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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


Pages: 1 ... 160 161 [162] 163 164 ... 252

Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 530137 times)

TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #2415 on: August 11, 2011, 06:29:53 am »

*handclap*
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #2416 on: August 11, 2011, 11:19:10 pm »



Well, now that you've performed your traditional box locating dance.
It has come for you to open the box to best utilize the gel within.
So many things you can do with a substance that resists dematerialization and repairs metal.
Like...coat a spaceship with it!
...or something else.



Unfortunately the cryptocoder has detected that the box has been cryptocoded
and cannot be opened without the completion of an arbitrary logical puzzle.
This surely protects the security of the box from cryptocoder wielding miscreants who cannot solve puzzles.
How this would protect the box from say: Pstchithxch space pirates, who can solve puzzles, you do not know.

Hey everybody, I heard you like delaying gratification and adding new game mechanics,
so I did both of them at the same time.
I'm sure this won't come back to bite me.

Roboboy33

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Re: Space Voyage. Paint Adventure.
« Reply #2417 on: August 11, 2011, 11:22:41 pm »

solve the puzzle.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #2418 on: August 11, 2011, 11:51:09 pm »



You totally just solve the puzzle out of nowhere.
Because you're great at puzzles.
It just gets up and solved in  marriage of efficiency and creativity.
Everything resolves itself in your favor.

Oh, Wait
You can't just solve the puzzle without context or  instruction because you're actually pretty terrible at these kinds of puzzles, and you just kind of stare at the puzzle for a few minutes.

solve the puzzle.
1000 Zemblax.

peglegpengeuin

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Re: Space Voyage. Paint Adventure.
« Reply #2419 on: August 11, 2011, 11:54:30 pm »

Can we get a translation of the text? Also, how much zemblax for our first upgrade?
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #2420 on: August 12, 2011, 12:08:47 am »

Can we get a translation of the text? Also, how much zemblax for our first upgrade?

Sure. Here.
Spoiler: Translation (click to show/hide)

Upgrade to what?

Roboboy33

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Re: Space Voyage. Paint Adventure.
« Reply #2421 on: August 12, 2011, 12:12:01 am »


omgwtf our thumb has three joints.

our sectoid cant even do a suduko puzzle? pfssh.
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peglegpengeuin

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Re: Space Voyage. Paint Adventure.
« Reply #2422 on: August 12, 2011, 12:31:13 am »

Pay zemblax to get requested space voyage-related picture? Buy extra character slots? Upgrade self to Supreme Being status?

And, for the puzzle... use the vizu-screen and look up a solution. I'm sure there are plenty of websites that solve that kind of puzzle. If that by some twist of fate doesn't work, check the corner of the box in the diagram. Maybe it moves or something? When that fails, press all the single dot dice at the same time and see what happens.
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Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #2423 on: August 12, 2011, 01:31:07 am »

That's not sudoku.  There's an unequal number of each digit.  I first thought it was a sliding tile puzzle, then minesweeper, but neither can be right: no starting tile for sliding, improper mine numbering.  It also can't be matching, as there are some triples.

I doubt the corner of the box in the diagram moves.  It appears to be a symbolic representation of "this thing opens, yo."  Which means trying to move it will probably lead to a completely startling and irrelevant action, so try to move that box.

. . . Just had another idea.  Trying to connect all the dots by moving from one to the next, such that each move only ever goes up one or down one digit.  However, that also doesn't work.

--Rexfelum
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peglegpengeuin

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Re: Space Voyage. Paint Adventure.
« Reply #2424 on: August 12, 2011, 02:17:13 am »

Is this right?
Spoiler (click to show/hide)

Edit: Woah, is it not showing the image anymore? Not sure why that happened.
« Last Edit: August 12, 2011, 11:51:03 am by peglegpengeuin »
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Yoink

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Re: Space Voyage. Paint Adventure.
« Reply #2425 on: August 12, 2011, 02:18:35 am »

>Tap in Peglegpengeuin's idea.
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jetex1911

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Re: Space Voyage. Paint Adventure.
« Reply #2426 on: August 12, 2011, 07:09:50 am »

our sectoid cant even do a suduko puzzle? pfssh.

I can't solve a soduku puzzle, so i know where he is coming from.

Attempt to figure out what kind of puzzle it is, and if you know what kind it is, try to recall how these were solved.
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Siquo

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Re: Space Voyage. Paint Adventure.
« Reply #2427 on: August 12, 2011, 07:12:07 am »

our sectoid cant even do a suduko puzzle? pfssh.
I can't solve a soduku puzzle, so i know where he is coming from.
Oh c'mon, everyone can do a soduko puzzle.
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Andux

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Re: Space Voyage. Paint Adventure.
« Reply #2428 on: August 12, 2011, 08:01:32 am »

Try connecting Leeanne to the cryptocoder. She's a robot; she can probably brute-force the damn thing in ~0.6834 nanofortnights.
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Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #2429 on: August 12, 2011, 10:53:24 am »

~0.6834 nanofortnights.

For reference, this turns out to be 0.0008266406 seconds.  We have that kind of time to spare.  Go for it.

And I thought of peglegpengeuin's solution when I mentioned the "move from one tile to the next, such that each move only ever goes up one or down one digit" option, but I was rendered uncertain by the long string of "2."  I'm used to rules where you must go up or down, and staying the same is not allowed.  I guess just poke at the digits to begin; ascertain whether they highlight, form chains, play sounds, whatever.

--Rexfelum
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