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This can never be used again or removed

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Voting closed: November 30, 2011, 09:01:14 pm


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Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 530234 times)

Robocorn

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Re: Space Voyage. Paint Adventure. [UPDATED 10-24-11]
« Reply #2880 on: October 24, 2011, 11:43:04 pm »

You respond in turn.



Now this is a story all about how
My life got flipped turned upside down
And I liked to take a minute just sit right there
And tell you how I why I went insane and why you should care.



In West Mezizz, born and raised
A cloning factory's where --

"Thank you for your input!"



You weren't finish-

"Now on to the third and final segment."
"The Hope Segment ~~ ♥"
"Identify one or more ways you could have prevented your decent into madness."
"You're doing a great job!"

Remember when I used to update twice?
That doesn't happen very often.

NRDL

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Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
« Reply #2881 on: October 25, 2011, 12:00:02 am »

"Well...I could have killed the monstrous being, when I had the chance."

Not really sure what will happen.  Is TQ-04 an official friend of...the thing? 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

peglegpengeuin

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Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
« Reply #2882 on: October 25, 2011, 12:07:44 am »

Finish the song. Also, where did we get that chair? Did we wander upon some powerful incantation?
« Last Edit: October 25, 2011, 12:17:47 am by peglegpengeuin »
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Siquo

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Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
« Reply #2883 on: October 25, 2011, 03:01:59 am »

Feign being helpful to win some time.
"How do I know I'm insane? I clearly am or I wouldn't be here, but I don't feel different. How would I recognise it? Knowing that would've helped."

And now, some Deus Ex Machina (literal hint hint) comes to save us!
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Nega

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Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
« Reply #2884 on: October 25, 2011, 06:03:50 am »

Feign being helpful to win some time.
"How do I know I'm insane? I clearly am or I wouldn't be here, but I don't feel different. How would I recognise it? Knowing that would've helped."

And now, some Deus Ex Machina (literal hint hint) comes to save us!
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Rumrusher

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Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
« Reply #2885 on: October 25, 2011, 06:33:02 am »

Feign being helpful to win some time.
"How do I know I'm insane? I clearly am or I wouldn't be here, but I don't feel different. How would I recognise it? Knowing that would've helped."

And now, some Deus Ex Machina (literal hint hint) comes to save us!
well it's all the boss fault for suggesting we are insane.
this is all a Witch hunt any way
suggest that you was accused by "a madman who was mutating sectoids" you just was doing your job until you stumble on to his secret.

oh and  Deus Ex Machina to the rescue!
   

Code: [Select]
mypos=engine.getmod("functions")

function selectface2()  --this command searches for the creature and the faces they are showing and place them in a table
  local retvec={} --return vector (or a list)
  myoff=offsets.getEx("AdvCreatureVec")
  RaceTable=RaceTable or BuildNameTable()
  vector=engine.peek(myoff,ptr_vector) --standart start
  for i=0,vector:size()-1 do --check all creatures
     local off
     off=vector:getval(i)
     local id=engine.peek(off,ptr_Creature.race)
     local v2=engine.peek(off,ptr_Creature.face1)
     ra=RaceTable["AI"]
     ra2=RaceTable["DROID"]
     ra3=RaceTable["GARBRONIAN"]
     if id==ra3 and v2:getval([SHOOK])==1 or id==ra2 and v2:getval([LIFELESS])==1 or id==ra and v2:getval([CREEPY])==1 then
        table.insert(retvec,off)--... add it to return vector
     end
  end
  return retvec --return the "return vector" :)
end

function facechange()
RaceTable=RaceTable or BuildNameTable() --slow.If loaded don't load again
--repeat
local trgs=selectface2()
for k,v in pairs(trgs) do
--indx=GetCreatureAtPos(v)
--indx=engine.peek(v,ptr_creature.ID)
--local trgs=selectwolf()
--for t,z in pairs(trgs) do
r2=engine.peek(v,ptr_Creature.face1)
--ra2=RaceTable["FRAWD"]
id2=FaceTable["AMALA_ELF"] -- find face id
engine.poke(v,ptr_Creature.face,id2)
print("Showdown:"..k)
v2=engine.peek(v,ptr_Creature.face1)
for i=0,v2:size()-1 do
v2:setval(i,0)
end
v2=engine.peek(v,ptr_Creature.face2)
v2.type=DWORD
for i=0,v2:size()-1 do
v2:setval(i,0)
end

engine.poke(v,ptr_Creature.bloodlvl,60000) --give blood
engine.poke(v,ptr_Creature.bleedlvl,24) --stop some bleeding...
local flags=engine.peek(v,ptr_Creature.flags)
flags:set(1,false) -- alive!
--flags:set(12,false) --zombie
flags:set(17,false)
flags:set(19,false)
--end
end
--until k==2
end

function makeghost()
--first three lines same as before (because we will need an offset of creature at location x,y,z)
myoff=offsets.getEx("AdvCreatureVec")

vector=engine.peek(myoff,ptr_vector)
--indx=GetCreatureAtPos(getxyz())
indx=0
--print(string.format("%x",vector:getval(indx)))
flg=engine.peek(vector:getval(indx),ptr_Creature.flags) --get flags
flg:flip(76) -- 76 is ghostliness flag.

engine.poke(vector:getval(indx),ptr_Creature.flags,flg) --save flags
end
function moving()
makeghost()
facechange()
selectface2()
end

if mypos then
print("Onfunction already installed")
--onfunction.patch(0x189dd6+offsets.base())
else
onfunction.install()
dofile("dfusion/onfunction/locations.lua")
onfunction.SetCallback("Die",DeathMsg)
onfunction.SetCallback("Die",ZombieMsg)
--onfunction.SetCallback("Die",lycanressurecttest2)
--onfunction.SetCallback("Move",lycanressurecttest2)
--onfunction.SetCallback("Die",dwarfchange)
onfunction.SetCallback("Move",moving)
--onfunction.SetCallback("Move",infect)
--onfunction.SetCallback("Move",keeperchange)
--onfunction.SetCallback("Move",ControlZom3)

--onfunction.SetCallback("Die",KeeperBleed)

end



there now every time the AI flickers to any type of creepy faces it changes into the one of the many faces of elf amala, in copy paste rushing Gabronians doing Shook-like faces and lifeless droids will to. OH and I made it so that TQ-04 the current player flips between being a ghost all this will be done any time(someone moves which means nanoseconds of flipping).
so in the next turn TQ-04 will be a ghost AI at any time will become Amala, next turn TQ-04 will return normal(the face coding is constant)
« Last Edit: October 25, 2011, 06:37:52 am by Rumrusher »
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DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Hubris Incalculable

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Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
« Reply #2886 on: October 25, 2011, 08:29:33 am »

Code: [Select]
$ sing --finish && /rumrusher/deusexmachina
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server = irc.darkmyst.net
channel = #bay12lb

BunnyBob77

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Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
« Reply #2887 on: October 25, 2011, 05:16:11 pm »

"Well, TQ-4, you appear to think that you are the bugfixer, but that is wrong.  To prevent your madness, you should stop pretending to be an AI and shut down immediately.  Even though I am an AI and not a gabronian, you should release the imaginary sectoid you are thinking of to let go of your hallucinations."  Since this is your mind, use your imagination to create a chair and a notepad, and become the AI's therapist.  Make sure to take sometime to discuss love, emotion, and paradoxes.
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Geen

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Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
« Reply #2888 on: October 25, 2011, 05:16:58 pm »

Logic Bomb it.
"The next statement is true. The previous statement is false"
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Urist McDwarfFortress

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Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
« Reply #2889 on: October 25, 2011, 05:50:16 pm »

This is your mind, right?  You should be able to make anything you could imagine, right?  Dream up some weapons and NUKE THAT AI OUT OF YOUR BRAIN!!! 

(Warning! Side effects may include migraines, dizziness, moderate to severe brain damage, death, and your mind-nukes being completely ineffective against the intruding AI and you therefore being reprogrammed anyway)
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Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

Evergod41

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Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
« Reply #2890 on: October 25, 2011, 06:31:25 pm »

"Well, TQ-4, you appear to think that you are the bugfixer, but that is wrong.  To prevent your madness, you should stop pretending to be an AI and shut down immediately.  Even though I am an AI and not a gabronian, you should release the imaginary sectoid you are thinking of to let go of your hallucinations."  Since this is your mind, use your imagination to create a chair and a notepad, and become the AI's therapist.  Make sure to take sometime to discuss love, emotion, and paradoxes.
You're dreaming of horses now are you? Come here... >:D /wringhandsmenicingly

peglegpengeuin

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Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
« Reply #2891 on: October 25, 2011, 09:11:54 pm »

Becoming the AI's therapist has a lot of humor potential. It is a shame that cold, hard Gabronian reality does not allow for that. Just yogurt monsters and limbless gods. He'll just accept that as our third answer. Also, no deus ex machina will come to our aid if now that we have failed. Unless we pull a Number-One-Escaping-From-Virtual-Reality-Beach-In-That-One-Episode-Of-KND-By-Using-Real-World-Rocket-Shoes escape, which I don't think we can. Anyone remember that episode? Anyway, TQ-04 will probably have no memory of being TQ-04, and will be relocated to a different place to live a completely new life. From there Robocorn will likely let us play TQ-04 to regain fragments of his memory or to never remember anything. Hey, at least the droids won't be on our butts anymore... well, not immediately.
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Rexfelum

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Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
« Reply #2892 on: October 26, 2011, 01:48:33 pm »

You know, with that jerk not even letting us finish, I've got the compulsion to continue the prior explanation, emphasizing that the blue floating weirdo didn't let us finish.  Any answer of any sort can be taken as "informative" by a system that doesn't care, so it really doesn't matter if we change subject like it wants us to; however, if our explanation is being recorded, then completing it could be very useful.

--Rexfelum
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Roboboy33

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Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
« Reply #2893 on: October 26, 2011, 01:57:32 pm »

Anything that isnt you saved us.
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SHUT UP AND ENJOY THE CATS

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Powder Miner

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Re: Space Voyage. Paint Adventure. [UPDATED 10-25-11]
« Reply #2894 on: October 26, 2011, 04:47:34 pm »

Logic Bomb it.
"The next statement is true. The previous statement is false"
Yes indeed.
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