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New World Questions:Joining the bay12 community.

I will live inside the core town, working together with others.
- 8 (24.2%)
I want to live in the town, but have my own plot and do my own thing.
- 12 (36.4%)
I intend to hermit separately in the general vicinity.
- 8 (24.2%)
I do not want to join the village attempt.
- 5 (15.2%)

Total Members Voted: 33


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Author Topic: Haven and Hearth General Discussion-Immanently  (Read 178347 times)

nenjin

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #390 on: January 20, 2011, 02:25:09 pm »

Heh, reading that is like having a flashback to our time in Hazordhu II. I enjoy these open world community games, but the story always seems to shake out the same way. You have to put in crazy man hours to defend your stuff or to stay organized, and it eventually burns you out.
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Urist McScoopbeard

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #391 on: January 20, 2011, 02:35:11 pm »

'ight, so how do i add kin?


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mithra

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #392 on: January 20, 2011, 02:42:04 pm »

'ight, so how do i add kin?

Two ways.  One: you can add kin via hearth secret.  Two:  if you are in the same location as someone, you can first "memorize" them via right click and then add kin, also via right click.
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Urist McScoopbeard

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #393 on: January 20, 2011, 02:44:08 pm »

m'kay thnx now who do i add to get to the bay12 village?

also this game is really confusing.

EDIT: oops nvrmind
« Last Edit: January 20, 2011, 02:45:52 pm by Urist McScoopbeard »
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Sappho

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #394 on: January 20, 2011, 03:15:03 pm »

Heh, reading that is like having a flashback to our time in Hazordhu II. I enjoy these open world community games, but the story always seems to shake out the same way. You have to put in crazy man hours to defend your stuff or to stay organized, and it eventually burns you out.

Yes, I suppose that's true. Except on a much larger scale here. I've come to realize that a game like this is only fun for me if I have goals, and if it's possible to reach them. And I've also realized that so far, I haven't really had any goals beyond getting established and getting all the main skills. Now that I've gotten the basics sorted out and I can fish for my food as needed, I'm thinking the most effective and enjoyable thing for me to do would be to become a nomad. I'm not much interested in living in a big community where everyone else's needs must be considered, but living on my own means I'll be robbed blind every time I log out. The only way to avoid this is to leave nothing behind when I log out. I'd love to get some ranger gear, but I'll never accomplish that on my own, so I can wander around collecting scavenged items (and building random stuff like mazes for LP, who cares if it lasts, it's fun for me and maybe at least one or two other people will find them and get some enjoyment out of them) and trade them to settlements (particularly Bay12 ones if I can find them, since I know they're fair and reasonably friendly) for useful equipment. My short-term goals can be to build a few mazes (which I can design during those boring periods while I'm teaching and the students are reading quietly and I have to look busy) and my long-term goal for now can be a full set of ranger gear.

Naturally there will be the problem of wild animals randomly killing me, but I think I've figured out how to escape them as long as I'm not completely surprised by something, and if I do die it's not like I'll lose all that much.

Now we'll see how long it takes for me to get frustrated about something else. :)

Illanair

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #395 on: January 20, 2011, 03:25:36 pm »

I tend to think of it like a mix of Dwarf Fortress theme games (aka. "serious" building games) and sandbox games like Minecraft. The fact that civilizations grow and decay, only makes it all more relate-able to reality. You'd expect to see ruins of old villages/cities, and maybe build on their foundations. You'd expect raiders and thieves in an open world - not everyone will enjoy it, but I'm convinced that peaceful players will get bored eventually due to the fixed goals (You'll get bored of your Dwarf Fortresses with time as well). The PvP keeps it fresh and alive.
 :)
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mithra

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #396 on: January 20, 2011, 03:43:18 pm »

The PvP keeps it fresh and alive.

We'll just have to agree to disagree on that one.  I have absolutely zero interest in PvP and the existence of it in H&H only makes it more likely I'll quit sooner rather than later.
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Illanair

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #397 on: January 20, 2011, 04:02:46 pm »

Indeed - If it's any consolation I'm sure you can find a spot where people won't disturb you, or join a village with others who are of the same mindset. But ofcourse there are never any guaranteees.
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I am going to copy the chicken entry and rename everything chocobo and make it 100x the size of a normal chicken and make it rideable.  Too bad our dwarves probably wont ride them. >_>

Gara-nis

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #398 on: January 20, 2011, 04:27:32 pm »

I think the devs are actually achieving a fairly balanced yet realistic simulation... If you have a decent group of people you can succeed in building something good. If you're strong enough to hold on to your stuff...
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Kearn

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #399 on: January 20, 2011, 05:25:21 pm »

crash again?  ???
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Shades

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #400 on: January 20, 2011, 05:31:42 pm »

Seems so. How annoying.
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mithra

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #401 on: January 20, 2011, 07:17:57 pm »

If you're strong enough to hold on to your stuff...

If you grind enough to out point the PvP dedicated grinders.  But hey, that's the way it is.

I will say that if the newbies who are crossing my little "farm" keep leaving my roundpole gates open, I may have to get interested in PvP.  ;)
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Spreggo

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #402 on: January 20, 2011, 07:20:18 pm »

How much interest is there in a game like this but with more strict PvP? I.e. a Casus Belli system or somesuch?

Also, would it need be multiplayer? LAN or MMO?

mithra

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #403 on: January 20, 2011, 08:08:25 pm »

Well, this explains a few things.

http://www.bit-tech.net/news/gaming/2011/01/20/paradox-interactive-announces-salem-mmo/1

ETA: Jorb/Loftar are making a game with Paradox
« Last Edit: January 20, 2011, 08:18:10 pm by mithra »
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Sensei

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #404 on: January 20, 2011, 08:21:16 pm »

So, am I supposed to see an arrow to where online members of my kin list are? I have one Bay12 guy as kin but I keep loggin on just a little after he's logged off.
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