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New World Questions:Joining the bay12 community.

I will live inside the core town, working together with others.
- 8 (24.2%)
I want to live in the town, but have my own plot and do my own thing.
- 12 (36.4%)
I intend to hermit separately in the general vicinity.
- 8 (24.2%)
I do not want to join the village attempt.
- 5 (15.2%)

Total Members Voted: 33


Pages: 1 ... 38 39 [40] 41 42 ... 143

Author Topic: Haven and Hearth General Discussion-Immanently  (Read 178495 times)

Azkanan

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #585 on: January 31, 2011, 08:18:28 am »

What thief? o.o

I assumed you where involved? could have sworn meat said you were helping him. Might have misread. A couple of days back? But anyway I guess that answered my question :P

...What thief? D:
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Kearn

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #586 on: January 31, 2011, 09:58:51 am »

What thief? o.o

I assumed you where involved? could have sworn meat said you were helping him. Might have misread. A couple of days back? But anyway I guess that answered my question :P

...What thief? D:

the one that i tracked the scents from near our village that happened to be a york member?
« Last Edit: January 31, 2011, 10:42:28 am by Kearn »
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i like goats

Illanair

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  • Also known as Nexie.
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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #587 on: January 31, 2011, 10:15:35 am »

Shades is talking about the thieves who stole silk, metal and my bear cape from Orzammar a couple of days ago. Meat mentioned you (Azk) was helping him get it back (eg. ram into their walls and take it by force)

@Scout: Yeah I know. I was referring to when Meat gets you invited, not right now. If you mean Lake Penis then yes, it is indeed filled with delicious pike and perch :D
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I am going to copy the chicken entry and rename everything chocobo and make it 100x the size of a normal chicken and make it rideable.  Too bad our dwarves probably wont ride them. >_>

Azkanan

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #588 on: January 31, 2011, 10:33:42 am »

Shades is talking about the thieves who stole silk, metal and my bear cape from Orzammar a couple of days ago. Meat mentioned you (Azk) was helping him get it back (eg. ram into their walls and take it by force)

@Scout: Yeah I know. I was referring to when Meat gets you invited, not right now. If you mean Lake Penis then yes, it is indeed filled with delicious pike and perch :D

Oh yeah! I was going to join him when he bashed the wall, but he never got back to me about it after it was drying :S
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Illanair

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #589 on: January 31, 2011, 11:38:39 am »

I "Think" he said they smashed it, and he gave up - but I might be wrong. It's busy in the Orzammar chat channel. ;)
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I am going to copy the chicken entry and rename everything chocobo and make it 100x the size of a normal chicken and make it rideable.  Too bad our dwarves probably wont ride them. >_>

Sappho

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #590 on: January 31, 2011, 01:30:30 pm »

Okay, I want to try this. Anyone who wants to start a nomadic band, PM me for my hearth secret. I'm happy enough for my little shack to serve as a starting point. I'm in supergrid E5. I don't know how often I can be on, so I'm thinking we can do it this way: We get a copy of the world map as up-to-date as possible and mark locations on it where we will keep stashes. Possibly we can claim the land they're on and allow other members of the group passage, to prevent some of the griefing which might otherwise destroy us quickly. We'll need some way to communicate outside of the game. Maybe an IRC channel or a private "group" on some site or other where we can share images.

Shades

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #591 on: January 31, 2011, 01:32:01 pm »

I "Think" he said they smashed it, and he gave up - but I might be wrong. It's busy in the Orzammar chat channel. ;)

Seems they came back and robbed us again.. meh
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Azkanan

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #592 on: January 31, 2011, 01:41:29 pm »

I "Think" he said they smashed it, and he gave up - but I might be wrong. It's busy in the Orzammar chat channel. ;)

Seems they came back and robbed us again.. meh

We spent an hour tracking him. Shot a few villagers, told them to stop stealing. They shouldn't come any more. If they do, it's a call to arms!
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Shades

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #593 on: January 31, 2011, 01:51:11 pm »

We spent an hour tracking him. Shot a few villagers, told them to stop stealing. They shouldn't come any more. If they do, it's a call to arms!

Cheers, but without the metal and silk they took we'll never get those damn walls up :/ We need more miners again.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Azkanan

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #594 on: January 31, 2011, 03:20:11 pm »

We spent an hour tracking him. Shot a few villagers, told them to stop stealing. They shouldn't come any more. If they do, it's a call to arms!

Cheers, but without the metal and silk they took we'll never get those damn walls up :/ We need more miners again.

Well, this is where the UASR comes to the aid. Well, York.

We're ambushing them. Six of us are behind boulders, out of sight, and one guy is making buckets outside their gate. They're about to attack.

Pix later.
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Shades

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #595 on: January 31, 2011, 03:23:39 pm »

cool, keep up the hunt az.

Osal if you read this then your cupboard is full of flour, you need more as I have four cupboards of wheat left to grind :P
Also grinding wheat takes way way too long ¬_¬

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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

DJ

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #596 on: January 31, 2011, 05:16:27 pm »

Just a heads-up to UASR, you might be approached by a newb looking to sell chants, judging by the thread here.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

adwarf

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #597 on: January 31, 2011, 05:28:55 pm »

I am stuck in a river bend. darn I will take a while to build a boat so I get carpentry before I get there
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scout890

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #598 on: January 31, 2011, 07:14:49 pm »

hmm it would apear someone came and took all my food and leather, oh well I can't make a claim yet anyway
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nothing

Gara-nis

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #599 on: January 31, 2011, 10:46:47 pm »

Here's what kearn posted on the HnH forums, for your reading pleasure:
Quote
Azkanan (the coward who named his little baby coalation of 3 villages after himself) booted members for not being able to be at maximum production, probably due to the lack of supplies. He harbors murderers and assassins with no guilt and bans honest members. Supposedly "friends" I had in the village were double-agent back-stabbing assassins, just like the lot of them. The government is corrupt, and they insult rangers, calling them "useless garbage" and "wastes of time". They dislike ranging because they are afraid their sea of murder and battery scents will be discovered. Azkanan, the lawspeaker of his "capital", treats members like garbage and regularly insults them for whatever reason he seems to have. Inactive members appear to be welcomed because they are not active enough to get in his way. If they aren't inactive, they behave just like him. There is only one level-headed fellow in the village, and he shows pity for those who are killed or booted.

My hearth fire was bashed twice and I was forced out of the village which would have had a far slower start if I had not located the caves. They would have far fewer resources if I had not explored against his will. Azkanan and his murderous thieves concider my exploration and use of ranging a waste of time. My best friend in the village himself back-stabbed me and tried to assassinate me. They would have no metal and they would have moved their village if I had not explored the caves in the area and DIED to secure an iron mine, which fortunately has run out. They only have copper now and a few bars of wrought iron left, and no source of tin for bronze. I know of several tin mines and iron mines in the area which I will no longer disclose.

Their coalation is located in the mid-southernmost supergrids, including the towns of York, The United Askania Socialist Republic, and Orzammar.

They ally villages far more powerful than themselves and then tell them what to do. Azkanan is pulling cards out of a house of cards to make the house higher, and eventually it will come crashing down. Since all of the towns are west of Odditown, I hope another village is in the area to take care of this corrupt government.
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