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Author Topic: [38c] Tame Stray Dog vulnerable to player traps  (Read 1084 times)

Hakar

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Re: [38c] Tame Stray Dog vulnerable to player traps
« Reply #15 on: March 26, 2008, 11:41:00 pm »

quote:
Originally posted by Toady One:
<STRONG>Friendlies that go unconscious can trigger traps.  That is intended.</STRONG>

What about trade caravans?

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Toady One

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Re: [38c] Tame Stray Dog vulnerable to player traps
« Reply #16 on: March 27, 2008, 07:55:00 pm »

Nope, apparently traders and diplomats live anyway.  Also any resident critters that moved in in adv mode that aren't from the wilderness.  I can make this more uniform...
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Alfador

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Re: [38c] Tame Stray Dog vulnerable to player traps
« Reply #17 on: March 28, 2008, 10:59:00 am »

Makes sense; if you suddenly pass out and fall over, you could easily hit that tripwire you've known all your life to step over...
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Deon

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Re: [38c] Tame Stray Dog vulnerable to player traps
« Reply #18 on: June 04, 2008, 05:14:00 pm »

And what if your dwarves retrieve a wounded dwarf? Will they trigger a trap with him?
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