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Author Topic: Colonizer.net  (Read 21835 times)

filiusenox

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Re: Colonizer.net
« Reply #180 on: January 14, 2011, 01:54:09 am »

You shoot a stun dart into one of the farther away sentries and drag him into the field. After about twenty minutes you notice that they have an common body template((Like yours, except for the fact that they can't breath in a multitude of gases like you can and survive)).

Spoiler: Shar'yar (click to show/hide)

What do you do?
((You will be in control of Lori’ca next turn.))
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Weirdsound

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Re: Colonizer.net
« Reply #181 on: January 14, 2011, 02:18:04 am »

Access situation. If hostile creatures are involved tell any scientists and the Ghant to remain inside whatever is left of the dropship, and turn your Cyro weapon on them. If completely overwhelmed focus on holding your position. Surely the colony will send a drone on a flyby over your last known location and know to send help. 
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V-Norrec

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Re: Colonizer.net
« Reply #182 on: January 14, 2011, 03:28:57 am »

Access situation. If hostile creatures are involved tell any scientists and the Ghant to remain inside whatever is left of the dropship, and turn your Cyro weapon on them. If completely overwhelmed focus on holding your position. Surely the colony will send a drone on a flyby over your last known location and know to send help. 

Seems like the logical thing to do.

xtank5

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Re: Colonizer.net
« Reply #183 on: January 14, 2011, 08:48:48 am »

I thought the jungle would have been less dangerous at night. Unless there are symbiotic nocturnal animals that inhabit the jungle as well.

Get out of there.  Shoot your way out if you have to.  Fly higher next time.
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Taricus

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Re: Colonizer.net
« Reply #184 on: January 14, 2011, 09:01:10 am »

Access situation. If hostile creatures are involved tell any scientists and the Ghant to remain inside whatever is left of the dropship, and turn your Cyro weapon on them. If completely overwhelmed focus on holding your position. Surely the colony will send a drone on a flyby over your last known location and know to send help. 
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filiusenox

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Re: Colonizer.net
« Reply #185 on: January 14, 2011, 06:20:58 pm »

Oh god your aching head...
"Sir?! Sir?!" a feminine voice is screaming you feel a hand push you hard.
You sit bolt upright and that’s when you notice your surroundings.
You currently In what seems to be the ruins of an old guard tower.
The Six military Clarokians are firing upon large green vines with their chainguns.
You notice She'ish is wounded from a cut to her leg.
You quickly do a head count.
Your missing five people.
The Ghant is alive however.
You grab She’ish’s chaingun and help the soldiers fight off the vines. Oh crap..
Six Tremor's appear and begin to wreak havoc on the tower.
Its beginning  to get dark out.
This isn’t very good. You need to do something quick to make sure you survive.


What do you do?
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Furtuka

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Re: Colonizer.net
« Reply #186 on: January 14, 2011, 06:34:14 pm »

booze fire bomb?
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xtank5

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Re: Colonizer.net
« Reply #187 on: January 14, 2011, 06:36:08 pm »

Find out what happened to the gunship.  Keep fighting vines, escape.
I honestly do not know how we are getting out of this one.
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Tarran

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Re: Colonizer.net
« Reply #188 on: January 14, 2011, 06:46:02 pm »

Find out what happened to the gunship.  Keep fighting vines, escape.
I honestly do not know how we are getting out of this one.
Think about the Tremors movie. How did Val get to the bulldozer? By standing still and having everyone distract them.

We need to burn all the vines, then have someone go after the gunship while everyone jumps up and down shouting on the tower while firing at the ground blindly. The person that goes after the gunship will have to temporarily stop and stand still when the Graboids/Tremors get close.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Weirdsound

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Re: Colonizer.net
« Reply #189 on: January 14, 2011, 06:52:39 pm »


We need to burn all the vines, then have someone go after the gunship while everyone jumps up and down shouting on the tower while firing at the ground blindly. The person that goes after the gunship will have to temporarily stop and stand still when the Graboids/Tremors get close.

This.
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xtank5

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Re: Colonizer.net
« Reply #190 on: January 14, 2011, 06:54:19 pm »

We need to burn all the vines, then have someone go after the gunship while everyone jumps up and down shouting on the tower while firing at the ground blindly. The person that goes after the gunship will have to temporarily stop and stand still when the Graboids/Tremors get close.
Sounds like a plan.  Go for it.
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filiusenox

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Re: Colonizer.net
« Reply #191 on: January 14, 2011, 09:01:16 pm »

((Wow, this is funny.))


The dropship is far away and the entire rear end is ripped off.
You don’t think you can use it.
You decide to bolt and try and get to the com. You manage to make if halfway across the field before a piece of ivy slices across your lower leg, tripping you.
But two things happen. You notice that a engine has been ripped off the ship and is being or attempting to be eaten by a Tremor.
Stricken by a burst of inspiration you open fire upon the tank as you backpedal.
*Boom!*
Loud anguished screams fill the forest and the vines leave and Tremors retreat.
Leaving you enough to time to call in reinforcements and get back to the tower.
General applause meets you.
{A unarmored dropship will meet you here, in fifteen turns.}
You'll have to survive until then.
Its quiet....


What do you do?
((They do not use the thing the Tremor's do! The tremors will return in three turns and expect reinforcements.))
« Last Edit: January 14, 2011, 09:16:36 pm by filiusenox »
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Aklyon

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Re: Colonizer.net
« Reply #192 on: January 14, 2011, 09:07:18 pm »

That dropship was from Cortex Command, wasn't it.
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Weirdsound

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Re: Colonizer.net
« Reply #193 on: January 14, 2011, 09:24:04 pm »

Take inventory of weapons/ammo. Take the biggest gun available and set up shop in a window facing the drop ship. Have the remaining troops point their arms in different directions. Have the Ghant and any remaining scientists keep you supplied with fresh ammo and/or guns once the shooting starts.
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Furtuka

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Re: Colonizer.net
« Reply #194 on: January 14, 2011, 09:24:51 pm »

also ask the ghants if they can make molotov cocktails
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