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Poll

New World Questions:Joining the bay12 community.

I will live inside the core town, working together with others.
- 8 (24.2%)
I want to live in the town, but have my own plot and do my own thing.
- 12 (36.4%)
I intend to hermit separately in the general vicinity.
- 8 (24.2%)
I do not want to join the village attempt.
- 5 (15.2%)

Total Members Voted: 33


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Author Topic: Haven and Hearth General Discussion-Immanently  (Read 178282 times)

robin_waw

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #315 on: January 16, 2011, 04:49:15 pm »

Welcome to the forums, Rob. :)

Edit: Also: Show of hands, who here speaks Russian?

Addendum: Jorb just died by the way. If anyone asks, I was nowhere near him.

I know a little Russian
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Sappho

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #316 on: January 16, 2011, 04:57:43 pm »

I can read the Russian alphabet and I speak a little Czech. Not sure how helpful that would be though. :/

KoE

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #317 on: January 16, 2011, 05:32:18 pm »

stuff

Eh, I'm not bitter, just stressed out. My social phobias don't let me handle confrontations well.
Edit: (also the prime reason I refuse to assume leadership (the second being I sleep when everyone else is active))

OK, perfectly understandable. Just wanted to say something since I remember playing with you back in World 1 and you were pretty fun to have around the place. It'd be a shame if you quit forever, I think.
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robin_waw

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #318 on: January 17, 2011, 04:05:39 am »

So there's no simple way to make a world map then? That's a bummer.

http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=10840&start=500#p161054

Quote
If anyone remembers my script to merge maps for dgladkov's client... here's the same script hacked to work with Gilbertrus format.

Run it from the maps folder and you'll (hopegully) get out_???.png, which contain everything that could be merged.

You will need some rescent 2.x version of python (2.6 and 2.7 will work, 3.x won't) and a matching build of python image library (http://www.pythonware.com/products/pil/).

I will not make a pre-packaged executable, because last time people started screaming "OMGWTFHAXTROJANKEYLOGGER!111" :)

Script here: http://pastebin.com/1LXLZRQG
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kilakan

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #319 on: January 17, 2011, 11:11:38 am »

ok so I take it the complaining and killing has 'died' off a bit?  Ok so who's got the most people and a decent spot for me to make a new character in?
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Shades

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #320 on: January 17, 2011, 11:31:44 am »

ok so I take it the complaining and killing has 'died' off a bit?  Ok so who's got the most people and a decent spot for me to make a new character in?

Seems to be two main groups, Az's group way out west and Nano/Beef's group a little way north west. I imagine you'd be welcome to either.
I can setup my HS if you want to join beef's group you'll have to ask Az for his to get over there.

Not been any killings near us, or near the old town for that matter, for ages.

Wish we didn't all split up though, It was nice to have huge chatter parties as I played. :( :( :(
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[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
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Illanair

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #321 on: January 17, 2011, 12:07:16 pm »

I totally forgot abour H&H, but I'd love to get back into the game. It would be awesome if I could join a group - I'm alittle rusty, and playing H&H was always more fun with others. :)
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Sappho

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #322 on: January 17, 2011, 03:17:05 pm »

You have got to be frigging kidding me... I just spent literally hours of real-life time wandering around looking for a place to settle down for a while. Penned in by rivers because for some reason the people in this game are incapable of swimming for more than eight seconds, I wandered for frigging ever but couldn't get away from other people's constructions. All I wanted was a place out in the wilderness somewhere away from other people where I could figure things out on my own. Just as I realize that, thanks to the rivers, I've just gone in a great big circle and gone right back to where I started, I get one-hit ko'd by a wild boar.

I just... Hours... I only have a few hours of free time each week, and I just wasted the ones I had until at least Thursday... I'm... Why...

Deon

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #323 on: January 17, 2011, 03:33:09 pm »

Well, you are known as a person who likes to traverse the world only to find something non-existant :). You're just Sappho hehe.
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Cajoes

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #324 on: January 17, 2011, 05:20:23 pm »

ok so I take it the complaining and killing has 'died' off a bit?  Ok so who's got the most people and a decent spot for me to make a new character in?

Seems to be two main groups, Az's group way out west and Nano/Beef's group a little way north west. I imagine you'd be welcome to either.
I can setup my HS if you want to join beef's group you'll have to ask Az for his to get over there.

Not been any killings near us, or near the old town for that matter, for ages.

Wish we didn't all split up though, It was nice to have huge chatter parties as I played. :( :( :(

Nano has split off from Beefcake because he did not feel it was "safe enough", according to Tracker and has ventured further northwest.

And thus fractured the tribe of the twelve bays into three tribes.. of four bays each.
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Gara-nis

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #325 on: January 17, 2011, 06:07:08 pm »

ok so I take it the complaining and killing has 'died' off a bit?  Ok so who's got the most people and a decent spot for me to make a new character in?

Seems to be two main groups, Az's group way out west and Nano/Beef's group a little way north west. I imagine you'd be welcome to either.
I can setup my HS if you want to join beef's group you'll have to ask Az for his to get over there.

Not been any killings near us, or near the old town for that matter, for ages.

Wish we didn't all split up though, It was nice to have huge chatter parties as I played. :( :( :(

Nano has split off from Beefcake because he did not feel it was "safe enough", according to Tracker and has ventured further northwest.

And thus fractured the tribe of the twelve bays into three tribes.. of four bays each.

Azkanan also basically kicked me out of his group because he didn't want my IRL friend to join us... So i'm off with him building our own settlement... Xenophobia is running rampant in the bay12 population of this game.
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kilakan

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #326 on: January 17, 2011, 06:33:03 pm »

Well that's not right at all, I hadn't planned on a pure bay12 village, more along the lines of a bay12 run village.  If we start scorning outside people we won't achieve anything and end up getting ourselves killed 'again'.   I just wish my computer was working so i could attempt to sort this out a bit better.
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Kearn

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #327 on: January 17, 2011, 06:36:20 pm »

someone stole a key to a b12 gate on the palisade

and i lol
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Shades

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #328 on: January 17, 2011, 06:39:27 pm »

Azkanan also basically kicked me out of his group because he didn't want my IRL friend to join us... So i'm off with him building our own settlement... Xenophobia is running rampant in the bay12 population of this game.

Come back and join us :) we have about 9 people now depending if the hearthfire owners settle or keep scouting.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Gara-nis

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Re: Haven and Hearth: World 4 Bay 12 Village thread
« Reply #329 on: January 17, 2011, 06:48:14 pm »

Wow... So it was just me? Why did azkanan kick me out and then let a bunch of others come... I'm certainly not coming back to a place I don't feel welcome at. My friend and I are going to make a go of it on our own...
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