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Author Topic: Colonizer.net  (Read 21836 times)

Tarran

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Re: Colonizer.net
« Reply #165 on: January 13, 2011, 09:07:07 pm »

I didn't mean a terraforming ship, I mean a terraforming installation. As in, on the ground, burning coal and so and so.

Start building a power grid around, above, or beneath the buildings. Whichever is more time-efficient. When done connect to the ship's power source.
Start building a close range Anti-Air gun by modifying 4 chainguns to fire AP rounds and connect them to a turret. Make sure the gun can also angle towards the ground if needed. Just in case. You never know when some asshole pirates might attack from the air. Also, the secondary ability for the gun to fire at the ground may come in handy.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

USEC_OFFICER

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Re: Colonizer.net
« Reply #166 on: January 13, 2011, 09:17:06 pm »

Any nearby beaches or other sources of silicon for glass? Or do we have that covered already.
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Taricus

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Re: Colonizer.net
« Reply #167 on: January 13, 2011, 09:19:15 pm »

Start building a power grid beneath the buildings. When done connect to the ship's power source.
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xtank5

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Re: Colonizer.net
« Reply #168 on: January 13, 2011, 09:59:11 pm »

Investigate battle

Gather sand, make glass.
Perform a more thorough study of the Tremor corpses.

Start building a power grid around, above, or beneath the buildings. Whichever is more time-efficient. When done connect to the ship's power source.
Start building a close range Anti-Air gun by modifying 4 chainguns to fire AP rounds and connect them to a turret. Make sure the gun can also angle towards the ground if needed.
I agree.
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filiusenox

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Re: Colonizer.net
« Reply #169 on: January 13, 2011, 10:39:48 pm »

You think about it. But just aren't feeling up to it.

Spoiler: Shar'yar (click to show/hide)

So what do you want to do?
« Last Edit: January 13, 2011, 10:44:14 pm by filiusenox »
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Weirdsound

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Re: Colonizer.net
« Reply #170 on: January 13, 2011, 10:55:20 pm »

Avoid the battle but try and locate one of the camps from which the soldiers are coming from. Survey from a distance.

Order armed ground transport suitable for jungle travel be created from the old one way landers. Once it is completed or the rain lets up commence biological survey of the jungle. Ask She'ish to recomend 12 soldiers to be trained to operate the turrets.

Assign a Ghant to the military/research team, to keep an eye out for plants that may be brew able into intresting concoctions. Have yourself or a close aid stay near the drone controls at all times, to make first contact should the drone be discovered. Have one unit of Iron made into inferior chainguns for trade to the fledgling civilization. Have another unit converted into fresh chaingun ammo.



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xtank5

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Re: Colonizer.net
« Reply #171 on: January 13, 2011, 11:04:44 pm »

Compile a quick list of all current resources and infrastructure and their capabilities.
Get our scientists ready to research the Tremors further than they already have.
Get our engineers to design a weapon system that sprays/deploys precise doses of herbicide.
Start gearing up for the production of ammunition and atmospheric vehicles. Preferably VTOL.


My reasoning for the VTOL aircraft is this:
http://www.youtube.com/watch?v=sx7XNb3Q9Ek
Except with less innocent civvies and more hostile Viet Cong.
Also:
http://www.youtube.com/watch?v=bPXVGQnJm0w&feature=related

In the long term we should try to get a herbicide targeted to the tremors, assuming they are indeed plant based.  Judging by the history of the planet, they are and we will need to defend ourselves at some point.
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filiusenox

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Re: Colonizer.net
« Reply #172 on: January 14, 2011, 12:16:48 am »

The probe wanders a bit before stumbling upon a small encampment.The race seems to be Quadrupedial with a penchant for using their front feet to maniplalute items.
They are carrying Clubs and spears.
Someone is tinkering with what seems to be a steam cannon.


Spoiler: Shar'yar (click to show/hide)

Spoiler: Inventory (click to show/hide)

Spoiler: Buildings (click to show/hide)

((Sorry im getting tired.))
(Basic carbon based plant forms. Bodies are adapted to be hard but they are supscitible to cold.They have iron-calcuim mixture which makes the claws sharp as knives.
They seem to have large fungal infections on the control centers of their brains.
They feed off of sunlight supplamented by occosion proteins.(I.E. meat)

What do you do?
« Last Edit: January 14, 2011, 12:31:13 am by filiusenox »
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Tarran

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Re: Colonizer.net
« Reply #173 on: January 14, 2011, 12:29:15 am »

Set up all the rest of the greenhouse kits.
Start digging a water trench from the brook to all the way back to the colony under some amount of watch. Set up water purifiers at the end.

Use the hovership and scout the forest.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

xtank5

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Re: Colonizer.net
« Reply #174 on: January 14, 2011, 12:31:06 am »

Set up all the rest of the greenhouse kits.
Start digging a water trench all the way back to the colony under some amount of watch. Set up water purifiers at the end.

Use the hovership and scout the forest.
Agreed.
Observe the encampment from a distance.  Try to determine motives for war.

Can our remaining 2 way ship make it to the inhabited planet from the colony?
« Last Edit: January 14, 2011, 12:32:45 am by xtank5 »
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Taricus

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Re: Colonizer.net
« Reply #175 on: January 14, 2011, 12:37:14 am »

The probe wanders a bit before stumbling upon a small encampment.The race seems to be Quadrupedial with a penchant for using their front feet to maniplalute items.
They are carrying Clubs and spears.
Someone is tinkering with what seems to be a steam cannon.


((aren't they at 1860-1900s tech level))
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filiusenox

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Re: Colonizer.net
« Reply #176 on: January 14, 2011, 12:40:44 am »

((Yes why? They just haven't discovered gunpowder? But they do have steam...))
((I'll post something in a minute i need to mess around with random.org and some stuff.))
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xtank5

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Re: Colonizer.net
« Reply #177 on: January 14, 2011, 12:42:04 am »

Maybe they're in the middle of WWIV

Edit: Dammit.  Ninja'd.
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Weirdsound

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Re: Colonizer.net
« Reply #178 on: January 14, 2011, 12:42:45 am »

Set up all the rest of the greenhouse kits.
Start digging a water trench from the brook to all the way back to the colony under some amount of watch. Set up water purifiers at the end.

Use the hovership and scout the forest.

Wait until the fighting dies down and check out the battlefield. Scan/perform autopsy on one of the dead soldiers.
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Taricus

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Re: Colonizer.net
« Reply #179 on: January 14, 2011, 12:42:59 am »

((seems a bit odd that they are using wood instead of steel though))
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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