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Author Topic: Kobold Camp in the open, picture here  (Read 22442 times)

Xvareon

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Kobold Camp in the open, picture here
« on: January 09, 2011, 04:53:22 pm »

I started a new fort bordering a badlands region, mainly untamed wilds with a nearby mountain. To my surprise I found a MASSIVE group of Kobolds a catapult shot away from my wagon, about forty or so, with all the random cheap trinkets and other items laying around in the open. They all have civilian designations like stonecrafter and herbalist, all in tunics and loincloths. Hunters have quivers but no arrows. Nothing has happened yet I just now found this, I'll try and dig like a madman before they realize I'm here.

wrytalin

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Re: Kobold Camp in the open, picture here
« Reply #1 on: January 09, 2011, 04:57:08 pm »

Have you looked at the units list? Last I remember, kobolds on a site you on which you embark aren't hostile to your dwarves, but the last time I managed to find a kobold camp was in 40d.

And by the way, all their stuff is up for grabs. I guess they don't really care about material wealth, they just steal to piss people off.
« Last Edit: January 09, 2011, 04:58:45 pm by wrytalin »
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Xvareon

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Re: Kobold Camp in the open, picture here
« Reply #2 on: January 09, 2011, 05:14:38 pm »

they are ALL listed as hostile, yet they don't seem to be aggressive to my Dwarves or passing one-humped camels that walk right through their camp. None are armed, either. Still this is weird... normally Kobolds live in caves, and I'm nowhere near one. World gen always seems to put those (and the volcanoes) at the extreme edges of the world map.

ChocoRokk

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Re: Kobold Camp in the open, picture here
« Reply #3 on: January 09, 2011, 06:04:58 pm »

They won't be hostile to anything that's yours. (Dwarves, Camels, Dogs)
They will be hostile to other creatures though, like forgotten beasts and goblins.
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"Oh man, we're under siege...let's make a zoo!"

Cruxador

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Re: Kobold Camp in the open, picture here
« Reply #4 on: January 09, 2011, 06:30:53 pm »

Build a little village for them. Or a fortress, if you'd rather.
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Fayrik

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Re: Kobold Camp in the open, picture here
« Reply #5 on: January 09, 2011, 06:51:41 pm »

And by the way, all their stuff is up for grabs. I guess they don't really care about material wealth, they just steal to piss people off.
That's the way we roll. 8)

Build a little village for them.
I really must see this. I'm tempted to gen worlds until I find a Kobold Camp.

And, I'm glad to be the first to say this...
All those shinies.. So beautiful. -- WAIT! There's a red crown in that picture. What's it made of?
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Azkanan

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Re: Kobold Camp in the open, picture here
« Reply #6 on: January 09, 2011, 07:43:18 pm »

1. Get barrels.
2. Fill with alcohol.
3. Create magma pump.
4. Put barrels in the middle of the kobold camp.
5. Make an aqueduct spill magma onto the barrels.
6. Pump.
7. ???
8. Screenshot and paste here.
9. Good times.
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A pool of Dwarven Ale.
WHO IS RESPONSIBLE FOR THIS ?

Xvareon

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Re: Kobold Camp in the open, picture here
« Reply #7 on: January 09, 2011, 08:53:03 pm »

That red crown is made of Cinnabar.

By the way the kobolds are very much hostile... they won't attack from where they are, but if my dwarves get close to them they give chase. Two did so and got ripped apart by dogs. There is a standoff for now but I'm still going to dig like a madman until I get steel weapons. I just hope like hell my first migrants don't wander into their camp.

Urist Imiknorris

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Re: Kobold Camp in the open, picture here
« Reply #8 on: January 09, 2011, 09:03:19 pm »

Just send in the dogs.
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cameron

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Re: Kobold Camp in the open, picture here
« Reply #9 on: January 09, 2011, 09:33:26 pm »

Just send in the clowns.
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Max White

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Re: Kobold Camp in the open, picture here
« Reply #10 on: January 09, 2011, 09:35:24 pm »

Can we get seeds and locations? Kobald camps are a lucky find indeed.

Gatleos

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Re: Kobold Camp in the open, picture here
« Reply #11 on: January 09, 2011, 09:39:51 pm »

1. Get barrels.
2. Fill with alcohol.
3. Create magma pump.
4. Put barrels in the middle of the kobold camp.
5. Make an aqueduct spill magma onto the barrels.
6. Pump.
7.
Can we get seeds and locations? Kobald camps are a lucky find indeed.
8. Screenshot and paste here.
9. Good times.
In that order.
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Xvareon

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Re: Kobold Camp in the open, picture here
« Reply #12 on: January 09, 2011, 10:10:20 pm »

I haven't got the faintest idea what the seed is and no way to find it. If anyone knows, let me know.

Anyways update here... My dwarves seem to think its a damn good idea to run to the kobold camp, aggro a few of them back and let them get eaten alive by war dogs. Oh, and my expedition leader was chased by four kobolds until she finally used her copper pick to murder all four of them in a row. Had it wrestled away in the fight, too, but I got it back later. Covered in bruises but healed in a couple days.

roguester

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Re: Kobold Camp in the open, picture here
« Reply #13 on: January 09, 2011, 10:29:11 pm »

I had this on a recent embark. The hilarious part was a regular kobold thief was discovered by the kobolds in the camp, who immediately set upon and killed him. This seemed to trigger a sort of civil war in the camp with groups of kobolds slaughtering each other with gleeful abandon for several months until one side was wiped out. At least on my side of the river(there was no path accross). On the far side the other faction, who now appeared as friendly, gained the upper hand leading to a kobold cold war.
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Cruxador

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Re: Kobold Camp in the open, picture here
« Reply #14 on: January 09, 2011, 10:34:56 pm »

That red crown is made of Cinnabar.

By the way the kobolds are very much hostile... they won't attack from where they are, but if my dwarves get close to them they give chase. Two did so and got ripped apart by dogs. There is a standoff for now but I'm still going to dig like a madman until I get steel weapons. I just hope like hell my first migrants don't wander into their camp.
SO in that case, build a fort rather than a town, and make it big enough that they don't attack the dwarves working on the walls.
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