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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


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Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 530210 times)

Geen

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Re: Space Voyage. Paint Adventure.
« Reply #2370 on: August 04, 2011, 03:45:32 pm »

Punch that guard THROUGH THE BRAIN!
DF style.
And give 'em a Karate chop to the soul for good measure.
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QuakeIV

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Re: Space Voyage. Paint Adventure.
« Reply #2371 on: August 04, 2011, 05:46:29 pm »

Spoiler (click to show/hide)

The guard appears to be swaying in a mortal kombat trance.

FINISH HIM!
« Last Edit: August 04, 2011, 05:52:32 pm by QuakeIV »
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USEC_OFFICER

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Re: Space Voyage. Paint Adventure.
« Reply #2372 on: August 04, 2011, 05:55:04 pm »

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peglegpengeuin

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Re: Space Voyage. Paint Adventure.
« Reply #2373 on: August 04, 2011, 06:13:12 pm »

Tell him his shoelaces are untied, and then knock him out. Alpha's our only character that's allowed to kill.
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #2374 on: August 04, 2011, 06:32:18 pm »

TQ-01 a master at virtual simulation even when it arcade style fighters, the guard should have known never to challenge you at SSF4AE(Some Space Fightin' 4 : Another Edition.) with the final blow TQ-01 wins another match leading him to the winner's bracket of the ship's Space Fightin' 4 tourney
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Geen

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Re: Space Voyage. Paint Adventure.
« Reply #2375 on: August 04, 2011, 09:28:04 pm »

Use your knowledge of dwarf sectoid fortress to throw the guards blood at him, causing severe organ damage.
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Andux

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Re: Space Voyage. Paint Adventure.
« Reply #2376 on: August 04, 2011, 09:29:56 pm »

Roundhouse kick to the head.

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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #2377 on: August 04, 2011, 11:30:02 pm »

Does MCP stands for Multi-Universe Criss Punch-out?
Because looks like we flip over to them playing a game.
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TherosPherae

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Re: Space Voyage. Paint Adventure.
« Reply #2378 on: August 04, 2011, 11:34:49 pm »

Does MCP stands for Multi-Universe Criss Punch-out?
Because looks like we flip over to them playing a game.
Nope. Mandated Consciousness Period.
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Siquo

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Re: Space Voyage. Paint Adventure.
« Reply #2379 on: August 05, 2011, 03:39:55 am »

Tell him his shoelaces are untied, and then knock him out. Alpha's our only character that's allowed to kill.

This one.
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Cerol Lenslens

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Re: Space Voyage. Paint Adventure.
« Reply #2380 on: August 05, 2011, 04:38:38 am »

TQ-01 a master at virtual simulation even when it arcade style fighters, the guard should have known never to challenge you at SSF4AE(Some Space Fightin' 4 : Another Edition.) with the final blow TQ-01 wins another match leading him to the winner's bracket of the ship's Space Fightin' 4 tourney

Or possibly Rock'em Sock'em Sectoids! Knock his plastic molded block off!
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Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #2381 on: August 05, 2011, 12:15:25 pm »

You've been beating this security guard senseless for maybe forty seconds.
(Serves him right for trying to beat you with northern Dressilz style)
You have a feeling that this is going to be a long MCP.

It would be nice if this guard would just give up.

So, Robocorn, what you're saying is you're sick of everybody other than Alpha either failing to engage in violence (TQ-03) or being a total wimp (all the rest).

The guard appears to be swaying in a mortal kombat trance.

Unfortunately, no.  Observe the lack of "just giving up."  That guard is repeatedly raising a hand to resume the attack, and is being beaten down.

Logically explain to the guard that every time he/she/aspartame raises a hand to resume the attack, he/she/aspartame is being beaten down, and it would be appropriate to give up.

--Rexfelum
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #2382 on: August 05, 2011, 08:26:48 pm »

Best watch out for the guard throwing out a X-ray during your cherry picking.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #2383 on: August 06, 2011, 12:01:55 am »



You clearly recommend that for his own safety, the guard should surrender.
If he attempts to raise a fist again you'll simply beat him down preemptively.



You leave the guard to weigh his options.
At the very least, he is frustrated about his failure.
You await his decision.



Bad choice.
You kick him in the face with extreme prejudice.



Your kick to the face seems to have rendered the guard unconscious.
You wonder if that might have been overkill.
Also it feels like you've forgotten something.

You've been beating this security guard senseless for maybe forty seconds.
(Serves him right for trying to beat you with northern Dressilz style)
You have a feeling that this is going to be a long MCP.

It would be nice if this guard would just give up.

So, Robocorn, what you're saying is you're sick of everybody other than Alpha either failing to engage in violence (TQ-03) or being a total wimp (all the rest).

--Rexfelum

This actually seemed like a fairly sensible progression based on what we've seen. TQ-01 was already in a fight when we cut away to TQ-03 last time. It almost makes sense that he/she wouldn't be overpowered by a guard TQ-01's blatantly shown more physical fitness than most any other character. He/she's jumped onto a moving droid, Thrown a wrench with the force and accuracy necessary to pierce a droid's lens., properly tucked and rolled from a speeding hover cart, and easily carried TQ-02's unconscious body while balancing on and rolling the dubiously cylindrical Leeanne's chassis. And that's just what I could remember off the top of my head. I'm sure there are more improbably feats of strength in the great space voyage backlog. I could really go either way regarding the use of violence to progress the plot, the amount of karate kicking or diplomacy that occurs over the current round of updates is really up to the suggestions. (though I must admit, fighting is a lot easier to write).

peglegpengeuin

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Re: Space Voyage. Paint Adventure.
« Reply #2384 on: August 06, 2011, 12:11:27 am »

I don't think we're forgetting anything. Ask Leeanne if she knows anything we might be forgetting.
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