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Author Topic: DF Mod Manager [0.7.1 release]  (Read 50462 times)

Rip0k

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Re: DF Mod Manager [0.7 release]
« Reply #90 on: March 05, 2012, 05:57:12 pm »

Do I need some python libraries installed?
As I try to import mod it just drops a fatal error on me:

Exception: No [OBJECT:<type>] tag found....(bla bla bla)

file "dfmm.py",line 508. in process
file "decode.py". line 54, in decode_directory
file "decode.py", line 16 in decode_file

So, am I missing something? Why doesn't It see my raw files?
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Putnam

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Re: DF Mod Manager [0.7 release]
« Reply #91 on: March 05, 2012, 06:03:43 pm »

The (bla bla bla) part you omitted is literally the most important part and the source of your problem >_>

Rip0k

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Re: DF Mod Manager [0.7 release]
« Reply #92 on: March 05, 2012, 08:32:43 pm »

ups... thought it was irrelevant hehe... anyways problem was that I was pointing it to wrong folder. DF main instead of raw/objects. Well next time I'll try to read instructions more closely and multiple times before posting another stupid questions :P

This tool looks very useful. I will test it out soon. Thanks Valdemar ;)
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Valdemar

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Re: DF Mod Manager [0.7.1 release]
« Reply #93 on: March 09, 2012, 10:14:31 pm »

Hey everyone!

It looks like the source of the problems with the most recent DF version is DFMM's attempt to remove the raw/objects/text folder when clearing the directory in preparation for mod installation. I've patched it to simply ignore all subdirectories. This means it should install properly now, though none of the DFMM features will work on changes to the text folder.

Unfortunately my development environment has totally changed since the last release so long ago, and I no longer have easy access to a Windows computer. I've put up a new source package that should hopefully work properly, but it'll probably be a few days until I can compile an exe of 0.7.1.

Please let me know if there's any other issues with the latest DF version.
« Last Edit: March 09, 2012, 10:18:17 pm by Valdemar »
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Paramatter

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Re: DF Mod Manager [0.7.1 release]
« Reply #94 on: March 22, 2012, 02:01:32 am »

With 0.7.1 on DF 0.34.05 I get the following fatal error when selecting the option to import from a directory.

Quote
AttributeError: 'module' object has no attribute 'DD_DIR_MUST_EXIST'

File "~DF folder~\pindia-dfmm-fb2afe1\dfmm.py",
line 497, in import_files
  dialog = wx.DirDialog(self, 'Select directory',
style=wx.DD_DIR_MUST_EXIST)

Then the whole program closes.  Selecting the option to open either a .dfmod or .dfmod zip brings up an ordinary file select menu, though.

Putnam

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Re: DF Mod Manager [0.7.1 release]
« Reply #95 on: March 22, 2012, 05:51:25 pm »

Try updating wxpython

Paramatter

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Re: DF Mod Manager [0.7.1 release]
« Reply #96 on: March 22, 2012, 07:24:57 pm »

Installed the latest stable build of wxpyhton for 64 bit Python 2.7 and...  Still getting the same error.  It might be relevant to point out that I have Python 2.5 and 2.7 both installed on this PC...

Ultimuh

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Re: DF Mod Manager [0.7.1 release]
« Reply #97 on: March 30, 2012, 09:20:09 am »

If only I had known about this tool sometime earlier,
my own modding experiments would have been less tedious!
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Lord Zack

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Re: DF Mod Manager [0.7.1 release]
« Reply #98 on: April 02, 2012, 09:32:39 pm »

Fairly major bug or problem. When using Compiled EXE [0.7] and Dwarf Fortress 0.34.07 attempting to install a mod deletes most of my raws.
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Putnam

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Re: DF Mod Manager [0.7.1 release]
« Reply #99 on: April 03, 2012, 12:14:49 am »

Literally 5 posts above you said that 0.7 compiled doesn't work for 34.01 and later >_>

smirk

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Re: DF Mod Manager [0.7.1 release]
« Reply #100 on: April 03, 2012, 05:01:45 am »

I do hope you decide to update this tool, Valdemar. I miss it so much O_0
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Putnam

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Re: DF Mod Manager [0.7.1 release]
« Reply #101 on: April 03, 2012, 11:43:50 am »

It is updated, you can get it herer.

blake77

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Re: DF Mod Manager [0.7.1 release]
« Reply #102 on: April 03, 2012, 12:20:12 pm »

You could actually use dfmm 0.7 with df 0.34.xx, you just had to remove the sub-directories from the raw folder.
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Xen0n

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Re: DF Mod Manager [0.7.1 release]
« Reply #103 on: April 28, 2012, 05:51:32 pm »

Love this utility, and just started up DF2012 after a several month hiatus, and fumbled through, figuring out that deleting the texts folder while installing mods, then putting it back afterwards works.  Can anyone explain it to me like I'm five how I can use the "updated source" .zip file above to update my old dffm I've been using?
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Putnam

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Re: DF Mod Manager [0.7.1 release]
« Reply #104 on: December 28, 2012, 11:07:12 pm »

I know this is a massive necro, but this gets my gigantic approval, especially for mixmods. Seriously, if you want to put mods together, this is what you want to do it with.
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