different place?
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Tarran

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Re: Colonizer.net
« Reply #24 on: January 10, 2011, 07:41:27 pm »

Question: Do we have any scanners to detect which planet the civilization is on?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Shootandrun

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Re: Colonizer.net
« Reply #25 on: January 10, 2011, 07:56:33 pm »

Bring the two space to ground vessels on the planet without civilization (if we know wich one it is...), of course filled with max people, weaponry, housing kits, water purifiers and greenhouse kit. Go in a plain, near of a forest  and a river. Ask the 40 people down there to start building a little base, a place where it will be possible to land safely. Organize a defense perimeter. Send probes so scout the surroundings.
On the ship, start repairing the other Space to ground vehicles.

EDIT: changed the part with probes.
« Last Edit: January 10, 2011, 08:23:49 pm by Shootandrun »
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filiusenox

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Re: Colonizer.net
« Reply #26 on: January 10, 2011, 08:17:44 pm »

((@Repulsion: Yes
@Tarran: The probes can tell you everything you need to know about a planet if launched towards one.
They cannot however build or mine.
[214,II] Is uninhabited.

You almost tell the overeager colonists to begin settlement but you don't even know what type of atmosphere there is or what type of organisms exist on the planet.))
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Taricus

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Re: Colonizer.net
« Reply #27 on: January 10, 2011, 08:21:52 pm »

Launch probes towards all planets
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Tarran

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Re: Colonizer.net
« Reply #28 on: January 10, 2011, 08:23:09 pm »

And steer the ship so it slowly gets closer to the second planet.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

filiusenox

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Re: Colonizer.net
« Reply #29 on: January 10, 2011, 08:48:14 pm »

You launch four probes simultaneously.
The rocky planets info comes in first.
Spoiler: IV (click to show/hide)
Spoiler: III (click to show/hide)
Spoiler: II (click to show/hide)
Spoiler: I (click to show/hide)

You manipilate the heavy and bulky controls so that you drift closer to [214,II] you'll be there in a turn.
You can see the planet in the observation deck.
Spoiler: Image (click to show/hide)
So what do you do?
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"No, I'm being obstinate for the sake of I hate you."
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