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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


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Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 530484 times)

King_of_the_weasels

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Hastily put together revenge comic
« Reply #3240 on: December 16, 2011, 10:34:41 pm »

Update? No, of course not.

Spoiler (click to show/hide)
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Slacker an illustrated story. Actually updated!?

Robocorn

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Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
« Reply #3241 on: December 17, 2011, 01:32:30 am »


You figure if you can wedge your mechanical forearm under the alien you can spring it off you.
The creature is heavy and limp, you can tell it's breathing though.
You manage to get it on top of your arm.



Yeah, couldn't have done that with your original arm.



Now, how long were you out? The shattered remains of the vizu-screen seem to indicate that it's been over four minutes
since the Litheu ate cupcake and knocked you out. Jebex, you must be getting worn out. Earlier this MCp you'd healed a broken
leg in less time than this. You ought to be getting some nourishment. You wonder if there's a yogurt place around here.
Wait. focus. What were you supposed to be doing?

Update? No, of course not.

Spoiler (click to show/hide)
There's an update. Here it is.

I was going to draw some more itachi-ou-kun is my waifu crap but I just got really hung up
on one aspect of your drawings.

Dude, I'm hella sickly. I ain't even seen the sun in days.

So TQ-01 not learning from the last time delta pointed at him with his arm cannon got his leg blasted off instead of just sitting back and watch either alpha or delta fight each other or just walking away.

Some GMs would dismiss overly unlateral thinking. I however make note of the suggestion and illustrate it failing horribly.

peglegpengeuin

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Re: Space Voyage. Paint Adventure.
« Reply #3242 on: December 17, 2011, 02:34:04 am »

Spoiler (click to show/hide)

Looking to see how much time passed and remembering your mission... how very unusually responsible of you! But should we investigate the armory instead of going up? We might even be able to do both if we find or make something in the armory that lets us blast up through the ceiling to the next floor (or into space). We might also be able to find an inventory wristband to shove the unconscious litheu into for... future use.
« Last Edit: December 17, 2011, 02:37:37 am by peglegpengeuin »
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Darvi

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Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
« Reply #3243 on: December 17, 2011, 06:18:33 am »


*looks down*

*realizes he wears the same clothing as the guy to the left*
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Rumrusher

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Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
« Reply #3244 on: December 17, 2011, 07:35:43 am »

well since every one tossing caution to the space wind.

TQ-02 Lick up the remains of Lil' Cupcake or find a leather hat to naw on or raid the corpse of the guard for food/energy needed to generate food.
optional
TQ-02 check on the Litheu and use your Vizo arm to boot up a translator(if there need to be one.).

or
RAID the ARMORY (hopefully their isn't any robotic second defense system set up for when the guard fails to stop intruders.)
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Geen

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Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
« Reply #3245 on: December 17, 2011, 12:37:30 pm »


*looks down*

*realizes he wears the same clothing as the guy to the left*
HOLY SHIT IT'S MY DOPPELGANGERS
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Robocorn

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Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
« Reply #3246 on: December 17, 2011, 06:41:21 pm »



You lick the regurgitated remains of cupcake from the floor.



EEEEAAAAAUUUUUGGHH!

Why did you think that was a good idea?!



Well now that that flavor has been explored it's time to take the armory.
Wait, there's one of those scanny laser things on it.
Glox, how will you get in now.

Can we stop talking about how everyone looks like King of weasels' crude drawing of me.
« Last Edit: December 17, 2011, 06:44:08 pm by Robocorn »
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Andux

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Re: Space Voyage. Paint Adventure. [UPDATED 12-16-11]
« Reply #3247 on: December 17, 2011, 06:52:17 pm »

Take the gun, and fuse it with out mechanical arm. Gun arm.
This. Also, grab the Litheu's sword (if it's not still stuck in that guy), and
RAID the ARMORY

Maybe we can convert some plasma rifles into plasma thrusters and build a kick-ass flying mechsuit. With a gun-arm! And a sword! Glox yeah!


Warning - while you were typing a new reply has been posted. You may wish to review your post.
Wait, there's one of those scanny laser things on it.
Glox, how will you get in now.

We could try shooting it with the aforementioned gun-arm-majigger; that always works in the movies.
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Armok

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Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
« Reply #3248 on: December 17, 2011, 07:08:24 pm »

> Grab the sword and integrate it into our arm.
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peglegpengeuin

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Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
« Reply #3249 on: December 17, 2011, 07:09:43 pm »

Taking the sword will automatically wake the litheu up in a bloodthirsty rage. That is definitely not me being paranoid.

As for the door... if we can't blast through it with our gun arm, then we can try showing the corpse to the scanny thing. Eyes and fingy prints scanned first.
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Evergod41

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Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
« Reply #3250 on: December 17, 2011, 07:09:56 pm »

Do the James Bond/Austin Powers trick of using the corpse of the guard to gain access.

Roboboy33

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Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
« Reply #3251 on: December 17, 2011, 08:03:18 pm »

Scoop out the dead guys eye and scan it.
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SHUT UP AND ENJOY THE CATS

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scout890

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Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
« Reply #3252 on: December 17, 2011, 08:10:38 pm »

check if the dead guy has scannable shoulder pads
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nothing

Rexfelum

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Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
« Reply #3253 on: December 17, 2011, 09:34:49 pm »

check if the dead guy has scannable shoulder pads

Unfortunately, no:


And in any case, TQ-02 doesn't know about the shoulder pads, and would be required to deduce this functionality.  Deduce using deductive reasoning, and not metagaming.

Me, I'm trying to determine any significance behind the flying rectangular bit with the green color on it:


Was that from the Litheu's clothing?  From the Vizu part of the robot arm?

Anyway, show the scanner your entire hat collection.

--Rexfelum
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Kestrel_6

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Re: Space Voyage. Paint Adventure. [UPDATED 12-17-11]
« Reply #3254 on: December 17, 2011, 10:11:37 pm »

hotwire it. For Glox's sake, you're TQ-02!
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