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New World Questions:Joining the bay12 community.

I will live inside the core town, working together with others.
- 8 (24.2%)
I want to live in the town, but have my own plot and do my own thing.
- 12 (36.4%)
I intend to hermit separately in the general vicinity.
- 8 (24.2%)
I do not want to join the village attempt.
- 5 (15.2%)

Total Members Voted: 33


Pages: 1 ... 31 32 [33] 34 35 ... 143

Author Topic: Haven and Hearth General Discussion-Immanently  (Read 178453 times)

Haspen

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #480 on: January 24, 2011, 12:54:27 pm »

Just in case...

Me is 'Silkthread', and my home would be 'Glitterland'.

Masochistically founded at the riverbank :P

I put down a lot of runestones around and stuff, so kinda there's like 2.45% chance you might find me :D
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squeakyReaper

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #481 on: January 24, 2011, 01:03:15 pm »

Interesting location, and it is large, but could someone share their hearth secret with me via PM so I may spawn near you guys?  The moment I get a PM I can log in and spawn, as I'm attentive to my PMs.

EDIT:

Shades was kind enough to send me the info.
« Last Edit: January 24, 2011, 01:55:14 pm by squeakyReaper »
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ScriptWolf

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #482 on: January 24, 2011, 01:53:20 pm »

hey wanted to start playing H&H just wondering do i need to DL it? and how would i join bay12's village?
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Kearn

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #483 on: January 24, 2011, 03:10:27 pm »

if you have java, it takes a 20-30 second download as a java application and you're good to go
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Datgum

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #484 on: January 24, 2011, 05:11:15 pm »

If the village that's moving would like another player, I am available as well. I have been playing for the past few days as a hermit but I'm willing to start over if someone PMs me their hearth secret. If you are worried about security due to my low post count, please note that I have played in two successful Bay12 towns in Die2Nite. I'm brand new to H&H and going to try and play it casually (or else I won't play at all), and going it alone was too much of a grind.
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squeakyReaper

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #485 on: January 24, 2011, 06:48:49 pm »

I'm at the new village.  Not right now, as I'm taking a break, but I'm doing what I can in menial tasks to help out.  Osal Vodtaron, at your service.
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robin_waw

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #486 on: January 25, 2011, 03:30:49 am »

New game client modified by Ender.

http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=14575&sid=38939f8f360859737b4c4d430f8b47ec#p165075

Quote

FEATURE LIST:

    * All Gilbertus features
    * automatic translation of chat messages into English/Russian powered by Google Translate. Tweaked in options.
    * additional belt - floating, shrinkable, with tooltips. Without hotkeys for now. On startup loads contents of second belt.
    * highlight radius of beehives/mine supports (well, anything with influence radius) when trying to place same thing. E.g. - when placing beehive all beehives show their radius.
    * fixed chat scrolling by mousewheel
    * CTRL-G shows grid
    * reworked chat
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Shades

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #487 on: January 25, 2011, 03:53:36 am »

A grid, finally I no longer need to guess as squares. Thanks robin :)
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Illanair

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #488 on: January 25, 2011, 04:14:57 am »

!!GRIDS!! :o
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I am going to copy the chicken entry and rename everything chocobo and make it 100x the size of a normal chicken and make it rideable.  Too bad our dwarves probably wont ride them. >_>

Neyvn

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #489 on: January 25, 2011, 04:43:19 am »

A grid, finally I no longer need to guess as squares. Thanks robin :)
Control + L...

Seriously Shades, didn't I tell you this before...
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Shades

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #490 on: January 25, 2011, 04:50:12 am »

Seriously Shades, didn't I tell you this before...

Possibly, I don't recall though :)
Either way it's handy to have them.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Azkanan

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #491 on: January 25, 2011, 07:17:58 am »

http://havenmap.dyndns.org/haven/gmap/map.html

I have found where we are on the map, Bay12!


1 - Original Bay12 village.
2 - Creamed Dong Lake.
3 - Unmapped region we are found in (Or, at least, the United Askania Socialist Republic (UASR) is).
3 - I have miscalculated; the river and lake visible of the unmapped region; the opposite bank is where we are, also a generally unmapped region, however.



==========

Also on another note, the UASR is a coalition of villages that are forming a nation in the area. If *you* have a village in the area, let me know!
« Last Edit: January 25, 2011, 07:20:30 am by Azkanan »
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Shades

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #492 on: January 25, 2011, 07:27:32 am »

1 is not even close to where the original village was. It was about the same distance east of 2 as 3 is west, and a little further north than you place it, you must have gone a lot further than you thought :)

Seems your place is close to where we are now though.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Neyvn

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #493 on: January 25, 2011, 07:30:18 am »

1 is not even close to where the original village was. It was about the same distance east of 2 as 3 is west, and a little further north than you place it, you must have gone a lot further than you thought :)

Seems your place is close to where we are now though.
It is, Meatloaf used our area as a camp while he was looking westward for a local to settle...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

robin_waw

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #494 on: January 25, 2011, 08:34:59 am »

*deleted*
« Last Edit: January 25, 2011, 08:44:11 am by robin_waw »
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